A Brief Guide to Rytec AMR in Call of Duty Mobile

2021-08-31

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CODM-AMR-INTRO

 

In this article, we will discuss Rytec AMR, so let's start without Furter ado.

 

Overview:

 

Rytec AMR is a semi-automatic sniper rifle that can kill from the stomach up. Because of its massive damage, the Rytec AMR is far more forgiving than other snipers since most snipers, except for the NA-45 and the DL Q33, will need to equip Stopping Power to reach the same level of damage. On the other hand, the AMR suffers from significant recoil, which will reduce to a large extent with the right attachments and limited mobility, with ADS timings that cannot match those of weapons like the Locus or Outlaw.

 

CODM-AMR

 

The AMR can also accept special ammunition, such as the 25x59 Thermite Mag and the 25x59 Explosive Mag, which deal thermal and explosive damage, respectively. However, both of these magazines reduce the maximum reverse amount of ammunition a player can have, increase the ADS time, reduce the fire rate, and remove the AMR's ability to wall bang.

 

The Rytec, in comparison to other snipers, leans more towards the fundamental sniper role, in which a player sits in a hard-to-find position to give fire support to players on the front lines. However, it does have some mid-range and close-range capabilities owing to its higher-than-average fire rate. Players that utilize this weapon like a genuine sniper will be at an advantage. Although owing to the weapon's poor mobility, it may be challenging to employ aggressively.

 

Up to 40 meters, the gun's base damage is 160 damage for headshot, 120 damage for chest, and 104 damage for the waist. It means that if you aim for the chest or above with Rytec AMR, you can kill an adversary in one shot. Because of its sluggish mobility and ADS time, the Rytec AMR is an excellent sniper to employ for passive playstyles.

 

The stats of Rytec AMR without attachments:

 

Damage

80

Fire Rate

31

Accuracy

62

Mobility

24

Range

90

Control

32

 

Attachments for Rytec AMR:

 

Rytec AMR has a good base stat as compared to other sniper rifles. But high ADS and low mobility are what makes it challenging to use. You could use attachments that help with countering these drawbacks.

 

It can be equipped with two other ammunition types to gain an additional advantage over enemies. The 25 x 59mm Explosive Magazine guarantees instantaneous opponent annihilation and minor area damage. On the other hand, the 25 x 59mm Termite Charger deals with termites. Unfortunately, due to their significant drawbacks, neither is recommended.

 

CODM-AMR 2

 

Here are some of the loadouts that you can be select according to your play style.

 

Rytec AMR Long Range Loadout:

 

If you are looking for attachments with maximum range with increased damage, these attachments are the best. A decrease in fire rate will require you to kill enemies with accuracy, as facing multiple enemies will be a problem with these attachments. But increased mobility allows you to change position better when facing multiple enemies.

 

Attachments:

 

  • Muzzle: OWC Light Suppressor
  • Barrel: YKM Lightweight Long
  • Stock: OWC Skeleton Stock
  • Laser: OWC Laser – Tactical
  • Ammunition: OWC Stopping Power Reload

 

Perks:

 

  • Lightweight: Increases sprinting speed by 10%.
  • Toughness: Reduces flinch from hits by 60%.
  • High Alert: Know where you got attacked from the ADS marks enemies.

 

Note: Perks are not available in BR.

 

The stats after using the above attachments:

 

Damage

95

Fire Rate

25

Accuracy

60

Mobility

34

Range

103

Control

30

 

You gain damage, mobility, and range at the cost of fire rate, control, and accuracy. Overall, Rytec AMR is good but and could be compatible with your play style.

 

Rytec AMR Quick Scoping Loadout:

 

This construct will use the sniper's ability to kill people in a single shot if you hit above the waist. The perk Sleight of Hand is selected because the reload speed is sluggish, and the weapon only has five rounds in the magazine. It's a high-mobility construct, although players can experiment with other attachments.

 

Attachments:

 

  • Barrel: MIP Light Barrel(short)
  • Perk: Sleight of Hand
  • Stock: OWC Skeleton Stock
  • Laser: OWC Laser – Tactical
  • Rear Grip: Stippled Grip Tape

 

Perks:

 

  • Lightweight: Increases sprinting speed by 10%.
  • Toughness: Reduces flinch from hits by 60%.
  • High Alert: Know where you got attacked from the ADS marks enemies.

 

Note: Perks are not available in BR.

 

The stats after using the above attachments:

 

Damage

80

Fire Rate

31

Accuracy

52

Mobility

39

Range

83

Control

20

 

Professionals created this Rytec AMR class to improve ADS movement speed, ADS time, Sprint-to-fire latency, and start with extra ammunition. Despite all advantages, there are also slight disadvantages, such as higher hit-flinch and recoil. This loadout is best suited for BR.

 

Rytec AMR Explosive Mag Loadout:

 

Explosive magazines are comparable to grenades in that they inflict one-time explosive harm. As a result, if many opponents are near enough, players can get injure or kill them all at once.

 

The ADS time is increased by 25%, which is significantly high. In addition, both the sprint-to-fire speed and the firing interval improve dramatically. The sniper's ability to pierce things is also lost. Thus, you won't be able to strike wall bangs.

 

Attachments:

 

  • Barrel: MIP Light Barrel(short)
  • Perk: Sleight of Hand
  • Stock: OWC Skeleton Stock
  • Laser: OWC Laser – Tactical
  • Ammunition: 25x59mm Explosive Mag

 

Perks:

 

  • Lightweight: Increases sprinting speed by 10%.
  • Toughness: Reduces flinch from hits by 60%.
  • High Alert: Know where you got attacked from the ADS marks enemies.

 

Note: Perks are not available in BR.

 

The stats after using the above attachments:

 

Damage

110

Fire Rate

31

Accuracy

55

Mobility

35

Range

83

Control

22

 

With Explosive magazines, any gunsmith build will make the sniper incredibly sluggish, forcing players to play passively with such a weapon. These ammo attachments aren't the best choice for re-spawn modes in multiplayer or Search and Destroy in COD Mobile.

 

Rytec AMR Thermite Mag Loadout:

 

Thermite mag is quite identical to the Kilo-Bolt already in the game. When a player is shot with a thermite mag, a thermite charge is released along with the bullet, causing continual damage. As a result, if a player can hit the adversary anywhere on the body, the kill is verified.

 

The ADS time is increased by 25%, which is significantly high. In addition, both the sprint-to-fire speed and the firing interval improve dramatically. The sniper's ability to pierce things is also lost. Thus, you won't be able to strike wall bangs.

 

Attachments:

 

  • Barrel: MIP Light Barrel(short)
  • Perk: Sleight of Hand
  • Stock: OWC Skeleton Stock
  • Laser: OWC Laser – Tactical
  • Ammunition: 25x59mm Thermite Mag

 

Perks:

 

  • Lightweight: Increases sprinting speed by 10%.
  • Toughness: Reduces flinch from hits by 60%.
  • High Alert: Know where you got attacked from the ADS marks enemies.

 

Note: Perks are not available in BR.

 

The stats after using the above attachments:

 

Damage

100

Fire Rate

31

Accuracy

55

Mobility

35

Range

83

Control

22

 

With Thermite magazines, any gunsmith build will make the sniper incredibly sluggish, forcing players to play passively with such a weapon. These ammo attachments aren't the best choice for re-spawn modes in multiplayer or Search and Destroy in COD Mobile.

 

CODM-AMR 4

 

Rytec AMR Attachments Types and their Stats:

 

Rytec AMR is a new gun added in Call of Duty Mobile in Season 6, not many people are familiar with its attachments, and if you are not satisfied with loadouts, you could use the guide below and make loadout as per your play style. The Following gives the complete manual of attachments with their advantages and disadvantages.

 

Muzzle Attachments:

 

Type

Advantages

Disadvantages

Tactical Suppressor

Silenced

+3% ADS Time

OWC Light Suppressor

Silenced

-20% Damage Range

Monolithic Suppressor

Silenced

+25% Damage Range

+8% ADS Time

+20% Aiming Crosshair Drift

-35% Lung Refresher

RTC Compensator

-15% Vertical Recoil

-15% Horizontal Recoil

-60% Aiming Crosshair Drift

+60% Lung Refresher

-10% ADS Time

MIP Light Flash Guard

Hidden Muzzle Flash

-30% Aiming Crosshair Drift

+35% Lung Refresher

-5% ADS Time

RTC Light Muzzle Brake

-10% Horizontal Recoil

-10% Vertical Recoil

-5% ADS Time

+20% Aiming Crosshair Drift

-35% Lung Refresher

 

Barrel Attachments:

 

Type

Advantages

Disadvantages

MIP Light Barrel (Short)

-7% ADS Time

+5% Movement Speed

+5% ADS Movement Speed

+10% Vertical Recoil

-20% Damage Range

+20% Hit Flinch

MIP Extended Light Barrel

+20% Damage Range

-10% Vertical Recoil

-25% Hit Flinch

-10% Horizontal Recoil

+8% ADS Time

OWC Marksman

+45% Damage Range

-20% Horizontal Recoil

-20% Vertical Recoil

-45% Hit Flinch

-6% Movement Speed

-20% ADS Movement Speed

+12% ADS Time

 

Optic Attachments:

 

Type

Advantages

Disadvantages

3X Tactical Scope 1

Zoom

+8% ADS Time

3X Tactical Scope 2

Zoom

+8% ADS Time

3X Tactical Scope 3

Zoom

+8% ADS Time

4X Tactical Scope

Zoom

+10% ADS Time

6X Tactical Scope 2

Zoom

+13% ADS Time

6x Tactical Scope 3

Zoom

+13% ADS Time

 

Stock Attachments:

 

Type

Advantages

Disadvantages

YKM Light Stock

+20% ADS Movement Speed

+20% Aiming Crosshair Drift

+35% Lung Refresher

+10% Hit Flinch

+1 Horizontal Recoil

OWC Skeleton Stock

+15% ADS Movement Speed

+5% ADS Time

+20% Hit Flinch

+8% Horizontal Recoil

+8% Vertical Recoil

+25% Aiming Crosshair Drift

RTC Steady Stock

-35% Hit Flinch

-25% Horizontal Recoil

-45% Aiming Crosshair Drift

+60% Lung Refresher

+10% ADS Time

+10% ADS Movement Speed

 

Laser Attachment:

 

Type

Advantages

Disadvantages

OWC Laser - Tactical

-3% ADS Time

-1.5% Sprint-to-Fire Delay

Visible Laser Sights

 

Underbarrel Attachment:

 

Type

Advantages

Disadvantages

Bipod

-15% Crouch or Prone Recoil

-

 

Ammunition Attachments:

 

Type

Advantages

Disadvantages

25x59mm Thermite Mag

-

+25% ADS Time

25x59mm Explosive Mag

-

+11.6 Sprint-to-Fire Delay

+25% ADS Time

+60% Fire Interval

 

Rear Grip:

 

Type

Advantages

Disadvantages

Granulated Grip Tape

-25% Hit Flinch

-4% ADS Movement Speed

Rubberized Grip Tape

-7% Vertical Recoil

+15% Hit Flinch

Stippled Grip Tape

-5% ADS Time

-15% Sprint-to-Fire Delay

+15% Hit Flinch

+4% Horizontal Recoil

+4% Vertical Recoil

 

Rytec AMR Skins:

 

Only two skins are available for Rytec AMR, and Call of Duty has yet to release a skin with effects. The skin name, its rarity and where you can get them is mention below.

 

Skins:

 

Skin

Rarity

How to Get?

Nautilus

Mythic

You could acquire this skin in Abyssal State Mythic Drop.

Revati

Epic

You could acquire this skin in Premium Battle Pass Season 7 by Reaching Tier 10.

 

CODM-AMR 3

 

Conclusion:

 

Rytec AMR is an S-Tier weapon and can be equipped with various attachments. It supports two more types of ammunition, the Thermite Mag and the Explosive Mag. Though these attachments have some disadvantages and are generally not recommended, you could always equip them for fun and a slight change in the game.

 

Rytec AMR has serious damage, and the ability to one-shot kill enemies from the waist-up makes it a devastating gun. All this makes it a reliable weapon, and we recommend you practice with this gun using different loadout variations as this gun will not let you down. We highly recommend you to learn more about how to get more kills as well.

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