Comprehensive Rune Guide For Summoners War Lost Centuria

2021-06-02

Summoners War: Lost Centuria has been out for a few weeks, and it has a completely revamped Rune System as compared to previous iterations of the Summoners War. As such, here’s a complete detailed, comprehensive guide about Runes that should help you get started on the game. If you haven’t already, you can download Summoners War Lost Centuria for free on LDPlayer.

 

Complete Rune Guide:

 

In this guide, we’re only going to be covering the first basic runes that you can get before you hit level 7. The reason for that is most players who are newer to the game have still not gotten to a point in the game where they can get more than these runes. Plus, it is important to establish a baseline for runes before we move onto more advanced sets.

 

We’ll definitely be covering more detailed sets as time goes on and more players start hitting high-level runes as well. We’ve also covered a detailed tips and tricks guide for Summoners War Lost Centuria that should help you get started.

 

Here are the guides we’re going to be talking about:

  • Swift
  • Fatal
  • Energy
  • Will
  • Blade
  • Guard

So, without further ado, let us talk about all these runes in detail, starting off with the more Defensive Runes.

 

Energy / Guard Runes:

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

 

  • Energy: Bonus HP of 15% with a set of 3
  • Guard: Bonus DEF of 15% with a set of 3

 

These are quite great runes. However, currently, players prefer Guard over Energy just because tons of characters in the game are more hindered by Defense rather than raw HP. Most characters who deal PHYS-based damage have their damage reduced by a huge amount with the Defense stat. Therefore, going for guard generally makes more sense.

 

HP is great to have, and you can run it on everything. It works on almost every character. You should definitely run these on characters that scale with HP. You should also test them out with dot characters since they will do a certain percentage of damage to your enemy's health.

 

You should also use HP on healers, too, since they are quite powerful on them because healers are generally squishy.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

For a couple of defensive heroes, we recommend going for the Normal Guard Rune 2 instead since it provides you with a Crit Rate, which scales with a couple of characters.

 

Fatal / Blade Runes:

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Now onto the more offensive runes in the game. We have two runes are particular that are extremely powerful:

 

  • Blade Rune: Set Crit Rate of +20% with a set of 3
  • Fatal Rune: Set Attack Rate of +15% with a set of 3

 

Blade Runs are generally believed to be superior in every fact. The characters you should use these on are Assassins. Crit Rate, especially in the early game, is so hard to come by. So, the blade might be a future rune to run as well. However, Fatal is still quite good as well, especially if you end up getting sub-stats for the rune. But, the blade is just extremely powerful.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

With Crit being so hard to come by, it makes your team so much more volatile and increases the overall DPS of your team, especially in end-game PvP. So, Crit as a stat itself is extremely powerful and cannot be ignored.

 

Swift / Will:

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Swift is going to be providing you with Mana Cost -1 (for one time.) This is an extremely good effect, especially if you have multiple characters running on Swift. You are going to have a mana advantage against the enemy team. Characters that we are definitely running Swift on are Bernard, Meghan, and some support characters as well. You can almost run any character on Swift just due to the fact that it gives you such an advantage.

 

However, if you are not able to capitalize that, some of the runes like Energy and base stat runes become better. We prefer going for base stats over Swift a little bit. But, if you have good sub-stats.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

It Will provides you with Immunity with a 90-second cooldown. We don’t see a lot of people using the rune right now, probably because they have better runes. The rune does not really scale well in the current meta. This rune may be able to run on some Defensive System, especially if you have a DOT DPS team. Definitely consider running this to provide your team with some more sustainability.

 

Substats:

 

If you have never played a Summoner War game, here’s a quick overview of substations are. What's directly under the main stat of the rune is known as an Implicit State while every Normal rune has one sub-stat, Rare runes have two sub-stats, and Hero runes have three sub-stats.

 

Instead of leveling up a rune, you can now enchant a rune which adds power to the rune. A legendary will have four sub-stats once you upgrade it. Enchanting adds value to each sub stat. You can do about four enchantments per rune. When you upgrade runes, you do not really get that much of a benefit out of doing so.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

In most cases, it is not even worth leveling up in the early game. You should focus on enchanting instead. The remaining enchantments are relatively random, with certain runes having more enchantments than others. There is no set reason as to why a particular rune has a higher chance.

 

You should invest in runes that have 5-6 enchantments as they present you with a higher chance of getting better sub-stats.

 

For assassins, you should get a Crit Rate or an HP % substat just so that you can stay in the game for much longer. As far as supports, depending on what they need in terms of their stats, you can go for anything like Accuracy or Crit Rate. In most cases, each rune's sub-stats and which you apply it on is entirely dependent on personal choice and RNG.

 

Recommendations:

 

As mentioned earlier, each rune that you get has a certain nuance that makes sense to a particular champion. You might end up getting lucky and get exactly the sub stat you want, or you might miss out and not get a lot of value out of your enchantments.

 

In any case, understanding the best place where a particular rune can be used is the name of the game, as it helps you identify what particular aspects of the hero you should be focusing on once you have a certain rune equipped. For example, if you have a rune that increases Crit Rate, you should probably be giving it to a hero who deals damage and has high DPS rather than a support class.

 

Why we need runes:

 

Before we move further, we must understand what we need to use runes for in this game. Runes are incredibly important for your monsters. Reason being that they can provide your monsters with additional benefits and improve their characteristics.

 

Furthermore, there are four rarity levels of runes. Each one provides an increasing about of benefits and power. The rarity levels are as follows (from least to most):

  1. Normal
  2. Rare
  3. Eroica
  4. Legends

 

You may not find it necessary to utilize your runes at the start of the game but will soon notice that it becomes very important. Lost Centuria is a game that is not only based on strategy and combat but also effective utilization and adaptation of different runes.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

How to get runes?

 

There are two ways to get runes in Lost Centuria – you can choose to make them or earn them. Using mystic powder is one of the best ways to get them in large quantities. This necessary powder is at the heart of your runes, and it is vital to create them. You can obtain the mystic powder as a reward for completing different missions – which is why they are significant if you want to get runes.

 

Missions become your primary source of powder. This is especially true for when your Mission Bureau reaches level three since you can complete four missions simultaneously after this. As a result, you can get even more mystic powder. You can also get Mystic Powder through the Duel Mode's rewards star.

 

If you’re looking for another way to get runes, you will be able to buy them directly from your alliance shop. You will need alliance coins to be able to purchase these runes from the Alliance shop. You can rake up alliance coins by doing two things: completing alliance quests and offering cards to your alliance members. Some missions will also provide you runes as a reward alongside other items.

 

How to create runes?

 

Now we move on to a very important part of the game – crafting your runes. To do this, you are first going to have to go to your territory and from there to the crafting building. Once there, it becomes relatively straightforward to use.

 

On the left-hand side of the screen, you will see the options for the quality of the runes that you can build. As mentioned earlier, you can choose between low, medium, and high. On the right-hand side of the screen, you can see the option to select the type of rune desires (energy, fatal, rapid, etc.).

 

Your ability to make runes of different qualities is dependent on your character level.  So it is recommended that you wait until level five till you start crafting runes. This means that you will be able to save as much mystic powder as possible, and once you reach level five, you will be able to craft medium runes directly. These give you a chance to obtain runes of heroic rarity, which can significantly help your game progression.

 

To learn how to level up faster to get some of these great runes, then you should check out this guide here. Leveling up more quickly means that you can have quicker access to some of the better runes in the game.

 

How do rune sets work?

 

Quite simply put, a set of rules allows for a bonus effect applied to your monster. This happens when you add three runes of the same type to the monster in question. It is essential to note that if you allow yourself to focus on the set bonus at the beginning of the game, you will immediately have to think according to the main stats and sub-stats of the runes.

 

Let us consider an example. You are likely to make use of a DPS monster with a Fatal set that gives it a damage bonus without really worrying about the other states of the rune. Yet very soon, you will have to choose a rune with CRIT Rate and/or CRIT Damage to optimize your DPS monster's run in the game thoroughly. So, if you are trying to determine the perfect optimization, you will have to assess the impact of the sets' bonuses on the monster's skull and then – the stats of each rune.

 

If you are applying complete sets on your monsters, it may serve you better to do a "broken set" on heroic or legendary runes. What this basically means, for new players, is that you should not put three times the same type of runes if you don't have three good runes of the same set. This would effectively provide your monster with better statistics.

 

Different runes sets and their effects:

 

Here we will list different rune sets and their effects better to understand the dynamics of other runes in the game. Even with this information readily available, you must understand the various merits of the monster you're using to help you get the most out of your runes.

 

Fatal:

ATQ +15%. This set lets you increase the damage of your monsters by 15%. It is a popular and good choice to run your DPS in the early game. There is not much nuance to this set as it is practically self-explanatory in terms of what it can do for your monsters.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Guardian:

DEF +15%. As stated, it increases your monster's defense by 15%. If your tanks take a little too much damage and, as a result, do not last too long, despite higher hit points, this can be an attractive option. Furthermore, Copper does more damage and can ignore the opponent's defense if its defense is high.

 

Energy:

PV +15 % PV. This set allows you to increase the maximum health of your monsters by 15%. This is an excellent choice for monsters with their skills based on their maximum hit points and frontline monsters such as Khmun or Rakan. This rune can provide amazing benefits to them.

 

Will:

Immunity (pause time 90 sec). This rune adds a positive immunity effect to your monster at the very start of the game. This can become very powerful in meta when you run into many damages over time or possibly a Poseidon.

 

Quick:

Mana cost -1 (1 time). This rune provides you with the possibility to reduce the mana cost of your monster by one the first time you use it. This set does not have as high of an impact as other sets and is not always recommended. You could make use of different backgrounds that provide your monster with better benefits in the game.

 

Blade:

CRIT rate +20. This set increases the critical strike chance by 20%. This is ideal if your monster previously has good damage bonuses yet lacks crit rate. This is a valuable stat for Fynn, who applies a freeze effect to his target if his last attack is a critical hit. For single target monsters, this can be considered as a viable set to make use of.

 

Endurance:

Resistance +30%. This rune increases your monster's resistance by 30%. The rune has the effect of improving the chances of resisting an opponent's attack or harmful effect. This effect counters the opponent's Focus statistic, which makes for excellent utility in the game.

 

Rage:

CRIT damage +25%. This rune increases critical attack hit damages by a whopping 25%. Do not confuse this for an increase in the critical strike chance, as that will not be affected by this rune. However, when the strike does occur, it will have bonus damage. This set is powerful when coupled with the right runes with ATQ and CRIT rate sub-stats.

 

Vampire:

Life Drain +20. This set increases the life drain effect of your monster's attacks by 20%. Given the drain effect, this is a good option if you intend on playing without supports or with support buffs. This set applied on a Khmun would make it practically invincible! This is an excellent set for single-target DPS, even more so if they already have a vampiric spell.

 

Focus:

Accuracy +30%. This set increases your monster's accuracy by 30%. As a consequence, the opponent monster’s chances of resisting your attacks or negative effects are reduced. This effect counters the opponent's resistance stat. This set is convenient and provides a lot of utility on an area of effect monsters that apply an effect like Baretta, Hathor, or Perna.

 

Destruction:

Destruction of MAX HP (30% of damage). This set lets you reduce your target's maximum hit points by 30% of the damage you inflict on it. This can be incredibly useful to you if you want to counter a Mike. As you may have noticed, this particular set has very situational usage. You may want to consider other sets for most other situations.

 

Violent:

Card return rate +30%. The chances of your monster returning to your hand are 30% with this set. As such, this set is not recommended outside of the main stats and exceptional sub-stats on the runes that make it up. It is advised to play with a Konamiya in your deck instead if you want to master your card return strategy.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

The Main statistics and secondary statistics of runes:

 

Each rune has several statistics that need to be considered during optimization. There are main statistics and secondary statistics in the game, which are commonly referred to as sub-stats. The primary statistic of a rune is always expressed in percentage (%), and they only influence the attack (ATQ), the life points (HP), or the defense (DEF) of your monster.

 

The fundamental area of optimization, thus, lies in the sub-state section as it exerts its effects in many places. They can effectively provide for "flat" improvements, i.e., by adding a direct bonus (+50 HP) or an increase expressed as a percentage (DEF +3%).

 

Improving runes:

 

Improving a rune means that you can amplify the bonus brought by its primary statistic. To do this, you will need to consume other runes. The number of runes required is dependent on the level of enhancement, the rarity of the rune you want to enhance, and the rarity of the runes you are going to use as enhancement material. You can upgrade a rune if one of your runes has a higher quality than the other two. This also applies if you want to optimize your set even more and possess a lot of runes. It is advised not to overuse these runes at the start of the game, however.

 

Enchanting a rune directly affects its sub-stats. It does so by increasing the bonuses they bring or adding a new sub-state if your rune does not have four yet. It would help you greatly if you took note that a rune can be enchanted up to four times. Although, some uncommon runes can be enchanted up to five times. Each enchantment costs you mana stones as well as, of course, scrolls of magic. The effect of enchantment is random, which means that you cannot preview it. This means that you need to be particularly careful with planning your enchantments.

 

Moreover, the number of applicable enchantments varies depending on the type of tune being enchanted. At the beginning of the game, it is recommended to enchant only rare (green) runes that have good stats can be very beneficial for you. These will only set you back two scrolls per enchantment, compared to five for heroic runes and ten for legendary runes.

 

Mistakes to avoid when using runes and things you should know:

 

At the start of the game, you might be overwhelmed by the many runes in the game. However, you want to focus on energy, fatal and swift at this point in the game. The main reason for this is that if you cannot craft high-tier runes, you have a much lower chance of obtaining a purple rune – and this is not something that you want. You, therefore, will not be able to get legendary runes either.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Vampire and violent runes are some of the most substantial late-game sets for many of your damage dealers. This is particularly true for life drain. Anything that does an AoE hit can make excellent use of the life drain. However, for this guide, we're going to be focusing more on early game sets.

 

The blade is another exciting option you could consider for your early game sets; however, you should not go crazy using it on many of your characters in the game. This is because it will not have too much of a difference if you do not have a high crit rate.

 

A high crit rate, in this case, would be somewhere around fifty to sixty percent. If you go in the war with just, say, a crit rate of twenty percent, the blade rune's impact won't be too significant. This is why you will find much better use of other blades in these situations. This is why it is better to use fatal in the early game, as you will get that extra attack damage regardless of your crit percentage.

 

You need to know some basics if you want to avoid using the wrong runes of different heroes. If you're using DPS, make sure you are using DPS runes. If you're going for a buffer or de-buffer, you need to ensure that you're going swift or will. Tanks, on the other hand, will make better use of energy or guard. This is the best way to have an overall analysis of your units.  You should look into tips and tricks to better navigate through the game.

 

The Best runes for all different units:

 

Kamiya:

Swift rune is good on Konamiya as his first cast is zero. Energy runes are also suitable for him as they increase his overall health and tank nature. He can have over 7k in HP, which makes him a very potent front-liner.

 

Tarion:

Fatal runes work very nicely on Tesarion as they provide for more consistent damage. Blade runes, however, are also something that you can consider. Tarion has an essential advantage which gives him an increased crit rate and damage increase. If you can get his crit rate to around thirty percent, then the blade rune becomes very viable as it makes him very useful. Although, the fatal rune is more consistent if you want to dish out more DPS since you will not worry about Tesarion critting.

 

Ganymede:

Swift rune is the recommended rune for Ganymede. You would not want to run the fatal rune as the base damage brought by this unit is 265. The deadly rune will not have a significant impact on the overall performance and output of this unit. Other runes you can consider on Gaynemede are energy and will. They can bring out more potential in this unit as compared to fatal.

 

Art:

This unit's base stats are pretty low. However, the character has a scalable defense. This means that the guard rune becomes an excellent option for this unit. No other rune would work as well to help scale his abilities.

 

Eleanor:

The energy rune is better for this character. The more energy this unit has, the more healing she can do – which means that the energy rune perfectly compliments her particular skill set. A secondary option for this unit is the swift rune if you do not want to focus on healing.

 

Khun:

This character scales with HP on their skills – the obvious choice for him would be the energy rune. His is one of the units where the decision regarding what rune to choose is rather apparent. The energy rune goes considerably with his skillset.

 

Hwa:

You will want to use fatal on this unit, by all means. Hwa has a high base attack, and when you apply the fatal rune, you can quickly get her up to 500 damage which makes her a mighty unit in battle. A blade is also an option just as long as you have a set with reasonable crit rates. However, as we discussed earlier, the blade is not as reliable as it does not provide you with consistent damage. The fatal rune does, which is why it is a popular option for Hwa.

 

Chloe:

If you’re running Chloe on the front line, running the energy rune on her is a perfect option. Alternatively, you can also run an endurance rune as it greatly increases her resistance. It resists debuffs quite adequately.

 

Lapis:

You want to make sure you're using the fatal rune on Lapis. This rune makes the unit very strong in battle and lets them shine through. You can deal more damage to her as a result.

 

Lichen:

For consistent damage on Lushen, you should most certainly use the fatal rune. Many other players like to run the blade rune on this unit as well. However, this depends on your set and overall crit percentage if you want to have a more reliable DPS alternative to fatal.

 

Jeanne:

She is one of the units whose skill does not scale with anything. If you are dealing with many stuns on the frontline, you can use the will rune on her for immunity. Another option that can be considered with Jeanne is the energy rune.

 

Tagaros:

He has high base damage and is potent in a battle. The obvious choice for this unit would be to go for fatal to increase that damage output. Of course, you could go for the crit rune (blade) depending on the rune sets that you have.

 

Orion:

You should most definitely go to focus on this unit. Orion needs accuracy so the debuffs can be laid effectively in the battles. This is pretty straightforward, and the focus rune is almost always the best option for Orion if you want to make use of his abilities in the best way possible.

 

Megan:

She is a buffer, so swift runes work great on her. It isn't much else you'd need to worry about concerning Megan. Swift runes do the job to let her shine through.

 

Ramagos:

Ramagos can make good use of energy runes. The more energy he has, the more health he will have. His abilities scale with health, which is what makes the energy runes a good option for him. There is no reason why you shouldn’t be using them on him.

 

Racing:

It is recommended to use swift on Racing. He allows for a mana cost reduction on your unit with the highest mana points among your cards. He puts that unit at one cost lower, allowing you to spam him more early on in the game. For this reason, the swift rune compliments Racuni’s abilities well. Since Racing is a frontline unit, you can also run him on endurance. On the other hand, it is not good to use the fatal rune on him since it won't be too significant in the game. The base damage stats of Racuni are low and, therefore, won't shine through even with the fatal rune.

 

Lucia:

She will run fatal based on her skills and abilities. Her talent allows her to recover the health of her allies based on the ATK that she has. The fatal rune, therefore, amplifies this ability making her even more valuable as a card.

 

Fynn:

This is an obvious choice, as you will most definitely want to go with blade runes. If you can land a critical strike on that last hit, you will be able to stun the enemy unit. The higher crit rate in his kit allows for an almost guaranteed stun in the game.

 

Bernard:

This is an excellent unit to use the swift rune on. It allows for faster recycling earlier on in the game and is an outstanding deal. There are not any other alternatives for the runes that would work best on Bernard. Therefore it is recommended that you stick to swift runes.

 

Shanon:

Shanon is similar to Bernard in this sense. The same principle will apply here, so you will want to use the swift rune on her.

 

Camilla:

Your damage with Camilla is based on your max HP, which means that one of the best options for her is using the energy runes. This is because, of course, her skill scales with energy. When you're not looking for DPS on her, then you can focus on other runes such as endurance, as they will be better suited for your needs at the time.

 

Hathor:

She puts the backline enemy to sleep which is a pretty powerful spell. It would be preferred to run swift on her as it reduces her mana costs and can let you target many of the backline units. Focus runes are also a good option since they will increase the likelihood of landing on the teams and putting them to sleep.

 

Versatile:

You’re going to use the focus rune on this unit all the way. We would want to make sure that he can get his blood ring off so that the team can heal off of it. While he does do decent DPS, he is not mainly made of rit. He is made chiefly for AoE team healing.

 

Soha:

This is another unit where you are going to want to make use of the focus rune. If you use her and fail to steal a buff, you're going to be in big trouble. This is because she is expensive to run, as the mana cost of four is high. So, you're going to want to make sure that you land the skill and effectively steal the buff.

 

Copper:

You should go for guardian runes on this unit. You could not go wrong here. This allows for more outstanding defense and increases your survivability.

 

Sophia:

With Sophia, you should always run a fatal rune. This gives you consistently increased damage. There are some exceptions when you might consider running the blade on Sophia as well. However, that is a little advanced, and you should mostly be running fatal runes on her.

 

Kahli:

Her base damage is very significant already, at around 383. As a result, the obvious choice for her would be to go for fatal runes. You can quickly bring her up to 600 attack damage. You are guaranteed to do extra damage.

 

Baretta:

Focus runes are the go-to for Baretta. You want to ensure that you can land the buffs on the enemies and apply the effects. To increase the chances of this happening successfully, your best bet is to use focus runes. This makes your unit much more potent in the game and improves your performance by a significant margin.

 

Kuhn:

If you want Kuhn to land his debuff much quicker, then focus is a good option. Many people run him on swift runes as well to counter some frontline units better. Another alternative if you want to make him tankier is using the energy rune.

 

Mike:

You will want to use the will rune here so that she is not stunned. Endurance runes are also a good pick for her. If you consider energy runes on her, you may want to use the other two mentioned as they provide her with much more value.

 

Mav:

For your AoE healing comp, you would want to run energy runes on Mav. The base HP is high and is complimented decently with the energy runes. The guard rune on Mav is another excellent alternative.

 

Sieg:

Based on the ability that Sieq has, it's best to go for the fatal rune. A substantial amount increases his damage output by using the deadly rune. This allows Sieq to be a mighty unit that can shred opposing frontline units.

 

Roid:

This is not a very popular character if you want the best output. However, some people do enjoy using him. His skill scales with HP, which means that you would wish to have energy runes on him.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Price:

It is best to run Prilea on fatal. She is a hard-hitting unit and dishes out a large amount of damage to your opponents. You can consider running other runes. However, the value provided by the fatal rune concerning her kit outweighs the benefits brought by any other rune.

 

Rakan:

Rakan is used for attacking frontline enemies. His skill scales with his max HP. As a result, your best bet with Rakan is going for the energy rune. He has a high base HP as well.

 

Poseidon:

Once you get to a higher level, you will want to use focus on your Poseidon. This allows him to land his abilities. In higher levels, the units on the opposing side tend to have a higher resistance to skills and skills. If you're looking for a more tanked Poseidon and can withstand damage in the battles, then the best rune to use is the energy rune, of course.

 

Noosa:

This unit grants a shield and immunity to all allies, a skill that scales alongside max HP. As you may have guessed after reading until this point, the rune you should go for is the energy rune to get the best out of her skill. Alternatively, you can also use the will rune on Noosa.

 

Ragdoll:

You will use the DPS provided by Ragdoll to snipe the backline. This is supplemented by using the fatal rune. Keep in mind that the dragon's gaze does no damage and is not something you should consider when talking about Ragdoll's damage output. You want to focus on putting down as much DPS as possible with this unit which is why a fatal rune is a good option.

 

Nikki:

You should run the fatal rune on her as it means you can dish out damage consistently. You could, alternatively, use focus runes so that you have a higher chance of landing her debuffs.

 

Hraesvelg:

He leaves a branding on the frontline units of the opposing side and deals damage based on the max HP. So, most certainly, the best option for Hraesvelg is the energy rune.

 

Thrain:

Doomsday has a high base attack damage, so you would think of using the fatal rune on him. Although, it pays well most of the time to use the focus runes. This increases your chances of landing the stun on the opponents. This is a skill that you can significantly utilize by pairing it up with the focus rune.

 

Colleen:

This is another unit that scales with max HP. Of course, your option here is to use the energy rune to supplement this scaling.

 

Perna:

Focus is an excellent option for Perna as it applies to her eternal flame. This increases the chances of her landing her debuff and turns her into a potent unit in the field. So, you should, in most circumstances, be using the focus runes on Perna. If you really want to, you could also go for the energy rune in some situations.

 

Haddam:

This is another unit that lands a debuff on the enemy side. As a result, you should go for the focus runes to increase your chances of landing that debuff and the stun that is part of Hwadam’s skillset.

 

LDPlayer Features for Summoners War Lost Centuria:

 

LDPlayer's exclusive options help take your gameplay to the absolute next level. You can also use the emulator’s multi-instance and synchronizer feature to make multiple accounts at the same and make re-rolling easier.

 

Comprehensive Rune Guide For Summoners War Lost Centuria

 

Conclusion

 

Many different elements need to be taken into consideration when you're learning about runes in Lost Centuria. The game has many other mechanics that relate back to the runes. Without a solid understanding of how the runes work, it becomes hard for some players to succeed in the game. By learning the basics and guidelines that we have provided in this article, you can effectively become a much better player and better use the units and cards you have in the game. You can always refer to this article if you want to remind yourself about different rune sets or what runes you should be used on other units.

Hopefully, you now know about the different types of runes in the game and how you can better use them in your wars

Download Summoners War: Lost Centuria on PC