Arknights Tragodia Build Guide: Best Skills, Modules & Teams to Maximize His Power
Tragodia (6★ Victorian Ritualist Supporter, Phantom Alter) is one of the top-tier Nervous Impairment (NI) enablers introduced in the Act or Die event. He specializes in crowd control, path manipulation, and consistent DoT output through powerful true damage bursts.
If you’ve just recruited Tragodia and can’t wait to deploy him, this build guide will walk you through everything you need — from his Skills, Talents, and Modules to level-up priorities and team compositions. Don’t miss out — let’s dive right in!

Tragodia Overview
|
Rarity |
★★★★★★ |
|
Class |
Supporter |
|
Branch |
Ritualist |
|
Faction |
Victorian |
|
Original |
Phantom |
Tragodia, set to debut in the Orienteering banner redefines late-game strategy with his third skill, Nervous Impairment (NI) — dealing continuous true damage every half second while fully paralyzing enemies. Since the damage ignores both DEF and RES, he easily melts even elite foes.
His global bind and debuff talents, paired with a fast SP recovery module, let him stay active almost constantly. With proper investment, Tragodia can outdamage Virtuosa, heal like Angelina, and control like Suzuran, making him a one-unit powerhouse capable of soloing high-level Integrated Strategies stages.
Tragodia Potential
|
Potential 1 |
DP cost -1 |
|
Potential 2 |
Improves Driven by Soul |
|
Potential 3 |
ATK +23 |
|
Potential 4 |
Improves Fallen into Dream |
|
Potential 5 |
DP cost -1 |
Tragodia Skills and Priority
Skill 1:Echo of the Night (Offensive Recovery / Auto)
LV1:The next attack will deal 2 hits of Arts damage equal to 90% of ATK and Binds the target for 1.5s. Enemies Bound by the skill receive 1.2 times of Nervous Impairment. Prioritizes target not under burst effect

With S1 at M3, Tragodia fires a single strike that instantly triggers Elemental Burst, dealing up to 6000 Elemental Damage on impact. It wipes out standard mobs — even Sarkaz Defenders — in one hit, making early waves a complete breeze. It is just perfect for farming or low-risk stages.
S1 also accelerates Nervous Impairment stacking, setting up his S2/S3 for even greater impact. So it is a must-have skill for both budget and lazy clears.
Skill 2:Mass Delirium (Auto Recovery / Auto)
LV1:ASPD +15, Talent 1's Splash Area expands and can deploy a Blood's Whisper which inflicts Attract to up to 4 nearby enemies within its range for 10s upon its deployment (prioritizing Elites and Leaders). The first enemy to reach the summon will cause the summon to retreat and inflict Slow and deals Arts damage equal to 85% of ATK and 15% of ATK as Nervous Impairment every 0.5s in its range for 6s.

Tragodia’s S2 delivers highly flexible Elemental AoE damage with an incredibly smooth handfeel, making him a crowd-control powerhouse for any lane. The initial charge takes a moment, but once active, it rotates every 22 seconds, maintaining relentless pressure.
While his single-target DPS hovers around ~800, the real strength lies in his map-wide ground-tile placement for Instinctual Summons -- drop them anywhere in range to unleash a 13-tile AoE burst that lures enemies off their path. With clever positioning, you can trap chokepoints, forcing enemies to loop endlessly while stacking group damage and Nervous Impairment.
During activation, boosted ASPD and an enhanced Talent 1 splash amplify both control and chaos, prioritizing elites for maximum disruption. S2 is perfect for IS high-risk runs, CI, or any map where creative pathing wins the fight.
Skill 3:Void Theatre (Auto Recovery / Manual / 30 seconds)
LV1:Attack Range expands, ATK +60% and prioritizes enemies not in burst state. Enemies attacked by Tragodia during the skill duration will receive Nervous Impairment equal to 10% of Tragodia's ATK every second until the skill ends. Enemies will have their Elemental cooldown period accelerated by 50% and summon a Cage of Chaos whenever a Nervous Impairment burst is triggered

Tragodia’s S3 runs for 30 seconds, rapidly building Nervous Impairment and cutting Elemental Burst cooldown by 50%. Against regular enemies, expect around three bursts per activation — each one stacking Paralysis for strong crowd control on slow hitters like Rockmen and Steam Knights, locking them down for the full duration.
The real game-changer is the Cage of Chaos, which spawns indefinitely at every burst site. These can be placed on any ground tile, block paths, stall aerial units (except those on high ground), and refresh endlessly with each proc. This makes Tragodia a lane-holding, CC powerhouse, perfect for high-risk IS runs or boss-rush content.
Skill Priority-- S2 > S3 > S1
|
Skill |
Use Case |
Mastery Notes |
|
S1 |
Filler/off-skill sustain |
Low priority; M1 if needed |
|
S2 |
Global path manip/stall/burst. "Best staller" for CC/IS; bombs groups, enables collapses. |
M3 essential for lure range/duration/DoT% |
|
S3 |
AOE NI spam + CC lockdown. CC boss hold/duos. |
M3 for CD/range/DoT; Pairs with Leizi/S3 cyclers. |
Tragodia Talents
Talent 1:Mind Over Matter
|
/ |
Attacks inflict Nervous Impairment equal to 20% (+3%) of ATK to the target and 10% (+3%) to enemies around the target. |
|
Elite 1 (+Potential 3) |
Attacks inflict Nervous Impairment equal to 25% (+3%) of ATK to the target and 15% (+3%) to enemies around the target. |
|
Elite 2 (+Potential 3) |
Attacks inflict Nervous Impairment equal to 30% (+3%) of ATK to the target and 20% (+3%) to enemies around the target. |
*Nervous Impairment: Explodes when at max(1000 for Normal and Elite, 2000for Leaders), dealing 6000 Elemental Damage andinflicting 3 stacks of Paralysis. 10s cooldown. The Nervous Impairment has a splash radius of 1.3 and is applied before the damage of the attack.
Primary NI Applier: Attacks deal bonus NI DoT to target + lower% splash NI to surrounding enemies. Core for constant stacking.
Talent 2: Descend into Dream
|
/ |
All enemies under Nervous Impairment burst have -12 (+4) ASPD. Enemies will be inflicted with 70 Nervous Impairment if they attempt to attack |
|
Elite 2 x Module 2 (+Potential 5) |
All enemies under Nervous Impairment burst have -17 (+4) ASPD. Enemies will be inflicted with 80 Nervous Impairment if they attempt to attack |
|
Elite 2 x Module 3 (+Potential 5) |
All enemies under Nervous Impairment burst have -20 (+4) ASPD. Enemies will be inflicted with 90 Nervous Impairment if they attempt to attack |
*The Nervous Impairment is inflicted before an enemy's attack hits, and can interrupt the attack if it triggers a burst.
Burst Debuff: Enemies under NI burst get -ASPD (global while alive). Amplifies stall.
Tragodia Operator Modules
Original: Tragodia's Badge

RIT-X: Heart of Tragodia

|
Stage 1 |
Attributes increased: HP +125, ATK +30 New trait: Elemental Injury dealt to Elite and Leader enemies increases by 18% |
|
Stage 2 |
Attributes increased: HP +165, ATK +37 Fallen into Dream improved: All enemies under Nervous Impairment burst have -17 ASPD. Enemies will be inflicted with 80 Nervous Impairment if they attempt to attack |
|
Stage 3 |
Attributes increased: HP +200, ATK +42 Fallen into Dream improved: All enemies under Nervous Impairment burst have -20 ASPD. Enemies will be inflicted with 90 Nervous Impairment if they attempt to attack |
Priority: High - Stage 3
Likely boosts NI application, ATK/ASPD, or S2 summon (e.g., +lure targets/SP recovery). Good for IS; enables NI teams (Thorns/Mantra).
Tragodia Team
Daily/Standard Team
Core Operators:Tragodia, Thorns, Hoshiguma, Saria
Flex/Sub:Leizi, Suzuran
Reasons:Thorns NI stacks → bursts shred DEF walls; Tragodia cats reroute mobs; HG tanks + global RES shred. True dmg ignores high-DEF enemies.

CC Team
Core Operators:Tragodia, Necrass
Flex/Sub:Ling, Mudrock
Reasons:Cat (Summon) lure to Necrass summons (lane collapse); S3 cycles NI bursts + cages = 10-30s paralysis. Global -ASPD.

Conclusion
Tragodia is a rare mix of damage, control, and utility, making him a standout Supporter for any NI-focused team. Whether it’s quick farming, map control, or boss lockdown, he delivers consistently strong results. Build him well, and he’ll turn even the toughest stages into effortless wins!

Hi! I'm a passionate gamer with more than 5 years of experience across genres, especially gacha, adventure, and RPGs. I love diving into game systems and sharing guides to help others enjoy the game as much as I do. Let’s explore and have fun together!
Arknights





