Shadowverse: Worlds Beyond Cards List Guide
Do you want to know the best cards that you can use to create the best card deck in Shadowverse: Worlds Beyond? Then you have come to the right place. This guide is dedicated to all the players to learn all the cards and mechanics. So, if you are looking for a perfect Shadowverse: Worlds Beyond cards list guide, here is your approach to it.
Table of Contents
How to Obtain Shadowverse: Worlds Beyond Cards
Before getting started with our Shadowverse: Worlds Beyond car list guide, you better know how to obtain them, andFor that, there are different methods that you can focus on, as follows:
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Daily free card pack.
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Missions grant up to 10 packs per new set.
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Guaranteed Legendary card for every 10 purchased packs.
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Prebuilt starter decks (9 options) include a Legendary card upon completing Shadowverse beginner missions.
Better Utility for Cards in Shadowverse: Worlds Beyond with LDPlayer
If you are seeking the optimal gaming experience, know that it comes from the best Android emulator: LDPlayer. You can play Shadowverse: Worlds Beyond on PC by downloading the game through the LDStore. (Make sure to download the game through LDStore or it won’t work) There you can enjoy the best features for the gameplay as follows.
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Play Longer No Lags – there is no lagging over your gameplay when there is LDPlayer with the smoothest settings offered.
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Switch Skills Comfortably – want to switch skills perfectly? Then, use the Keyboard Mapping feature and set the smartest controls out there for your gameplay.
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Clear Details – the battles aren’t going to be cleared on a tiny mobile screen, but when there is LDPlayer, you get that right into your hands.
Shadowverse: Worlds Beyond Card List
So far, here are the cards that are being revealed by the game based on the Shadowverse: Worlds Beyond card decks you use.
Dragoncraft
Card Name |
Type |
Effect |
Galan |
Follower |
Fanfare: If you have 10 play point orbs, gain +2/+2 and Storm. Evolve: Deal 3 damage to an enemy follower. |
Supreme Silver Dragon |
Follower |
Ward. Fanfare: If you have 10 play point orbs, gain the ability to evolve for 0 evolution points. Evolve: Restore 3 defense to your leader. |
Dragon Oracle |
Spell |
Gain an empty play point orb. Draw a card. |
Draconic Fire |
Spell |
Deal 4 damage to an enemy follower. If Overflow is active for you, deal 6 damage instead. |
Dragonclaw |
Follower |
Fanfare: If Overflow is active for you, gain +1/+1. |
Blazing Breath |
Spell |
Deal 1 damage to all enemy followers. |
Dragon Emissary |
Follower |
Fanfare: Put a random Dragoncraft card that costs 7 play points or more into your hand. |
Dragon’s Nest |
Amulet |
Countdown (3) Last Words: Gain an empty play point orb. |
Aiela, Dragon Knight |
Follower |
Fanfare: Gain an empty play point orb. Evolve: Gain an empty play point orb. |
Dragonrider |
Follower |
Fanfare: If Overflow is active for you, gain Storm. |
Seabrand Dragon |
Follower |
Fanfare: Deal 2 damage to an enemy follower. If Overflow is active for you, deal 3 damage instead. |
Wyrmfire |
Spell |
Deal 3 damage to an enemy follower. If Overflow is active for you, deal 4 damage instead. |
Siegfried, Dragon Vanquisher |
Follower |
Fanfare: Deal 3 damage to an enemy follower. Evolve: Deal 3 damage to an enemy follower. |
Dragon’s Breath |
Spell |
Deal 5 damage to an enemy follower. |
Genesis Dragon |
Follower |
Fanfare: If Overflow is active for you, gain +3/+3 and Storm. |
Dark Dragoon Forte |
Follower |
Storm. Evolve: Gain +1/+1. |
Dragon Summoner |
Follower |
Fanfare: Put a random Dragoncraft follower into your hand. |
Dragon’s Roar |
Spell |
Summon a Dragon Hatchling. |
Serpent’s Wrath |
Spell |
Deal 2 damage to an enemy follower and 2 damage to the enemy leader. |
Supreme Golden Dragon |
Follower |
Fanfare: If you have 10 play point orbs, gain the ability to evolve for 0 evolution points. Evolve: Deal 3 damage to an enemy follower. |
Jerva, Wyrm Transcendent |
Follower |
Ward. Fanfare: Give your leader the following effect - At the end of your turn, if there are no allied cards in play, deal 5 damage to a random enemy follower. If no enemy followers are in play, deal 5 damage to the enemy leader instead. |
Dragon’s Flight |
Spell |
Deal 4 damage to all enemy followers. If Overflow is active for you, deal 6 damage instead. |
Dragonewt Scholar |
Follower |
Fanfare: Draw a card. If Overflow is active for you, draw 2 cards instead. |
Phoenix Roost |
Amulet |
Fanfare: Reduce the cost of all cards in both players’ hands by 2. |
Abysscraft
Card Name |
Type |
Effect |
Howling Demon |
Follower |
Fanfare: If at least 5 allied followers have been destroyed in this match, gain +2/+2 and Storm. Evolve: Deal 3 damage to an enemy follower. |
Grave Desecration |
Spell |
Necromancy (4): Deal 3 damage to an enemy follower. If at least 10 allied followers have been destroyed in this match, deal 5 damage instead. |
Venomfang Medusa |
Follower |
Fanfare: If at least 3 allied followers have been destroyed in this match, gain +1/+1 and Bane. Evolve: Give an allied follower Bane. |
Tartarus the Tormentor |
Follower |
Fanfare: Burial Rite (2) - Reanimate (X) and Reanimate (Y). X and Y equal 6 split randomly. Enhance (9): Do not perform Burial Rite. Evolve this follower instead. Can’t be evolved using evolution points. Last Words: Draw 2 cards. |
Skeleton Crew |
Follower |
Fanfare: Necromancy (3): Summon a Skeleton. |
Soul Conversion |
Spell |
Destroy an allied follower. Draw 2 cards. |
Orthrus, Hound of Hell |
Follower |
Fanfare: Necromancy (4): Deal 2 damage to an enemy follower. |
Cerberus, Hellhound Keeper |
Follower |
Fanfare: Summon a Mimi, Right Paw Hellhound and Coco, Left Paw Hellhound. Necromancy (6): Give all other allied followers +2/+0. |
Phantom Howl |
Spell |
Necromancy (2): Summon a Ghost. Repeat for remaining shadows or until your area is full. |
Death’s Breath |
Spell |
Necromancy (6): Summon 3 Skeletons and give them Ward. |
Foul Tempest |
Spell |
Necromancy (6): Deal 3 damage to all enemy followers. |
Demon Eater |
Follower |
Fanfare: Destroy an allied follower. Draw a card. Evolve: Destroy an allied follower. Draw a card. |
Shadow Reaper |
Follower |
Fanfare: If at least 5 allied followers have been destroyed in this match, gain +3/+3. |
Midnight Haunt |
Amulet |
Countdown (3) Last Words: Summon a Ghost. |
Necroassassin |
Follower |
Fanfare: Necromancy (4): Destroy an enemy follower. |
Ceres of the Night |
Follower |
Fanfare: If at least 5 allied followers have been destroyed in this match, gain Ward. Evolve: Restore 3 defense to your leader. |
Andrealphus |
Follower |
Fanfare: Necromancy (3): Draw a card. |
Bone Chimera |
Follower |
Last Words: Summon 2 Skeletons. |
Gravekeeper |
Follower |
Fanfare: Burial Rite (1): Draw a card. |
Soul Reaper |
Follower |
Fanfare: If at least 10 allied followers have been destroyed in this match, deal 5 damage to the enemy leader. |
Mordecai, Eternal Duelist |
Follower |
Last Words: Summon a Mordecai, Eternal Duelist. |
Deathly Tyrant |
Follower |
Fanfare: Necromancy (10): Gain +5/+5 and Storm. |
Charon, Stygian Ferryman |
Follower |
Fanfare: Burial Rite (1): Reanimate (3). |
Nephthys, Goddess of Amenta |
Follower |
Fanfare: Put 2 random followers of different costs (excluding Nephthys, Goddess of Amenta) from your deck into play and destroy them. |
Bloodcraft
Card Name |
Type |
Effect |
Vania, Nightshade Vampire |
Follower |
Fanfare: Summon a Forest Bat. If Vengeance is active for you, gain +1/+1 and Storm. Evolve: Summon a Forest Bat and give it +1/+1. |
Medusa, Evil-Eyed Serpent |
Follower |
Fanfare: Deal 2 damage to an enemy follower. If Vengeance is active for you, gain Ward. Evolve: Deal 2 damage to an enemy follower. |
Bloodlust Demon |
Follower |
Fanfare: Deal 1 damage to both leaders. Summon a Forest Bat for both leaders. Evolve: Deal 2 damage to both leaders. |
Crimson Slash |
Spell |
Deal 3 damage to an enemy follower. If Vengeance is active for you, deal 4 damage instead. |
Blood Wolf |
Follower |
Storm. Fanfare: Deal 2 damage to your leader. |
Razory Claw |
Spell |
Deal 2 damage to an enemy and 2 damage to your leader. |
Vampiric Fortress |
Amulet |
Countdown (3) Last Words: Summon 2 Forest Bats. |
Summon Bloodkin |
Spell |
Summon 2 Forest Bats. |
Night Horde |
Spell |
Summon 2 Forest Bats. If Vengeance is active for you, give them +1/+1. |
Vania’s Castle |
Amulet |
Whenever an allied Forest Bat comes into play, give it +1/+1. |
Bloodfed Flowerbed |
Amulet |
Countdown (3) Last Words: Deal 2 damage to the enemy leader. |
Savage Wolf |
Follower |
Fanfare: If Vengeance is active for you, gain +2/+2. |
Yurius, Levin Duke |
Follower |
Whenever an enemy follower comes into play, deal 1 damage to the enemy leader. |
Demonic Strike |
Spell |
Deal 3 damage to an enemy. If Vengeance is active for you, deal 4 damage instead. |
Diabolic Drain |
Spell |
Deal 4 damage to an enemy follower. Restore 2 defenses to your leader. If Vengeance is active for you, recover 1 play point. |
Blood Pact |
Spell |
Deal 2 damage to your leader. Draw 2 cards. |
Dire Bond |
Amulet |
Countdown (3) Last Words: Draw 2 cards and deal 2 damage to your leader. |
Alucard, Crimson Lord |
Follower |
Fanfare: If Vengeance is active for you, gain +2/+2 and Storm. |
Dark General |
Follower |
Fanfare: If Vengeance is active for you, gain Storm. |
Belphegor |
Follower |
Fanfare: If Vengeance is not active for you, deal 4 damage to your leader and draw 2 cards. |
Temptress Vampire |
Follower |
Fanfare: Deal 2 damage to your leader. Restore 2 defenses to your leader. Evolve: Deal 2 damage to an enemy follower. |
Queen Vampire |
Follower |
Fanfare: Summon 2 Forest Bats and give them Ward. |
Soul Dominator |
Follower |
Fanfare: If Vengeance is active for you, gain +3/+3 and Bane. |
Bloody Mary |
Follower |
Fanfare: Give your leader the following effect: Whenever you deal damage to your leader, deal that much damage to the enemy leader. |
Havencraft
Card Name |
Type |
Effect |
Holy Lion’s Blessing |
Spell |
Crystallize (1): Countdown (2) Last Words: Deal 2 damage to a random enemy follower. Put a Holy Lightning Bird into your hand. Fanfare: If you’ve played at least 5 cards using their Crystallize effect this match, recover 2 play points. |
Andromeda |
Follower |
Fanfare: If at least 3 amulets have been played this match, gain +1/+1 and Ward. Evolve: Give all allied amulets Last Words: Draw a card. |
Candelabra of Prayers |
Amulet |
Crystallize (1): Countdown (2) Last Words: Restore 2 defense to your leader. Fanfare: Restore 2 defenses to your leader. If at least 3 amulets have played this match, restore 3 defense instead. |
Globe of the Starways |
Amulet |
Crystallize (2): Countdown (2) Last Words: Put a random Havencraft amulet from your deck into your hand. Fanfare: Put a random Havencraft amulet from your deck into your hand. |
Sacred Plea |
Amulet |
Countdown (3) Last Words: Draw 2 cards. |
Hallowed Dogma |
Spell |
Subtract 2 from the Countdown of an allied amulet. Draw a card. |
Blackened Scripture |
Spell |
Banish an enemy follower with 3 or less defense. |
Priest of the Cudgel |
Follower |
Fanfare: Banish an enemy follower with 2 or less attacks. Evolve: Banish an enemy follower with 2 or less attacks. |
Temple of the Holy Lion |
Amulet |
Countdown (3) Last Words: Put a Holy Lion’s Blessing into your hand. |
Holy Falcon |
Follower |
Fanfare: If an allied amulet is in play, gain +1/+1. |
Divine Birdsong |
Spell |
Summon a Holy Falcon. |
Sledgehammer Exorcist |
Follower |
Fanfare: Banish an enemy follower with 3 or less defense. |
Cleric Lancer |
Follower |
Ward. Evolve: Gain +1/+1. |
Moon Al-mi’raj |
Follower |
Fanfare: Restore 3 defenses to your leader. Evolve: Restore 3 defense to your leader. |
Elana’s Prayer |
Amulet |
Whenever an allied follower’s defense is restored, give it +1/+1. |
Heavenly Hound |
Follower |
Fanfare: If an allied amulet is in play, gain +1/+1. |
Sister Initiate |
Follower |
Fanfare: Subtract 1 from the Countdown of an allied amulet. |
Jeanne, Beacon of Salvation |
Follower |
Fanfare: Give all other allied followers +1/+1. Deal 2 damage to all enemy followers. |
Prism Priestess |
Follower |
Fanfare: Put a random Havencraft amulet into your hand. |
Beastly Vow |
Spell |
Summon 2 Holy Lions. |
Holy Mage |
Follower |
Fanfare: If at least 3 amulets have been played this match, gain +2/+2. |
Enstatued Seraph |
Amulet |
Countdown (4) Last Words: Summon an Enstatued Seraph. If this is the fourth Enstatued Seraph destroyed this match, win the match. |
Themis’s Decree |
Spell |
Banish all followers. |
Heavenly Aegis |
Follower |
Can’t be destroyed by effects. Can’t take more than 5 damage at a time. |
Portalcraft
Card Name |
Type |
Effect |
Dreizehn |
Follower |
Fanfare: Put a Radiant Artifact into your hand. If Resonance is active for you, put an Analyzing Artifact into your hand instead. Evolve: Summon a Radiant Artifact. |
Analyzing Artifact |
Follower |
Last Words: Draw a card. |
Radiant Artifact |
Follower |
Storm. When this follower is banished, give your leader the following effect: Whenever you play a card, if it’s the fourth card you’ve played this turn, summon an Alberta, the Autumnblade, then remove this effect. |
Artifact Call |
Spell |
Put a random Artifact follower from your deck into your hand. If Resonance is active for you, put 2 instead. |
Mechanization |
Spell |
Put 2 Analyzing Artifacts into your hand. |
Biofabrication |
Spell |
Put a random Artifact follower into your hand. If Resonance is active for you, give it +1/+1. |
Magna Giant |
Follower |
Fanfare: Put a random Artifact card into your hand. |
Artifact Spark |
Spell |
Deal 2 damage to an enemy follower. Put an Analyzing Artifact into your hand. |
Deus Ex Machina |
Follower |
Fanfare: Give your leader the following effect: At the end of your turn, if Resonance is active, draw a card. |
Ancient Amplifier |
Amulet |
Countdown (3) Last Words: Put a random Artifact follower into your hand. |
Icarus |
Follower |
Fanfare: Put a random Artifact card into your hand. |
Miriam, Synthetic Being |
Follower |
Fanfare: If Resonance is active for you, gain +1/+1. |
Mechanized Lifeform |
Follower |
Fanfare: Put an Analyzing Artifact into your hand. |
Puppeteer’s Strings |
Spell |
Summon a Puppet. If Resonance is active for you, give it +1/+1. |
Puppet |
Follower |
Last Words: Draw a card. |
Lishenna, Omen of Destruction |
Follower |
Fanfare: Summon a Destruction in White. Evolve: Summon a Destruction in Black. |
Destruction in White |
Amulet |
Countdown (2) Last Words: Deal 2 damage to the enemy leader. |
Destruction in Black |
Amulet |
Countdown (2) Last Words: Deal 3 damage to all enemy followers. |
Orchis, Puppet Girl |
Follower |
Fanfare: Summon a Puppet. If Resonance is active for you, give it Storm. |
Spinaria & Lucille, Keepers |
Follower |
Fanfare: Put a Spinaria & Lucille, Keepers into your deck. When an allied Artifact card comes into play, gain the ability to evolve for 0 evolution points. Evolve: Summon a Radiant Artifact. |
Magna’s Legacy |
Spell |
Put 2 different random Artifact followers into your hand. |
Syntonization |
Spell |
Banish an allied card. Draw 2 cards. |
Noah, Arcane Admiral |
Follower |
Fanfare: If at least 3 Artifact cards have been played this match, gain Storm. |
Kaiser, Machina Sovereign |
Follower |
Fanfare: If at least 5 Artifact cards have been played this match, summon an Analyzing Artifact and give it +2/+2. |
Neutral
Card Name |
Type |
Effect |
Unnamed Follower |
Follower |
Summon a Fire Drake Whelp. Evolve: Replicate the effects of this card’s Fanfare ability |
Unnamed Follower |
Follower |
Ward. Last Words: Draw a card. Evolve: Draw a card. Prevents enemy followers from attacking anything without Ward |
Forestcraft
Card Name |
Type |
Effect |
Fairy |
Follower |
Accelerate (1): Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0. Last Words: Summon a Fairy. |
Sukuna, Brave and Small |
Follower |
Fanfare: If at least 2 other cards were played this turn, gain +2/+0 and Storm. Evolve: Gain +2/+2 and deal 3 damage to an enemy follower. |
Elf Song |
Spell |
Give +1/+1 to all allied followers. If at least 3 other cards were played this turn, give them +2/+1 instead. |
Forest Hermit |
Follower |
Fanfare: If at least 2 other cards were played this turn, put a Fairy into your hand and give it +1/+1. Evolve: Put a Fairy into your hand and give it +1/+1. |
Fairy Whisperer |
Follower |
Fanfare: Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0. |
Sylvan Justice |
Spell |
Deal 2 damage to an enemy follower. Put 2 Fairies into your hand. |
Wood of Brambles |
Amulet |
Fanfare: Summon 2 Fairies. Whenever an allied Fairy comes into play, give it Rush. |
Airbound Barrage |
Spell |
Deal 3 damage to an enemy follower. If at least 2 other cards were played this turn, recover 1 play point. |
Fashionista Nelcha |
Follower |
Fanfare: Give +1/+0 to an allied follower. If at least 2 other cards were played this turn, give +2/+0 instead. Evolve: Give +2/+0 to an allied follower. |
Fairy Circle |
Spell |
Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0. |
Insect Lord |
Follower |
Fanfare: Deal 1 damage to a random enemy follower X times. X equals the number of other cards played this turn. |
Rayne, Elf Smith |
Follower |
Fanfare: If at least 2 other cards were played this turn, gain +1/+1 and Rush. Evolve: Gain +1/+1. |
Beetle Warrior |
Follower |
Fanfare: If at least 2 other cards were played this turn, gain Storm. |
Fairy Driver |
Follower |
Fanfare: If at least 3 other cards were played this turn, give all allied followers +1/+0. Evolve: Give all allied followers +1/+0. |
Aria, Guiding Fairy |
Follower |
Fanfare: Put a Fairy Wisp into your hand. If at least 2 other cards were played this turn, give it +1/+1. Evolve: Put a Fairy Wisp into your hand. |
Fairy Refuge |
Amulet |
Countdown (3) Last Words: Put 2 Fairies into your hand and give them +1/+0. |
May, Journey Elf |
Follower |
Invocation: At the start of your turn, if at least 2 other cards were played this turn, put this card into play. Fanfare: Put a Fairy into your hand. If at least 2 other cards were played this turn, give it +1/+0. Evolve: Put a Fairy Wisp into your hand and give it +1/+1. |
Liza, Queen of the Forest |
Follower |
Fanfare: If at least 2 other cards were played this turn, give all allied followers +1/+1. Evolve: Give all allied followers +1/+1. |
Fairy Dragon |
Follower |
Fanfare: If at least 3 other cards were played this turn, gain +2/+2. Evolve: Gain +2/+2. |
Harvest Season |
Spell |
Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead. |
Leaf Man |
Follower |
Fanfare: If at least 2 other cards were played this turn, summon a Fairy. Evolve: Summon a Fairy. |
Good Fairy of the Pond |
Follower |
Fanfare: Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+1. Evolve: Put a Fairy into your hand and give it +1/+1. |
Bug Alert |
Spell |
Summon a Beetle Warrior. If at least 2 other cards were played this turn, give it Storm. |
Fairy Convocation |
Spell |
Put 3 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0. |
Swordcraft
Card Name |
Type |
Effect |
Steelclad Knight |
Follower |
Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points. At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight. |
Marie Malisse |
Follower |
Fanfare: Summon a Knight. If at least 2 other cards were played this turn, give it Storm. Evolve: Summon a Knight and give it +1/+1. |
Jeno, Levin Champion |
Follower |
Rush. Fanfare: If at least 1 allied follower has evolved this match, gain Ward. Then, if at least 3 have evolved, recover 3 play points. Then, if at least 5 have evolved, restore 5 defenses to your leader. Then, if at least 7 have evolved, draw cards until there are 7 cards in your hand. |
Noble Chancellor |
Follower |
Fanfare: Give +0/+1 to all allied Heroic followers. Deal 1 damage to all followers. |
Quickblader |
Follower |
Storm. |
Oathless Knight |
Follower |
Fanfare: Summon a Knight. |
Floral Fencer |
Follower |
Fanfare: Summon two 1/1 Knights. Evolve: Summon two 1/1 Knights. |
Novice Trooper |
Follower |
Storm. Evolve: Gain +1/+1. |
White Paladin |
Follower |
Fanfare: Give an allied follower Ward. Evolve: Give an allied follower Ward. |
Sage Commander |
Follower |
Fanfare: Give all allied followers +1/+0. Evolve: Give all allied followers +1/+0. |
Frontguard General |
Follower |
Ward. Fanfare: Summon a Knight. Evolve: Summon a Knight. |
Whole-Souled Swing |
Spell |
Deal 2 damage to an enemy follower. If an allied follower with Ward is in play, deal 3 damage instead. |
Alwida’s Command |
Spell |
Summon a Knight and a Heavy Knight. |
Veteran Lancer |
Follower |
Ward. Evolve: Gain +1/+1. |
Courageous Knight |
Follower |
Fanfare: If an allied Commander is in play, gain +1/+1. |
Tsubaki |
Follower |
Fanfare: Destroy an enemy follower with 3 or more attacks. Ambush. |
Royal Banner |
Amulet |
Give all allied followers +1/+0. |
Albert, Levin Champion |
Follower |
Storm. Fanfare: Enhance (9) - Randomly put different Levin followers (excluding Albert, Levin Champion) from your deck into play until your area is full. Strike: Gain +1/+0 if another allied Levin card is in play. |
Amelia, Silver Paladin |
Follower |
Fanfare: Summon a Knight. If an allied Officer is in play, give it +1/+1. |
Percy, Noble Knight |
Follower |
Fanfare: Give an allied follower +1/+1. Evolve: Give an allied follower +1/+1. |
Gawain of the Round Table |
Follower |
Fanfare: Reduce the cost of an allied Commander by 1. Evolve: Reduce the cost of an allied Commander by 1. |
Luminous Mage |
Follower |
Fanfare: Summon a Luminous Standard. Evolve: Summon a Luminous Standard. |
Luminous Standard |
Amulet |
Countdown (3) Last Words: Give an allied follower +2/+2. |
Leonidas, Brave Leader |
Follower |
Fanfare: Give your leader the following effect: Whenever an allied follower is destroyed, summon a Leonidas’s Resolve. |
Runecraft
Card Name |
Type |
Effect |
Kaori Yuihara |
Follower |
Fanfare: Put an Earth Essence into your hand. If at least 5 spells have been played this match, put a Chain of Calling into your hand instead. Evolve: Deal 3 damage to an enemy follower. |
Chain of Calling |
Spell |
Put a random follower with Accelerate from your deck into your hand. If at least 5 spells have been played this match, put a random follower with Spellchain into your hand instead. |
Starseer’s Telescope |
Amulet |
Crystallize (1): Countdown (2) Last Words: Draw a card. Fanfare: If at least 5 spells have been played this match, recover 1 play point. |
Earth Essence |
Amulet |
Crystallize (1): Countdown (1) Last Words: Draw a card. Earth Rite: Summon a Guardian Golem. |
Magic Missile |
Spell |
Deal 1 damage to an enemy. Draw a card. |
Insight |
Spell |
Draw a card. If at least 5 spells have been played in this match, draw 2 cards instead. |
Flame Destroyer |
Follower |
Fanfare: If at least 5 spells have been played this match, gain +2/+2. |
Conjure Golem |
Spell |
Summon a Guardian Golem. |
Witch Snap |
Spell |
Deal 2 damage to an enemy follower. If an allied Earth Sigil is in play, deal 3 damage instead. |
Anne’s Sorcery |
Spell |
Deal 3 damage to an enemy follower. If at least 5 spells have been played this match, deal 5 damage instead. |
Daria, Dimensional Witch |
Follower |
Fanfare: Banish all cards in your hand. Draw 5 cards. |
Giant Chimera |
Follower |
Fanfare: Deal 3 damage to all enemies. If at least 10 spells have been played this match, deal 6 damage instead. Evolve: Deal 3 damage to all enemies. |
Blade Mage |
Follower |
Fanfare: If at least 3 spells have been played this match, gain +1/+1. |
Merlin |
Follower |
Fanfare: Put a random spell from your deck into your hand. Evolve: Put a random spell from your deck into your hand. |
Crimson Sorcery |
Spell |
Deal 3 damage to an enemy follower and 1 damage to the enemy leader. |
Rune Blade Summoner |
Follower |
Fanfare: If at least 5 spells have been played this match, gain Storm. |
Dimension Shift |
Spell |
Return all followers to their owners’ hands. Gain an extra turn. |
Mysterian Knowledge |
Spell |
Put a random Runecraft spell into your hand. |
Kaleidoscopic Glow |
Spell |
Return an enemy card that costs 2 play points or less to its owner’s hand. Draw a card. |
Sorcery Cache |
Spell |
Put a random Runecraft follower into your hand. If at least 5 spells have been played this match, give it +1/+1. |
Golem Assault |
Spell |
Summon a Guardian Golem. If an allied Earth Sigil is in play, summon 2 instead. |
Chimera’s Breath |
Spell |
Deal 4 damage to an enemy follower. If at least 5 spells have been played this match, deal 6 damage instead. |
Clarke, Arcane Instructor |
Follower |
Fanfare: Put a random Earth Sigil into your hand. If at least 5 spells have been played this match, give it Earth Rite: Deal 2 damage to an enemy follower. |
Isabelle, Magical Princess |
Follower |
Fanfare: If at least 5 spells have been played this match, summon a Guardian Golem and give it +2/+2. |
People Also Ask
Are there more cards in Shadowverse: Worlds Beyond?
Cards are still limited, so only details that we have are shown above. But yes, the game will continue to introduce more with time.
Can we play Shadowverse on PC?
Yes, you can play it if you use LDPlayer, and it makes sure to advance your gameplay with the smoothest features ever.
What are Shadowverse: Worlds Beyond decks?
The cards you select from here can be used to create a deck and then use them to battle.
Conclusion
With that, we end the Shadowverse: Worlds Beyond card list guide, so make sure to build your deck with the right choices. The strategy you use to build your deck will always have your back in creating a victory in the gameplay. So, good luck and reach yourself to the victory.
Shadowverse: Worlds Beyond




