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Shadowverse: Worlds Beyond Cards List Guide

2025-06-17

Do you want to know the best cards that you can use to create the best card deck in Shadowverse: Worlds Beyond? Then you have come to the right place. This guide is dedicated to all the players to learn all the cards and mechanics. So, if you are looking for a perfect Shadowverse: Worlds Beyond cards list guide, here is your approach to it.

Shadowverse: Worlds Beyond Cards List Guide

How to Obtain Shadowverse: Worlds Beyond Cards

Before getting started with our Shadowverse: Worlds Beyond car list guide, you better know how to obtain them, andFor that, there are different methods that you can focus on, as follows:

  • Daily free card pack.

  • Missions grant up to 10 packs per new set.

  • Guaranteed Legendary card for every 10 purchased packs.

  • Prebuilt starter decks (9 options) include a Legendary card upon completing Shadowverse beginner missions.

Better Utility for Cards in Shadowverse: Worlds Beyond with LDPlayer

If you are seeking the optimal gaming experience, know that it comes from the best Android emulator: LDPlayer. You can play Shadowverse: Worlds Beyond on PC by downloading the game through the LDStore. (Make sure to download the game through LDStore or it won’t work)  There you can enjoy the best features for the gameplay as follows.

  • Play Longer No Lags – there is no lagging over your gameplay when there is LDPlayer with the smoothest settings offered.

  • Switch Skills Comfortably – want to switch skills perfectly? Then, use the Keyboard Mapping feature and set the smartest controls out there for your gameplay.

  • Clear Details – the battles aren’t going to be cleared on a tiny mobile screen, but when there is LDPlayer, you get that right into your hands.

Shadowverse: Worlds Beyond Card List

So far, here are the cards that are being revealed by the game based on the Shadowverse: Worlds Beyond card decks you use.

Dragoncraft

Dragoncraft

Card Name

Type

Effect

Galan

Follower

Fanfare: If you have 10 play point orbs, gain +2/+2 and Storm. Evolve: Deal 3 damage to an enemy follower.

Supreme Silver Dragon

Follower

Ward. Fanfare: If you have 10 play point orbs, gain the ability to evolve for 0 evolution points. 

Evolve: Restore 3 defense to your leader.

Dragon Oracle

Spell

Gain an empty play point orb. Draw a card.

Draconic Fire

Spell

Deal 4 damage to an enemy follower. If Overflow is active for you, deal 6 damage instead.

Dragonclaw

Follower

Fanfare: If Overflow is active for you, gain +1/+1.

Blazing Breath

Spell

Deal 1 damage to all enemy followers.

Dragon Emissary

Follower

Fanfare: Put a random Dragoncraft card that costs 7 play points or more into your hand.

Dragon’s Nest

Amulet

Countdown (3) Last Words: Gain an empty play point orb.

Aiela, Dragon Knight

Follower

Fanfare: Gain an empty play point orb. Evolve: Gain an empty play point orb.

Dragonrider

Follower

Fanfare: If Overflow is active for you, gain Storm.

Seabrand Dragon

Follower

Fanfare: Deal 2 damage to an enemy follower. If Overflow is active for you, deal 3 damage instead.

Wyrmfire

Spell

Deal 3 damage to an enemy follower. If Overflow is active for you, deal 4 damage instead.

Siegfried, Dragon Vanquisher

Follower

Fanfare: Deal 3 damage to an enemy follower. 

Evolve: Deal 3 damage to an enemy follower.

Dragon’s Breath

Spell

Deal 5 damage to an enemy follower.

Genesis Dragon

Follower

Fanfare: If Overflow is active for you, gain +3/+3 and Storm.

Dark Dragoon Forte

Follower

Storm. Evolve: Gain +1/+1.

Dragon Summoner

Follower

Fanfare: Put a random Dragoncraft follower into your hand.

Dragon’s Roar

Spell

Summon a Dragon Hatchling.

Serpent’s Wrath

Spell

Deal 2 damage to an enemy follower and 2 damage to the enemy leader.

Supreme Golden Dragon

Follower

Fanfare: If you have 10 play point orbs, gain the ability to evolve for 0 evolution points. 

Evolve: Deal 3 damage to an enemy follower.

Jerva, Wyrm Transcendent

Follower

Ward. Fanfare: Give your leader the following effect - At the end of your turn, if there are no allied cards in play, deal 5 damage to a random enemy follower. If no enemy followers are in play, deal 5 damage to the enemy leader instead.

Dragon’s Flight

Spell

Deal 4 damage to all enemy followers. If Overflow is active for you, deal 6 damage instead.

Dragonewt Scholar

Follower

Fanfare: Draw a card. If Overflow is active for you, draw 2 cards instead.

Phoenix Roost

Amulet

Fanfare: Reduce the cost of all cards in both players’ hands by 2.

Abysscraft

Abysscraft

Card Name

Type

Effect

Howling Demon

Follower

Fanfare: If at least 5 allied followers have been destroyed in this match, gain +2/+2 and Storm. 

Evolve: Deal 3 damage to an enemy follower.

Grave Desecration

Spell

Necromancy (4): Deal 3 damage to an enemy follower. If at least 10 allied followers have been destroyed in this match, deal 5 damage instead.

Venomfang Medusa

Follower

Fanfare: If at least 3 allied followers have been destroyed in this match, gain +1/+1 and Bane. 

Evolve: Give an allied follower Bane.

Tartarus the Tormentor

Follower

Fanfare: Burial Rite (2) - Reanimate (X) and Reanimate (Y). X and Y equal 6 split randomly. 

Enhance (9): Do not perform Burial Rite. Evolve this follower instead. Can’t be evolved using evolution points. Last Words: Draw 2 cards.

Skeleton Crew

Follower

Fanfare: Necromancy (3): Summon a Skeleton.

Soul Conversion

Spell

Destroy an allied follower. Draw 2 cards.

Orthrus, Hound of Hell

Follower

Fanfare: Necromancy (4): Deal 2 damage to an enemy follower.

Cerberus, Hellhound Keeper

Follower

Fanfare: Summon a Mimi, Right Paw Hellhound and Coco, Left Paw Hellhound. 

Necromancy (6): Give all other allied followers +2/+0.

Phantom Howl

Spell

Necromancy (2): Summon a Ghost. Repeat for remaining shadows or until your area is full.

Death’s Breath

Spell

Necromancy (6): Summon 3 Skeletons and give them Ward.

Foul Tempest

Spell

Necromancy (6): Deal 3 damage to all enemy followers.

Demon Eater

Follower

Fanfare: Destroy an allied follower. Draw a card. Evolve: Destroy an allied follower. Draw a card.

Shadow Reaper

Follower

Fanfare: If at least 5 allied followers have been destroyed in this match, gain +3/+3.

Midnight Haunt

Amulet

Countdown (3) Last Words: Summon a Ghost.

Necroassassin

Follower

Fanfare: Necromancy (4): Destroy an enemy follower.

Ceres of the Night

Follower

Fanfare: If at least 5 allied followers have been destroyed in this match, gain Ward. 

Evolve: Restore 3 defense to your leader.

Andrealphus

Follower

Fanfare: Necromancy (3): Draw a card.

Bone Chimera

Follower

Last Words: Summon 2 Skeletons.

Gravekeeper

Follower

Fanfare: Burial Rite (1): Draw a card.

Soul Reaper

Follower

Fanfare: If at least 10 allied followers have been destroyed in this match, deal 5 damage to the enemy leader.

Mordecai, Eternal Duelist

Follower

Last Words: Summon a Mordecai, Eternal Duelist.

Deathly Tyrant

Follower

Fanfare: Necromancy (10): Gain +5/+5 and Storm.

Charon, Stygian Ferryman

Follower

Fanfare: Burial Rite (1): Reanimate (3).

Nephthys, Goddess of Amenta

Follower

Fanfare: Put 2 random followers of different costs (excluding Nephthys, Goddess of Amenta) from your deck into play and destroy them. 

Bloodcraft

Card Name

Type

Effect

Vania, Nightshade Vampire

Follower

Fanfare: Summon a Forest Bat. If Vengeance is active for you, gain +1/+1 and Storm. 

Evolve: Summon a Forest Bat and give it +1/+1.

Medusa, Evil-Eyed Serpent

Follower

Fanfare: Deal 2 damage to an enemy follower. If Vengeance is active for you, gain Ward. 

Evolve: Deal 2 damage to an enemy follower.

Bloodlust Demon

Follower

Fanfare: Deal 1 damage to both leaders. Summon a Forest Bat for both leaders. 

Evolve: Deal 2 damage to both leaders.

Crimson Slash

Spell

Deal 3 damage to an enemy follower. If Vengeance is active for you, deal 4 damage instead.

Blood Wolf

Follower

Storm. Fanfare: Deal 2 damage to your leader.

Razory Claw

Spell

Deal 2 damage to an enemy and 2 damage to your leader.

Vampiric Fortress

Amulet

Countdown (3) Last Words: Summon 2 Forest Bats.

Summon Bloodkin

Spell

Summon 2 Forest Bats.

Night Horde

Spell

Summon 2 Forest Bats. If Vengeance is active for you, give them +1/+1.

Vania’s Castle

Amulet

Whenever an allied Forest Bat comes into play, give it +1/+1.

Bloodfed Flowerbed

Amulet

Countdown (3) Last Words: Deal 2 damage to the enemy leader.

Savage Wolf

Follower

Fanfare: If Vengeance is active for you, gain +2/+2.

Yurius, Levin Duke

Follower

Whenever an enemy follower comes into play, deal 1 damage to the enemy leader.

Demonic Strike

Spell

Deal 3 damage to an enemy. If Vengeance is active for you, deal 4 damage instead.

Diabolic Drain

Spell

Deal 4 damage to an enemy follower. Restore 2 defenses to your leader. If Vengeance is active for you, recover 1 play point.

Blood Pact

Spell

Deal 2 damage to your leader. Draw 2 cards.

Dire Bond

Amulet

Countdown (3) Last Words: Draw 2 cards and deal 2 damage to your leader.

Alucard, Crimson Lord

Follower

Fanfare: If Vengeance is active for you, gain +2/+2 and Storm.

Dark General

Follower

Fanfare: If Vengeance is active for you, gain Storm.

Belphegor

Follower

Fanfare: If Vengeance is not active for you, deal 4 damage to your leader and draw 2 cards.

Temptress Vampire

Follower

Fanfare: Deal 2 damage to your leader. Restore 2 defenses to your leader. 

Evolve: Deal 2 damage to an enemy follower.

Queen Vampire

Follower

Fanfare: Summon 2 Forest Bats and give them Ward.

Soul Dominator

Follower

Fanfare: If Vengeance is active for you, gain +3/+3 and Bane.

Bloody Mary

Follower

Fanfare: Give your leader the following effect: Whenever you deal damage to your leader, deal that much damage to the enemy leader.

Havencraft

Havencraft

Card Name

Type

Effect

Holy Lion’s Blessing

Spell

Crystallize (1): Countdown (2) Last Words: Deal 2 damage to a random enemy follower. Put a Holy Lightning Bird into your hand. 

Fanfare: If you’ve played at least 5 cards using their Crystallize effect this match, recover 2 play points.

Andromeda

Follower

Fanfare: If at least 3 amulets have been played this match, gain +1/+1 and Ward. 

Evolve: Give all allied amulets Last Words: Draw a card.

Candelabra of Prayers

Amulet

Crystallize (1): Countdown (2) Last Words: Restore 2 defense to your leader. 

Fanfare: Restore 2 defenses to your leader. If at least 3 amulets have played this match, restore 3 defense instead.

Globe of the Starways

Amulet

Crystallize (2): Countdown (2) Last Words: Put a random Havencraft amulet from your deck into your hand. 

Fanfare: Put a random Havencraft amulet from your deck into your hand.

Sacred Plea

Amulet

Countdown (3) Last Words: Draw 2 cards.

Hallowed Dogma

Spell

Subtract 2 from the Countdown of an allied amulet. Draw a card.

Blackened Scripture

Spell

Banish an enemy follower with 3 or less defense.

Priest of the Cudgel

Follower

Fanfare: Banish an enemy follower with 2 or less attacks.

Evolve: Banish an enemy follower with 2 or less attacks.

Temple of the Holy Lion

Amulet

Countdown (3) Last Words: Put a Holy Lion’s Blessing into your hand.

Holy Falcon

Follower

Fanfare: If an allied amulet is in play, gain +1/+1.

Divine Birdsong

Spell

Summon a Holy Falcon.

Sledgehammer Exorcist

Follower

Fanfare: Banish an enemy follower with 3 or less defense.

Cleric Lancer

Follower

Ward. Evolve: Gain +1/+1.

Moon Al-mi’raj

Follower

Fanfare: Restore 3 defenses to your leader. 

Evolve: Restore 3 defense to your leader.

Elana’s Prayer

Amulet

Whenever an allied follower’s defense is restored, give it +1/+1.

Heavenly Hound

Follower

Fanfare: If an allied amulet is in play, gain +1/+1.

Sister Initiate

Follower

Fanfare: Subtract 1 from the Countdown of an allied amulet.

Jeanne, Beacon of Salvation

Follower

Fanfare: Give all other allied followers +1/+1. Deal 2 damage to all enemy followers.

Prism Priestess

Follower

Fanfare: Put a random Havencraft amulet into your hand.

Beastly Vow

Spell

Summon 2 Holy Lions.

Holy Mage

Follower

Fanfare: If at least 3 amulets have been played this match, gain +2/+2.

Enstatued Seraph

Amulet

Countdown (4) Last Words: Summon an Enstatued Seraph. If this is the fourth Enstatued Seraph destroyed this match, win the match.

Themis’s Decree

Spell

Banish all followers.

Heavenly Aegis

Follower

Can’t be destroyed by effects. Can’t take more than 5 damage at a time.

Portalcraft

Portalcraft

Card Name

Type

Effect

Dreizehn

Follower

Fanfare: Put a Radiant Artifact into your hand. If Resonance is active for you, put an Analyzing Artifact into your hand instead. 

Evolve: Summon a Radiant Artifact.

Analyzing Artifact

Follower

Last Words: Draw a card.

Radiant Artifact

Follower

Storm. When this follower is banished, give your leader the following effect: Whenever you play a card, if it’s the fourth card you’ve played this turn, summon an Alberta, the Autumnblade, then remove this effect.

Artifact Call

Spell

Put a random Artifact follower from your deck into your hand. If Resonance is active for you, put 2 instead.

Mechanization

Spell

Put 2 Analyzing Artifacts into your hand.

Biofabrication

Spell

Put a random Artifact follower into your hand. If Resonance is active for you, give it +1/+1.

Magna Giant

Follower

Fanfare: Put a random Artifact card into your hand.

Artifact Spark

Spell

Deal 2 damage to an enemy follower. Put an Analyzing Artifact into your hand.

Deus Ex Machina

Follower

Fanfare: Give your leader the following effect: At the end of your turn, if Resonance is active, draw a card.

Ancient Amplifier

Amulet

Countdown (3) Last Words: Put a random Artifact follower into your hand.

Icarus

Follower

Fanfare: Put a random Artifact card into your hand.

Miriam, Synthetic Being

Follower

Fanfare: If Resonance is active for you, gain +1/+1.

Mechanized Lifeform

Follower

Fanfare: Put an Analyzing Artifact into your hand.

Puppeteer’s Strings

Spell

Summon a Puppet. If Resonance is active for you, give it +1/+1.

Puppet

Follower

Last Words: Draw a card.

Lishenna, Omen of Destruction

Follower

Fanfare: Summon a Destruction in White. 

Evolve: Summon a Destruction in Black.

Destruction in White

Amulet

Countdown (2) Last Words: Deal 2 damage to the enemy leader.

Destruction in Black

Amulet

Countdown (2) Last Words: Deal 3 damage to all enemy followers.

Orchis, Puppet Girl

Follower

Fanfare: Summon a Puppet. If Resonance is active for you, give it Storm.

Spinaria & Lucille, Keepers

Follower

Fanfare: Put a Spinaria & Lucille, Keepers into your deck. When an allied Artifact card comes into play, gain the ability to evolve for 0 evolution points. 

Evolve: Summon a Radiant Artifact.

Magna’s Legacy

Spell

Put 2 different random Artifact followers into your hand.

Syntonization

Spell

Banish an allied card. Draw 2 cards.

Noah, Arcane Admiral

Follower

Fanfare: If at least 3 Artifact cards have been played this match, gain Storm.

Kaiser, Machina Sovereign

Follower

Fanfare: If at least 5 Artifact cards have been played this match, summon an Analyzing Artifact and give it +2/+2.

Neutral

Neutral

Card Name

Type

Effect

Unnamed Follower

Follower

Summon a Fire Drake Whelp. Evolve: Replicate the effects of this card’s Fanfare ability

Unnamed Follower

Follower

Ward. Last Words: Draw a card. Evolve: Draw a card. Prevents enemy followers from attacking anything without Ward

Forestcraft 

Forestcraft 

Card Name

Type

Effect

Fairy

Follower

Accelerate (1): Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0. 

Last Words: Summon a Fairy.

Sukuna, Brave and Small

Follower

Fanfare: If at least 2 other cards were played this turn, gain +2/+0 and Storm. 

Evolve: Gain +2/+2 and deal 3 damage to an enemy follower.

Elf Song

Spell

Give +1/+1 to all allied followers. If at least 3 other cards were played this turn, give them +2/+1 instead.

Forest Hermit

Follower

Fanfare: If at least 2 other cards were played this turn, put a Fairy into your hand and give it +1/+1. 

Evolve: Put a Fairy into your hand and give it +1/+1.

Fairy Whisperer

Follower

Fanfare: Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0.

Sylvan Justice

Spell

Deal 2 damage to an enemy follower. Put 2 Fairies into your hand.

Wood of Brambles

Amulet

Fanfare: Summon 2 Fairies. Whenever an allied Fairy comes into play, give it Rush.

Airbound Barrage

Spell

Deal 3 damage to an enemy follower. If at least 2 other cards were played this turn, recover 1 play point.

Fashionista Nelcha

Follower

Fanfare: Give +1/+0 to an allied follower. If at least 2 other cards were played this turn, give +2/+0 instead. 

Evolve: Give +2/+0 to an allied follower.

Fairy Circle

Spell

Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0.

Insect Lord

Follower

Fanfare: Deal 1 damage to a random enemy follower X times. X equals the number of other cards played this turn.

Rayne, Elf Smith

Follower

Fanfare: If at least 2 other cards were played this turn, gain +1/+1 and Rush. Evolve: Gain +1/+1.

Beetle Warrior

Follower

Fanfare: If at least 2 other cards were played this turn, gain Storm.

Fairy Driver

Follower

Fanfare: If at least 3 other cards were played this turn, give all allied followers +1/+0. 

Evolve: Give all allied followers +1/+0.

Aria, Guiding Fairy

Follower

Fanfare: Put a Fairy Wisp into your hand. If at least 2 other cards were played this turn, give it +1/+1. 

Evolve: Put a Fairy Wisp into your hand.

Fairy Refuge

Amulet

Countdown (3) Last Words: Put 2 Fairies into your hand and give them +1/+0.

May, Journey Elf

Follower

Invocation: At the start of your turn, if at least 2 other cards were played this turn, put this card into play. 

Fanfare: Put a Fairy into your hand. If at least 2 other cards were played this turn, give it +1/+0. 

Evolve: Put a Fairy Wisp into your hand and give it +1/+1.

Liza, Queen of the Forest

Follower

Fanfare: If at least 2 other cards were played this turn, give all allied followers +1/+1. 

Evolve: Give all allied followers +1/+1.

Fairy Dragon

Follower

Fanfare: If at least 3 other cards were played this turn, gain +2/+2. 

Evolve: Gain +2/+2.

Harvest Season

Spell

Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.

Leaf Man

Follower

Fanfare: If at least 2 other cards were played this turn, summon a Fairy. 

Evolve: Summon a Fairy.

Good Fairy of the Pond

Follower

Fanfare: Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+1. 

Evolve: Put a Fairy into your hand and give it +1/+1.

Bug Alert

Spell

Summon a Beetle Warrior. If at least 2 other cards were played this turn, give it Storm.

Fairy Convocation

Spell

Put 3 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0.

Swordcraft

Swordcraft

Card Name

Type

Effect

Steelclad Knight

Follower

Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points. At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight.

Marie Malisse

Follower

Fanfare: Summon a Knight. If at least 2 other cards were played this turn, give it Storm. 

Evolve: Summon a Knight and give it +1/+1.

Jeno, Levin Champion

Follower

Rush. Fanfare: If at least 1 allied follower has evolved this match, gain Ward. Then, if at least 3 have evolved, recover 3 play points. Then, if at least 5 have evolved, restore 5 defenses to your leader. Then, if at least 7 have evolved, draw cards until there are 7 cards in your hand.

Noble Chancellor

Follower

Fanfare: Give +0/+1 to all allied Heroic followers. Deal 1 damage to all followers.

Quickblader

Follower

Storm.

Oathless Knight

Follower

Fanfare: Summon a Knight.

Floral Fencer

Follower

Fanfare: Summon two 1/1 Knights. 

Evolve: Summon two 1/1 Knights.

Novice Trooper

Follower

Storm. Evolve: Gain +1/+1.

White Paladin

Follower

Fanfare: Give an allied follower Ward. 

Evolve: Give an allied follower Ward.

Sage Commander

Follower

Fanfare: Give all allied followers +1/+0. 

Evolve: Give all allied followers +1/+0.

Frontguard General

Follower

Ward. Fanfare: Summon a Knight. 

Evolve: Summon a Knight.

Whole-Souled Swing

Spell

Deal 2 damage to an enemy follower. If an allied follower with Ward is in play, deal 3 damage instead.

Alwida’s Command

Spell

Summon a Knight and a Heavy Knight.

Veteran Lancer

Follower

Ward. Evolve: Gain +1/+1.

Courageous Knight

Follower

Fanfare: If an allied Commander is in play, gain +1/+1.

Tsubaki

Follower

Fanfare: Destroy an enemy follower with 3 or more attacks. Ambush.

Royal Banner

Amulet

Give all allied followers +1/+0.

Albert, Levin Champion

Follower

Storm. Fanfare: Enhance (9) - Randomly put different Levin followers (excluding Albert, Levin Champion) from your deck into play until your area is full. 

Strike: Gain +1/+0 if another allied Levin card is in play.

Amelia, Silver Paladin

Follower

Fanfare: Summon a Knight. If an allied Officer is in play, give it +1/+1.

Percy, Noble Knight

Follower

Fanfare: Give an allied follower +1/+1. 

Evolve: Give an allied follower +1/+1.

Gawain of the Round Table

Follower

Fanfare: Reduce the cost of an allied Commander by 1. 

Evolve: Reduce the cost of an allied Commander by 1.

Luminous Mage

Follower

Fanfare: Summon a Luminous Standard. 

Evolve: Summon a Luminous Standard.

Luminous Standard

Amulet

Countdown (3) Last Words: Give an allied follower +2/+2.

Leonidas, Brave Leader

Follower

Fanfare: Give your leader the following effect: Whenever an allied follower is destroyed, summon a Leonidas’s Resolve.

Runecraft 

Shadowverse: Worlds Beyond Cards List Guide

Card Name

Type

Effect

Kaori Yuihara

Follower

Fanfare: Put an Earth Essence into your hand. If at least 5 spells have been played this match, put a Chain of Calling into your hand instead. 

Evolve: Deal 3 damage to an enemy follower.

Chain of Calling

Spell

Put a random follower with Accelerate from your deck into your hand. If at least 5 spells have been played this match, put a random follower with Spellchain into your hand instead.

Starseer’s Telescope

Amulet

Crystallize (1): Countdown (2) Last Words: Draw a card.

Fanfare: If at least 5 spells have been played this match, recover 1 play point.

Earth Essence

Amulet

Crystallize (1): Countdown (1) Last Words: Draw a card. 

Earth Rite: Summon a Guardian Golem.

Magic Missile

Spell

Deal 1 damage to an enemy. Draw a card.

Insight

Spell

Draw a card. If at least 5 spells have been played in this match, draw 2 cards instead.

Flame Destroyer

Follower

Fanfare: If at least 5 spells have been played this match, gain +2/+2.

Conjure Golem

Spell

Summon a Guardian Golem.

Witch Snap

Spell

Deal 2 damage to an enemy follower. If an allied Earth Sigil is in play, deal 3 damage instead.

Anne’s Sorcery

Spell

Deal 3 damage to an enemy follower. If at least 5 spells have been played this match, deal 5 damage instead.

Daria, Dimensional Witch

Follower

Fanfare: Banish all cards in your hand. Draw 5 cards.

Giant Chimera

Follower

Fanfare: Deal 3 damage to all enemies. If at least 10 spells have been played this match, deal 6 damage instead. 

Evolve: Deal 3 damage to all enemies.

Blade Mage

Follower

Fanfare: If at least 3 spells have been played this match, gain +1/+1.

Merlin

Follower

Fanfare: Put a random spell from your deck into your hand.

Evolve: Put a random spell from your deck into your hand.

Crimson Sorcery

Spell

Deal 3 damage to an enemy follower and 1 damage to the enemy leader.

Rune Blade Summoner

Follower

Fanfare: If at least 5 spells have been played this match, gain Storm.

Dimension Shift

Spell

Return all followers to their owners’ hands. Gain an extra turn.

Mysterian Knowledge

Spell

Put a random Runecraft spell into your hand.

Kaleidoscopic Glow

Spell

Return an enemy card that costs 2 play points or less to its owner’s hand. 

Draw a card.

Sorcery Cache

Spell

Put a random Runecraft follower into your hand. If at least 5 spells have been played this match, give it +1/+1.

Golem Assault

Spell

Summon a Guardian Golem. If an allied Earth Sigil is in play, summon 2 instead.

Chimera’s Breath

Spell

Deal 4 damage to an enemy follower. If at least 5 spells have been played this match, deal 6 damage instead.

Clarke, Arcane Instructor

Follower

Fanfare: Put a random Earth Sigil into your hand. 

If at least 5 spells have been played this match, give it Earth Rite: Deal 2 damage to an enemy follower.

Isabelle, Magical Princess

Follower

Fanfare: If at least 5 spells have been played this match, summon a Guardian Golem and give it +2/+2.

People Also Ask 

Are there more cards in Shadowverse: Worlds Beyond?

Cards are still limited, so only details that we have are shown above. But yes, the game will continue to introduce more with time.

Can we play Shadowverse on PC?

Yes, you can play it if you use LDPlayer, and it makes sure to advance your gameplay with the smoothest features ever.

What are Shadowverse: Worlds Beyond decks?

The cards you select from here can be used to create a deck and then use them to battle.

Conclusion

With that, we end the Shadowverse: Worlds Beyond card list guide, so make sure to build your deck with the right choices. The strategy you use to build your deck will always have your back in creating a victory in the gameplay. So, good luck and reach yourself to the victory.