Magnum Quest Tier List [August 2021]

2021-08-06 Submit Sponsored Content

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Magnum-Quest-Intro

 

Shielding, taunting, leeching, freezing, repelling, stun. Each Hero is endowed with unique abilities. One will never get bored of this game if you use strategies and skills to win unexpected victories. Armuda continent is a world full of imagination; guide your heroes through fantasy forests and endless deserts, as well as mysterious ruins and frozen snowfields.

 

Adventure storyline, Hero trials, Dungeon conquest, Roguelike combat, Raid enemies, Arenas, Guild bosses, and Rich Gameplay Everything is waiting for you to discover and enjoy!

 

Table of Content:

 

 

Grade Explanation:

 

Following is the grade explanation of heroes.

 

Magnum Quest- Legendary Heroes

 

Grade

Heroes

S

Ecra, Ares, Arthur, Sur, Feng, Issy

A

Aeluin, Gila, Cinia, Emilia, Sorsha, Carlotta, Cyan, Harry

B

Katos, Fie, Derla, Aurik, Ione, Aiden, Veara, Naomi, Hista, Flann, Guss

C

Fare, Osishe, Rickers, Monroe, Merialeth, Julien, Manton

D

Bill, Zander, Winden

 

Tier List Magnum Quest (General):

 

The following is the complete tier list of all characters in Magnum Quest according to their stats:

 

Tier S:

 

Magnum Quest-Ecra

 

Following is the S tier of heroes in the game.

 

Ecra:

 

  • Overall: S
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: S
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Ares:

 

  • Overall: S
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: A
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Arthur:

 

  • Overall: S
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: A
  • Gila: S
  • Monroe: A
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Sur:

 

  • Overall: S
  • Battle: S
  • Arena: B
  • Dungeons: D
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: S
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Feng:

 

  • Overall: S
  • Battle: B
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: A
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Issy:

 

  • Overall: S
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: S
  • Bill: S
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Tier A:

 

Magnum Quest- Aeluin

 

Aeluin:

 

  • Overall: A
  • Battle: B
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: A
  • Bill: A
  • Gila: S
  • Monroe: A
  • Deria: S
  • Shatrol: A
  • Fafnir: S
  • Dumitor: A
  • Ash: A

 

Gila:

 

  • Overall: A
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: S
  • Bill: A
  • Gila: S
  • Monroe: A
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Cinia:

 

  • Overall: A
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: S
  • Bill: S
  • Gila: S
  • Monroe: S
  • Deria: S
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Emilia:

 

  • Overall: A
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: B
  • Bill: A
  • Gila: A
  • Monroe: A
  • Deria: A
  • Shatrol: A
  • Fafnir: A
  • Dumitor: S
  • Ash: A

 

Sorsha:

 

  • Overall: A
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: B
  • Bill: S
  • Gila: B
  • Monroe: A
  • Deria: A
  • Shatrol: B
  • Fafnir: A
  • Dumitor: B
  • Ash: A

 

Carlotta:

 

  • Overall: A
  • Battle: C
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: A
  • Bill: B
  • Gila: A
  • Monroe: A
  • Deria: A
  • Shatrol: S
  • Fafnir: A
  • Dumitor: S
  • Ash: B

 

Cyan:

 

  • Overall: A
  • Battle: B
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: S
  • Bill: A
  • Gila: A
  • Monroe: A
  • Deria: A
  • Shatrol: A
  • Fafnir: B
  • Dumitor: S
  • Ash: A

 

Harry:

 

  • Overall: A
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: A
  • Bill: A
  • Gila: A
  • Monroe: A
  • Deria: A
  • Shatrol: A
  • Fafnir: A
  • Dumitor: A
  • Ash: A

 

Tier B:

 

Magnum Quest-Derla

 

Katos:

 

  • Overall: B
  • Battle: A
  • Arena: B
  • Dungeons: D
  • Trial: B
  • Campaign: B
  • G. Boss: A
  • Bill: B
  • Gila: B
  • Monroe: B
  • Deria: B
  • Shatrol: B
  • Fafnir: B
  • Dumitor: A
  • Ash: B

 

Fie:

 

  • Overall: B
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: B
  • Bill: B
  • Gila: B
  • Monroe: A
  • Deria: B
  • Shatrol: B
  • Fafnir: B
  • Dumitor: S
  • Ash: B

 

Derla:

 

  • Overall: B
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: C
  • Bill: S
  • Gila: C
  • Monroe: B
  • Deria: B
  • Shatrol: C
  • Fafnir: A
  • Dumitor: C
  • Ash: B

 

Aurik:

 

  • Overall: B
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: A
  • Bill: B
  • Gila: B
  • Monroe: A
  • Deria: B
  • Shatrol: B
  • Fafnir: B
  • Dumitor: B
  • Ash: B

 

Ione:

 

  • Overall: B
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: C
  • Bill: B
  • Gila: C
  • Monroe: B
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: S
  • Ash: C

 

Alden:

 

  • Overall: B
  • Battle: S
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: C
  • Bill: C
  • Gila: C
  • Monroe: C
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: C
  • Ash: C

 

Veara:

 

  • Overall: B
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: D
  • Campaign: D
  • G. Boss: A
  • Bill: B
  • Gila: A
  • Monroe: B
  • Deria: A
  • Shatrol: S
  • Fafnir: S
  • Dumitor: S
  • Ash: S

 

Naomi:

 

  • Overall: B
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: D
  • Campaign: D
  • G. Boss: C
  • Bill: B
  • Gila: B
  • Monroe: B
  • Deria: B
  • Shatrol: B
  • Fafnir: S
  • Dumitor: B
  • Ash: A

 

Hista:

 

  • Overall: B
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: A
  • Bill: B
  • Gila: A
  • Monroe: A
  • Deria: A
  • Shatrol: S
  • Fafnir: A
  • Dumitor: A
  • Ash: A

 

Flann:

 

  • Overall: B
  • Battle: C
  • Arena: B
  • Dungeons: D
  • Trial: C
  • Campaign: C
  • G. Boss: B
  • Bill: B
  • Gila: B
  • Monroe: B
  • Deria: B
  • Shatrol: A
  • Fafnir: A
  • Dumitor: A
  • Ash: A

 

Guss:

 

  • Overall: B
  • Battle: C
  • Arena: D
  • Dungeons: D
  • Trial: C
  • Campaign: C
  • G. Boss: B
  • Bill: S
  • Gila: B
  • Monroe: S
  • Deria: B
  • Shatrol: B
  • Fafnir: B
  • Dumitor: B
  • Ash: B

 

Tier C:

 

Magnum Quest-Osishe

 

Fare:

 

  • Overall: C
  • Battle: S
  • Arena: C
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: C
  • Bill: D
  • Gila: D
  • Monroe: D
  • Deria: D
  • Shatrol: D
  • Fafnir: D
  • Dumitor: D
  • Ash: D

 

Osishe:

 

  • Overall: C
  • Battle: S
  • Arena: C
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: D
  • Bill: D
  • Gila: D
  • Monroe: D
  • Deria: D
  • Shatrol: D
  • Fafnir: D
  • Dumitor: D
  • Ash: D

 

Rickers:

 

  • Overall: C
  • Battle: A
  • Arena: C
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: C
  • Bill: D
  • Gila: D
  • Monroe: D
  • Deria: D
  • Shatrol: D
  • Fafnir: D
  • Dumitor: A
  • Ash: D

 

Monroe:

 

  • Overall: C
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: A
  • Bill: C
  • Gila: B
  • Monroe: B
  • Deria: B
  • Shatrol: B
  • Fafnir: S
  • Dumitor: A
  • Ash: S

 

Merialeth:

 

  • Overall: C
  • Battle: A
  • Arena: B
  • Dungeons: C
  • Trial: B
  • Campaign: B
  • G. Boss: D
  • Bill: D
  • Gila: D
  • Monroe: D
  • Deria: D
  • Shatrol: D
  • Fafnir: D
  • Dumitor: D
  • Ash: D

 

Julien:

 

  • Overall: C
  • Battle: C
  • Arena: C
  • Dungeons: C
  • Trial: C
  • Campaign: C
  • G. Boss: C
  • Bill: C
  • Gila: C
  • Monroe: C
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: B
  • Ash: C

 

Manton:

 

  • Overall: C
  • Battle: C
  • Arena: C
  • Dungeons: D
  • Trial: D
  • Campaign: B
  • G. Boss: D
  • Bill: B
  • Gila: D
  • Monroe: C
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: B
  • Ash: C

 

Tier D:

 

Magnum Quest-Zander

 

Bill:

 

  • Overall: D
  • Battle: D
  • Arena: C
  • Dungeons: C
  • Trial: D
  • Campaign: D
  • G. Boss: C
  • Bill: D
  • Gila: C
  • Monroe: C
  • Deria: D
  • Shatrol: C
  • Fafnir: C
  • Dumitor: C
  • Ash: C

 

Zander:

 

  • Overall: D
  • Battle: D
  • Arena: D
  • Dungeons: D
  • Trial: D
  • Campaign: D
  • G. Boss: B
  • Bill: C
  • Gila: C
  • Monroe: C
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: C
  • Ash: C

 

Winden:

 

  • Overall: D
  • Battle: D
  • Arena: D
  • Dungeons: D
  • Trial: D
  • Campaign: D
  • G. Boss: C
  • Bill: A
  • Gila: C
  • Monroe: B
  • Deria: C
  • Shatrol: C
  • Fafnir: C
  • Dumitor: C
  • Ash: A

 

Extended Tier List Magnum Quest:

 

The following is the complete and detailed tier list of Magnum Quest Characters:

 

Ecra – Tier S:

 

Heal block, periodic invulnerability, DMG reflection, ATK steal, and heal are unique mechanics of Ecra Magnum Quest. Plus, the most vital area DMG in the game and one of the strongest single-target DMG. Mechanics Skill 3 (Protege) allows Ecra to trivialize the mechanics of Shatrol and Damtior (her most robust uses), be extremely strong in progress, and also perfectly fight against superior opponents after level 251. Ecra is second after Ares; on bosses in terms of overall utility, it is not inferior to anyone. Has the strongest potential DMG to guild bosses due to the mechanics of reflecting DMG when the boss is dispersed at the end of the encounter. Requires stars, sound gear, and a bit of random timing and Skill 3 target selection. She has the most vital level 251 and 276 upgrades in the game but is more than playable at lower levels. In this, Ecra is similar to Ione, who is most revealed after 251-276.

 

  • The Hero can perform part of his functionality without stars.
  • The main DMG from burning, burning does not crit, depends on the ATK.

 

  • Sets – Arcane (Brain)
  • Runes – R (DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Intelligence

Role

AOE

Role 2

Debuff

Health

786K

ATK

54K

DEF

8871

 

Skills:

 

The Ruling Crown [Lv.3] – Ecra deals 160percentATKDMG to all enemies and inflicts the [burn] effect upon them, which deals 25percent of ATK DMG per second for 6 seconds.

 

  • LV2 (101 lvl):  The initial DMGINCs to 180percentATK, the  [burn]  effect DMGINCs to 50percent of ATK per second.
  • LV3 (201 lvl):  Ecra inflicts the  [heal block] effect upon all enemies, making them unable to heal for 8 seconds.

 

Bouncing FireBall [Lv.4] – Ecra shoots out a fireball that bounces three times among enemies, and each time deals 180percentATKDMG.

 

  • LV2 (26 lvl): Fireball DMGINCs to 200percentATK per bounce.
  • LV3 (126 lvl): Fireball DMGINCs to 220percentATK per bounce.
  • LV4 (226 lvl): The fireball bounces four times in total.

 

The protégé [Lv.3] –Ecra picks an enemy target to absorb all DMG for her for 8 seconds. All-Energy generated by the ATKs still goes to Ecra.

 

  • LV2 (151 lvl): The duration of this effect INCs to 12 seconds.
  • LV3 (251 lvl): Ecra steals 20percent of the ATK and 50percent of the healing effect from the target.

 

Seductive Gaze [Lv.3] – Every time Ecra activates a skill, her following normal ATK reaches two targets and inflicts the  [burn] effect, which deals 75percentATKDMG per second for 6 seconds.

 

  • LV2 (176 lvl):  The  [burn]  effect DMGINCs to 100percentATK per second.
  • LV3 (276 lvl):  Ecra's normal ATK following her skill activation reaches three targets in total.

 

Ares- Tier S:

 

When people talk about the top 1 hero in the game, they often mean exactly that Hero. Ares Magnum Quest is a tank with massive DMG, healing, and invulnerability up to 8 seconds. Top-1 Hero in progress without alternatives, around which most progress teams are built, and one of the tops picks on all bosses. On some bosses (Shatrol, Bill), instead of Ares, it is optimal to use other heroes, but even on them, Ares will not be a bad pick (in the later stages of the game, Ares 300 in solo takes the 10th Shatrol). A universal hero that will come in handy in all game modes and all game modes will be one of the best. Very good with Fare, who pulls enemies under Ares 'cluster AoE DMG, and Ione, which gives Ares additional invulnerability and the ability to live on the battlefield even longer.

 

  • The Hero can perform part of his functionality without stars.

 

  • Sets -Fury/Courage (axe/fist)
  • Runes -R/G (CRIT, CRIT DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Strenght

Role

Tank

Role 2

AOE

Health

732k

ATK

58k

DEF

8086

 

Skills:

 

Tornado Slash [Lv.3]-Ares lets out a warcry that deals 175percentATKDMG to all surrounding enemies, then he spins his axe and charges into the enemy ranks, inflicting massive DMG to all enemies in his path. Ares is immune to all control spells when this skill is active.

 

  • LV2 (101 lvl): Ares becomes immune to magical DMG when this skill is active.
  • LV3 (201 lvl): Ares also gains the [leech] effect, which translates to 40percent of the DMG dealt with HP.

 

Sweep ATK [Lv.4]-Ares deals 140percentATKDMG to the enemies in front and inflicts the [bleed] effect, which deals 60percentATKDMG per second for 4 seconds.

 

  • LV2 (26 lvl): The initial DMGINCs to 160percentATK.
  • LV3 (126 lvl): The Physical DEF of all affected targets is Reduced by 25percent for 4 seconds.
  • LV4 (226 lvl): The initial DMGINCs to 180percentATK, the [bleed] effect DMGINCs to 75percentATK per second and Physical DEFdebuffINCs to 35percent.

 

Bloodlust [Lv.3]-Ares gains an ATK and HST bonus when dealing DMG. This bonus caps at 60percent for ATK and 15 points for HST.

 

  • LV2 (151 lvl): This bonus caps at 75percent for ATK and 22.5 points for HST.
  • LV3 (251 lvl): This bonus caps at 90percent for ATK and 30 points for HST.

 

Endless Fury [Lv.3]-When Ares takes fatal DMG, he gains the [death avoidance] effect, which renders him immune to all DMG and controls spells for 4 seconds. This skill can be triggeR only once per battle.

 

  • LV2 (176 lvl): The duration of [death avoidance] extends to 7s.
  • LV3 (276 lvl): The duration of [death avoidance] extends to 8s.

 

Arthur – Tier S:

 

The most substantial heal in the game, Arthur Magnum Quest, is the optimal choice on all bosses, without exception, especially with powerful against bosses heroes of the fortress (Feng, Cinia, Ecra). Stronger than Aeluin on bosses because it gives the team an additional bar of shields, which allows your heroes to withstand more DMG than their maximum health allows. In reality, this means that heroes without invulnerability, on average, withstand one more DMG phase on the guild boss. Since most bosses deal with DMG in phases, Arthur, in most cases, can maintain a sufficient charge of shields on the team to receive passive healing from the ultimate. Playable in progress due to complete invulnerability to physical DMG on Skill 4. Fills the team with Energy through Skill 3, which is helpful in any situation. Important: Useless on low stars because the size of the shields, the healing from the shields, and the survivability of the Hero depend entirely on his parameters.

 

  • The performance of a hero without stars

is deficient.

  • The Hero needs survival and ATK. But at the initial stage, the ATKbuffer on the base set is very small (6percent).

 

  • Sets- Guardian/Courage (sun)/(fist)
  • Runes- G (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Strenght

Role

Tank

Role 2

Heal

Health

896K

ATK

49K

DEF

9234

 

Skills:

 

Divine Intervention [Lv.3]-Arthur grants the [shield] effect to all allies, which absorbs DMG equal to 500percent of Arthur's ATK for 8 seconds

 

  • LV2 (101 lvl): The [shield] effect also restores HP for all allies by 100percent of Arthur's ATK per second. The duration of the [shield] effect INCs to 10 seconds
  • LV3 (201 lvl): The DMG absorbed by the [shield] effect INCs to 550percent of Arthur's ATK

 

Holy Aura [Lv.4]-Arthur activates a holy aura for 6 seconds, which INCs DEF by 20percent for Arthur and 10percent for surrounding allies

 

  • LV2 (26 lvl): DEFbufferINCs to 30percent for Arthur and 15percent for allies
  • LV3 (126 lvl): The aura affects all allies on the battlefield, its duration INCs to 8 seconds
  • LV4 (226 lvl): DEFbufferINCs to 40percent for Arthur and 20percent for allies

 

Holy Light [Lv.3]-Restores HP for the ally with the lowest HP percentage by 220percent of Arthur's ATK

 

  • LV2 (151 lvl): This skill also restores 120 points of energy for the ally
  • LV3 (251 lvl ): RestoR HP INCs to 260percent of Arthur's ATK

 

SacRBoundry [Lv.3]-Arthur raises his shield, which Rules incoming physical DMG by 70percent and grants him immunity to all control spells for 5 seconds. Arthur is unable to ATK or activates skills other than the Ultimate Skill when this skill is active.

 

  • LV2 (176 lvl): The shield Rules incoming physical DMG by 100percent
  • LV3 (276 lvl): This skill also restores 50 points of energy per second

 

Sur – Tier S:

 

Sur Magnum Quest is the primary Divinity faction hero in this game. She is a perfect example of a unique combination of support, healer, and DMG dealer. It heals perfectly in a cone (the same skill deals DMG to enemies), has very high survivability for a non-tank, and, with the help of its SUP POW, it shares an ATK with the whole team. This makes her the perfect support and off-healer / DMG dealer in all content. Sur spends energy on maintaining SUP POWs not immediately, but over time, which Cinia can use: with her SUP POW, she distributes energy to allies and will prolong the effect of Sur's buffer significantly.

 

  • The Hero can perform part of his functionality without stars.

 

  • Sets- Arcane (brain)
  • Runes- G (DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Divinity

Type

Intelligence

Role

Continuous DMG

Role 2

Buff

Health

804K

ATK

57K

DEF

8771

 

Skills:

 

Dragon's Awakening [Lv.3]-Sur enters the awakened state, gains 50percent of ATK and immunity to all control spells, at the cost of 160 points of energy per second. Once her energy is depleted, Sur switches back to her original state. When Sur is in the awakened state, Asgard's normal ATKs deal area DMG and the DMG dealt INCs by 20percent.

 

  • LV2 (101 lvl): When Sur is in the awakened state, the ATKbufferINCs to 70percent, she also gains 10 points of HST
  • LV3 (201 lvl): When Sur is in the awakened state, her normal ATKs can strike two enemy targets simultaneously, her Energy consumption decreases to 150 points per second

 

Scorched Earth [Lv.4]-At the beginning of each battle, Asgard spits out fire at the battleground, which inflicts the [burn] effect to all enemies affected by the flames, dealing 150percentATKDMG per second for 6 seconds, and grants the [ cure] effect to all allies affected by the flames, restoring HP equal to 100percent of Sur's ATK per second for 6 seconds. Asgard spits fire at enemy targets under Sur's command during the battle, deals 240percentATKDMG to affected enemies, and restores HP by 120percentATK to affected allies.

 

  • LV2 (26 lvl): The DMG dealt INCs to 280percentATK, the HP restoRINCs to 140percentATK
  • LV3 (126 lvl): If this skill is activated when Sur is in the awakened state, Sur additionally recovers HP by 300percentATK
  • LV4 (226 lvl): The DMG dealt INCs to 320percentATK, the HP restoRINCs to 160percentATK

 

Reign of the Past [Lv.3]-Once the battle begins, Sur gains 6percent of ATK every 5 seconds; this buffer lasts 12 seconds and can stack up eight times. The duration resets with each stack. When Sur is in the awakened state, this skill affects all allies; they receive the same amount of additional ATK as Sur does

 

  • LV2 (151 lvl): In the awakened state, Sur regains 100 points of energy every 5 seconds
  • LV3 (251 lvl): The ATKbufferINCs to 10percent

 

Unyielding Wings [Lv.3]-In the original state, Sur gains the [tough skin] effect, which Rules incoming DMG by 40percent. In the awakened state, she gains the [courage] effect, which INCs her DMG output by 30percent

 

  • LV2 (176 lvl): In the original state, Sur has a 20percent chance of gaining 100 points of Energy when ATKed. In the awakened state, she has a 15percent chance of gaining 100 points of Energy when ATKing
  • LV3 (276 lvl): In the original state, the [tough skin] effect INCs to 60percent, the chance of Energy acquisition INCs to 30percent. In the awakened state, the [courage] effect INCs to 40percent, the chance of Energy acquisition INCs to 20percent

 

Feng – Tier S:

 

Feng Magnum Quest is the topmost boss DMG dealer. Deals more DMG than Ares lives longer than Gila or Hista, does not depend on randomness to deal DMG, like Ecra. Transforms after level 201, when it gets a mighty shield from SUP POWs. He has the strongest explosive DMG in the game (which allows it to be better than other heroes, for example, to knockdown devouring on Shatrol or shields on Ash) and one of the most vital survival mechanics on bosses. In progress, it survives, destroys any target without invulnerability for one Ultimate. Useless without stars and sound gear, as well as up to level 201. Works excellent with buffers for DMG (Sur, Cinia) and survivability (Arthur, Ione).

 

  • The performance of a hero without stars drops significantly.

 

  • The Hero needs crits and DMG.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT, CRIT DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Agility

Role

Assassin

Role 2

Burst DMG

Health

775K

ATK

57K

DEF

8771

 

Skills:

 

Tao Supremacy [Lv.3]-Feng launches a multi-stage ATK on all enemies in front with his sword, dagger, and claymore, and each stage deals 300percentATKDMG. Feng is immune to all control spells when this skill is active.

 

  • LV2 (101 lvl): The DMG dealt in each stage INCs to 360percentATK.
  • LV3 (201 lvl): After the ATKs are done, 30percent of all DMG dealt is translated to a [shield] that lasts 10 seconds.

 

Tao Intensity [Lv.4]-Feng deals 120percentATKDMG to all enemies in a straight line before him.

 

  • LV2 (26 lvl): The DMG dealt INCs to 140percentATK.
  • LV3 (126 lvl): The DMG dealt INCs to 160percentATK, and all affected targets suffer the [knockdown] effect for 2 seconds.
  • LV4 (226 lvl): The DMG dealt INCs to 180percentATK.

 

Tao Epiphany [Lv.3] -Feng ATKs the enemy with the lowest HP percentage twice, which deals 140percent and 180percentATKDMG respectively.

 

  • LV2 (151 lvl): The DMG dealt INCs to 160percent and 210percentATK respectively.
  • LV3 (251 lvl): If this skill successfully kills the target, its cooldown process is instantly completed.

 

Tao Devotion [Lv.3] -All DMG dealt by Feng INCs by 8percent.

 

  • LV2 (176 lvl): DMG bonus INCs to 16percent.
  • LV3 (276 lvl): DMG bonus INCs to 24percent.

 

Issy – Tier S:

 

Issy Magnum Quest, the Wild faction Hero, is a way more interesting DMG dealer. Thanks to her acting skills, she can inflict DMG both on the target and other enemies, making it possible to inflict more DMG.

 

  • Issy uses poisonous insects for her ATK, which, together with the Hero's bright appearance, looks very exotic. The Dream Eater Fox also has good debuff and control indicators, which will make her helpful in both Campaign Missions and Trials.

 

  • As an Intelligence hero, she makes an excellent addition to the team. The first skill allows Issy to deal with continuous DMG for 12 seconds. The second skill is lethal and also gives a lasting DMG effect on a random enemy. The third skill will give DMG to all enemies and provide poisonous insect intoxication in the area. The fourth skill as a passive complements Critical DMG with Stun.

 

  • Sets- Destruction (book)
  • Runes- R/G (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Intelligence

Role

DMG Dealer

Health

704K

ATK

61K

DEF

8155

 

Skills:

 

Growth Hormone [Lv.3]-Each of Issy's poisonous swarms lasts 12 seconds and deals 50percentATKDMG to the target every 3 seconds. When activating her ultimate skill, Issy deals 140percentATKDMG to all enemies and releases one additional swarm upon them, then within the next 12 seconds, all existing swarms are activated, and each swarm INCs deal the DMG to 75percentATK.

 

  • LV2 (101 lvl): The DMG dealt by each swarm INCs to 160percentATK. Each time a target is ATKed by a swarm, its ATK is lower by 2percent. Each active swarm lasts 12 seconds, and Issy can release at most five swarms to each target.
  • LV3 (201 lvl): The DMG dealt by each swarm INCs to 180percentATK. Each time a target is ATKed by a swarm, it loses 20 points of ENERGY.

 

Harassing Swarms [Lv.4]-Issy deals 160percentATKDMG to a random target and releases a deadly swarm upon it.

 

  • LV2 (26 lvl): The DMG dealt by Issy INCs to 180percentATK.
  • LV3 (126 lvl): The DMG dealt by Issy INCs to 200percentATK. The duration of the swarm INCs by 3 seconds.
  • LV4 (226 lvl): The DMG dealt by Issy INCs to 220percentATK.

 

Swarm Proliferation [Lv.3]-Issy deals 180percentATKDMG to an enemy target suffering the poisonous swarms and releases one additional swarm to the target and its surrounding allies.

 

  • LV2 (151 lvl): The DMG dealt by Issy INCs to 210percentATK.
  • LV3 (251 lvl): Affected area of ​​each swarm is vastly expanded.

 

Vile Swarms [Lv.3]-When the poisonous swarm lands a critical hit, it inflicts the [stun] effect upon the target for 1 second. This effect can be triggeR at most once every 7 seconds.

 

  • LV2 (176 lvl): When the swarm lands a critical hit, an extra swarm is released upon the target. At most, one additional swarm can be released upon the target every 7 seconds.
  • LV3 (276 lvl): The duration of the [stun] effect INCs to

1.5 seconds.

 

Aeluin – Tier A:

 

Healer Aeluin Magnum Quest is among the most powerful healers in the game. Possesses healing and firm control, which lures one of the opponents to your side; for a short period, the battle becomes six vs. 4. After level 176, she begins to impose shields on fully healed allies.

 

  • She starts to work effectively from the beginning. But after the mid-game (about 201+ lvl.) It loses its relevance.

 

  • Aeluin shows itself well on guild bosses and demons.

 

  • Sets- Arcane (brain)
  • Runes- G (DDG)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Intelligence

Role

Heal

Role 2

Control

Health

862K

ATK

52K

DEF

8086

 

Skills:

 

Nature's Light [Lv.3] -Aeluin restores all allies' HP by 30percent of her max HP in 4 seconds.

 

  • LV2 (101 lvl): The healing is 30percent more effective to all allies with HP lower than 20percent.
  • LV3 (201 lvl): DEF allies being healed by this skill INCs by 15percent.

 

Bewitch [Lv.4]-Aeluin deals 90percentATKDMG to a random target and inflicts the [bewitch] effect; bewitched targets will launch normal ATKs against their allies.

 

  • LV2 (26 lvl): The DMG dealt INCs to 110percentATK.
  • LV3 (126 lvl): Enemies under the [bewitch] effect can use skills other than the Ultimate Skill.
  • LV4 (226 lvl): Enemies under the [bewitch] effect gains 30percent of ATK.

 

Nature's Shelter [Lv.3]-Aeluin grants the [shelter] effect to all allies, restoring their HP by 45percent of Aeluin'sATK if they're under ATK. This effect lasts 8 seconds and can only be triggeR once per second.

 

  • LV2 (151 lvl): The duration of the [shelter] effect INCs to 10 seconds.
  • LV3 (251 lvl): The healing rate INCs to 65percent of Aeluin'sATK.

 

Natural Regeneration [Lv.3]-There's a 10percent chance Aeluin's healing skills may double their healing rate.

 

  • LV2 (176 lvl): After a unit is fully healed, the 50percent of the overflown HP is converted to [shield].
  • LV3 (276 lvl): The chance of doubling the healing rate INCs to 15percent.

 

Gila – Tier A:

 

Gila lizard-like hero Magnum Quest being a member of Wild Faction. Appreciation to its passive skill, it deals good DMG to one target. Together with the poison, the third skill puts a vulnerability on the monster, which INCs the total DMG of your whole team against it. Therefore, it is very much possible to take on all bosses.

 

  • Sets- Soaring Hippogriff (wing)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Agility

Role

Assassin

Role 2

Continuous DMG

Health

732K

ATK

58K

DEF

8086

 

Skills:

 

Death Swirl [Lv.3]-Gila deals 150percentATKDMG to the enemy with the lowest HP 3 times and gains the [leech] effect, which translates to 30percent of the DMG dealt with HP. Gila is immune to all control spells when this skill is active.

 

  • LV2 (101 lvl): If this skill kills the target, its ATK is evenly distributed among all allied heroes alive.
  • LV3 (201 lvl): The DMG dealt INCs to 170percentATK.

 

Dance of Chaos [Lv.4]-Gila deals 70percent of ATK continuous DMG to all enemies in front three times and inflicts the [repel] effect, which pushes them back. Gila is immune to all control spells when this skill is active.

 

  • LV2 (26 lvl): The continuous DMGINCs to 80percentATK.
  • LV3 (126 lvl): Gila delivers a heavy thump after the 3 ATKs, which deals 120percentATKDMG to all surrounding enemies.
  • LV4 (226 lvl): The continuous DMGINCs to 90percentATK, the thump DMGINCs to 150percentATK.

 

Foul Mouth [Lv.3] -Gila spits venom at all enemies in a fan-shaped area in front. It Reduces their HST by 35 points and inflicts the [poison] effect, which deals 80percentATKDMG per second for 8 seconds.

 

  • LV2 (151 lvl): Poisoned enemies also suffer the [vulnerate] effect, which INCs the DMG they take by 15percent.
  • LV3 (251 lvl): The duration of the [poison] effect INCs to 12 seconds.

 

Venom Eruption [Lv.3]-Gila marks enemies when they're hit by normal ATKs or Dance of Chaos. When there are eight marks on an enemy, it triggers an explosion, and the DMG dealt with the enemy equals 12percent of his remaining HP and caps at 500percent of Gila's ATK.

 

  • LV2 (176 lvl): The explosion deals area DMG.
  • LV3 (276 lvl): The explosion is triggeR when six marks are on an enemy unit.

 

Cinia – Tier A:

 

Cinia is one of the great support heroes in all Bosses in Magnum Quest. Makes any team better with an energy boost and a vulnerability debuff. A competent placement allows only needed heroes to be filled with energy. Synergizes well with Sur, which needs a lot of energy.

 

  • Cinia protects the back row from DMG for 25 seconds, creating an area of ​​blessing.

 

  • Sets- Arcane (brain)
  • Runes- G (DDG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Intelligence

Role

Buff

Role 2

Burst DMG

Health

721K

ATK

58K

DEF

9457

 

Skills:

 

Royal Ceremony [Lv.3] -Cinia evenly distributes her energy to her surrounding allies in 4 seconds. She becomes immune to all control spells when this skill is active.

 

  • LV2 (101 lvl): Each point of China's Energy recovers 1.5 points for her allies.
  • LV3 (201 lvl): Energy requiR to activate this skill decreases to 800 points.

 

Bling [Lv.4] -Cinia deals 150percentATKDMG to an enemy target and its surrounding allies, also inflicts the [vulnerability] effect upon them, which INCs the DMG they take by 15percent for 8 seconds.

 

  • LV2 (26 lvl): The DMG dealt INCs to 175percentATK.
  • LV3 (126 lvl): The DMG dealt INCs to 200percentATK, the [vulnerate] effect INCs to 20percent.
  • LV4 (226 lvl): The DMG dealt INCs to 225percentATK.

 

Royal Bestowal [Lv.3] -Cinia picks the friendly Hero with the highest ATK and enhances it further. The enhancement equals 20percent of her ATK and lasts 8 seconds.

 

  • LV2 (151 lvl): Number of affected allies INCs to 2.
  • LV3 (251 lvl): The ATKbufferINCs to 25percent of Cinia'sATK, and the duration INCs to 10 seconds.

 

Royal Blessing [Lv.3]-At the beginning of the battle, Cinia grants all back row allies an opportunity to block one ATK, gains 200 Energy, and creates an aegis area in the back row that lasts for 15 seconds. Allies within the aegis area gain the [tough skin] effect, which Reduces the DMG they take by 30percent.

 

  • LV2 (176 lvl): The [tough skin] effect INCs to 40percent.
  • LV3 (276 lvl): The duration of the blessing area INCs to 25 seconds.

 

Emilia – Tier A:

 

Emilia Magnum Quest is a better hero who interacts well with Fie. At level 176 will be access to an ability that INCs the SPD of allies. Many players widely use this bundle.

 

  • Emilia can also transform an enemy into a goose for 4 seconds.

 

  • She is also often used on the demon Dumnior because of the fact that she can quickly knock down the shield.

 

  • Sets- Saint Prayer (staff)
  • Runes- G (DDG)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Intelligence

Role

Buff

Role 2

Control

Health

735K

ATK

53K

DEF

8121

 

Skills:

 

Hurricane Blast [Lv.3]-Emilia summons two gales that each gale deals 120percentATKDMG to the enemy target and inflict the [repel] effect. These two gales prioritize front-row enemies as targets.

 

  • LV2: Emilia summons one other gale that deals 180percentATKDMG to an enemy target and its surrounding allies, inflicting the [repel] effect. This gale prioritizes back-row enemies as targets.
  • LV3: The DMG of the first two gales since to 140percentATK and the DMG of the third gale INCs to 220percentATK.

 

Cyclone Blade [Lv.4]-Emilia throws a cyclone blade at a random enemy. The blade deals 140percentATKDMG to all enemies in its path and 160percentATKDMG to the target and its surrounding allies.

 

  • LV2: The blade's DMG during its flight INCs to 150percentATK, and its final DMGINCs to 180percentATK.
  • LV3: Emilia throws two cyclone blades at two enemy targets. The blades inflict the [knockdown] effect upon all enemies in their paths.
  • LV4: The blade's DMG during its flight INCs to 160percentATK, and its final DMGINCs to 200percentATK.

 

Goose Trick [Lv.3]-Emilia turns an enemy into a goose and lures it in for 4 seconds.

 

  • LV2: The turned enemy suffers the [vulnerate] effect, which INCs incoming DMG by 20percent.
  • LV3: After turning back to the original form, the enemy's ATK is Reduced by 30percent for 6 seconds.

 

Enchantment of Wind [Lv.3]-Emilia gains 25 points of HST.

 

  • LV2: Emilia's surrounding allies gain 20 points of HST.
  • LV3: Emilia gains 40 points of HST, and surrounding allies gain 30.

 

Sorsha – Tier A:

 

Girl puppeteer Sorsha Magnum Quest is not as simple as it seems at first glance. She has explosive solid and area DMG. It synergizes well with control heroes since her main skill ATKs exactly enemies with this effect, dealing DMG and weakening them.

 

  • ConsideR very useful on the guild boss Bill.

 

  • In a critical situation, instead of Sorsha, her puppet-bear Honey appears on the battlefield, which begins to fight in close combat. When a minion dies, Sorsha returns with 80percent HP.

 

  • Sets- Arcane (brain)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Intelligence

Role

Burst DMG

Role 2

AOE

Health

695K

ATK

61K

DEF

8771

 

Skills:

 

Hard to Bear [Lv.3]-When an enemy falls under a control spell, Sorsha marks it with a Honey Curse. Each enemy can bear at most one Honey Curse. When activating her Ultimate Skill, Sorsha recalls all the Honey Curses, with each one of them dealing 150percentATKDMG to its bearer. Then Sorsha deals 240percentATKDMG to the enemy in the mirror position along with its surrounding allies. With each Honey Curse recalled, the DMG dealt by Sorsha's Ultimate Skill INCs by 40percentATK.

 

  • LV2: The DMG dealt by recalling a Honey Curse INCs to 160percentATK, the basal DMG dealt by Sorsha's Ultimate Skill INCs to 280percentATK.
  • LV3: With each Honey Curse recalled, the DMG dealt by Sorsha's Ultimate Skill INCs by 50percentATK. Each enemy can bear at most two Honey Curses.

 

Sneak ATK [Lv.4] -Sorsha deals 180percentATKDMG to the enemy in the mirror position and inflicts the [stun] effect for 1 second.

 

  • LV2: The DMG dealt INCs to 200percent АТТАСК.
  • LV3: The DMG dealt INCs to 220percentATK, the duration of the [stun] effect INCs to 1.5 seconds.
  • LV4: The DMG dealt INCs to 240percent АТТАСК.

 

Fatigue Curse [Lv.3] -Sorsha curses the enemy in the mirror position and inflicts the [weaken] effect, which RucesDMG output by 15percent and deals 75percentATKDMG to it per second for 6 seconds.

 

  • LV2: The [weaken] effect INCs to 20percent and the DMGINCs to 100percentATK per second.
  • LV3: This skill puts 2 Honey Curses upon the enemy target.

 

Bear Hug [Lv.3] -When Sorsha receives a fatal blow, Honey emerges on the battlefield, envelops her in his body, and fights on in her place. Honey boasts 80percent of Sorsha's attributes and can only launch normal ATKs. After Honey falls in battle, Sorsha reemerges with 50percent of her max HP restored. This skill can be used only once in each battle.

 

  • LV2: Honey boasts 100percent of Sorsha's attributes, and Sorsha reemerges with 80percent of her max HP restored.
  • LV3: Before Honey enters the battlefield, each time Sorsha recalls a Honey Curse, Honey's attributes INC by 1percent.

 

Carlotta – Tier A:

 

Carlotta Magnum Quest is an assassin who jumps behind the back of a second-line enemy at the start of the fight and ATKs them. She is straightforward with playing with soft heroes like mages or archers. Has the skill to impose a shield and invisibility.

 

  • It can be used against Fare (a forest tank that pulls enemies down), as he starts running towards her and pulls the wrong enemies as a result.

 

  • Has very high demands for pumping and equipment.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Agility

Role

Assassin

Role 2

Burst DMG

Health

689K

ATK

61K

DEF

8309

 

Skills:

 

Prance [Lv.3]-Carlotta launches a multi-stage ATK to random enemies; each stage deals 220percentATKDMG.

 

  • LV2: The number of ATK stages INCs.
  • LV3: The DMG dealt INCs to 260percentATK.

 

Shunpo [Lv.4] -Carlotta swoops behind the farthest enemy and deals 130percentATKDMG to the target.

 

  • LV2: The DMG dealt INCs to 150percent АТТАСК.
  • LV3: Once this skill is successfully activated, Carlotta gains the [shield] effect, which absorbs DMG equal to 200percent of her ATK.
  • LV4: The DMG dealt INCs to 170percentATK.

 

Blade Ring [Lv.3]-Carlotta deals 110percentATKDMG to all surrounding enemies.

 

  • LV2: This skill also gains the [leech] effect, which translates 60percent of the DMG dealt with HP zero.
  • LV3: The DMG dealt INCs to 120percentATK.

 

Traceless [Lv.3]-Carlotta gains the [stealth] effect when her HP drops below 40percent; she cannot be pushed back but is still affected by area ATKs for 10 seconds. This ability can only be used one time in a game.

 

  • LV2: When the [stealth] effect is active, Carlotta gains 30percent of ATK.
  • LV3: The duration of the [stealth] effect INCs to 18 seconds.

 

Cyan – Tier A:

 

Forest Hero Cyan Magnum Quest was introduced in the game on June 1, 2020. All gamers paid attention to his appearance and drew an analogy with the silver Hero Ki'Nik of the same faction.

 

  • Mantis Cyan can be called an Assassin, which has a mechanic similar to the Hero Carlotta. At the beginning of the battle, he jumps behind the back of the opposite enemy and begins to ATK him.

 

  • A unique feature of the Hero can be noted a large amount of DOT DMG causing bleeding, which is protracted battles should make at his best.

 

  • He can be safely taken to bosses, where the enemy exists throughout the battle thanks to bleeding.

 

  • Cyan is also suitable for PvP battles, where he can remove an enemy from the battlefield for 3 seconds and constantly decrease his energy.

 

  • Sets- Swift Hippogriff (spear)
  • Runes- R (DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Agility

Role

Continuous DMG

Health

798K

ATK

59K

DEF

8086

 

Skills:

 

Mantis Abduction [Lv.3] -Cyan ejects his sickles, deals 150percentATKDMG to the target, and drags it away from the battlefield for 3 seconds. The DMG dealt each second equals 120percentATK multiplied by the stack count of the [bleed] effect. Should the target get killed during the abduction, Cyan would return to the battlefield immediately and emerge right next to the enemy with the lowest HP. His emergence also lowers all enemies' ACCURACY by 30 points and ATK by 10percent. Should the target survive the abduction, Cyan would bring it back to a random location on the left half of the battlefield.

 

  • LV2 (101 lvl): The enemy target cannot receive any healing effects for 6 seconds after being brought back to the battlefield.
  • LV3 (201 lvl): After returning to the battlefield, Cyan's consequent ATK lands a critical hit on the target and stacks the [bleed] effect three times on it.

 

Mantis Sabre [Lv.4] -All ofCyan'sATKs inflict the [bleed] effect upon the targets, which deals 20percentATKDMG each second for 10 seconds and can stack up five times. When the [bleed] effect has stacked up three times on a target, its ATK is lower by 20percent, its DMG intake INCs by 10percent, and it loses 20 points of ENERGY each second for 10 seconds.

 

  • LV2 (26 lvl): The [bleed] effect deals 30percentATKDMG each second.
  • LV3 (126 lvl): 50percent of the target's lost ENERGY is transferred to Cyan.
  • LV4 (226 lvl): 100percent of the target's lost ENERGY is transferred to Cyan.

 

Rabid Assault [Lv.3] -By exploiting the enemy's weakness, Cyan gains a 25percent chance of launching two consecutive normal ATKs to the target while ignoring its 50percentDEF and interrupting its actions.

 

  • LV2 (151 lvl): The number of possible consecutive ATKs INCs to 3.
  • LV3 (251 lvl): The target doesn't gain any ENERGY from Cyan's additional ATKs.

 

Stab of Gale [Lv.3]-At the beginning of each battle, Cyan blinks behind the enemy target in the mirroR position and stabs it with a dagger, dealing 150percentATKDMG as well as inflicting the [stun] effect upon it for 2 seconds. In the next 12 seconds, Cyan has a 25percent chance to [block] incoming ATKs.

 

  • LV2 (176 lvl): every time Cyan blocks an ATK, the DMG is dealt by his following ATKINCs by 20percent.
  • LV3 (276 lvl): The chance for Cyan to [block] enemy ATKs INCs to 35percent.

 

Harry – Tier A:

 

The Wild Hero Harry Magnum Quest is an excellent tank for any combination. He has good AOE DMG, which inspires allies, INCs ATK, and HST (probably the most useful parameter in the game). It also demoralizes enemies by taking away HST.

 

  • The AOE DMG that he inflicts on enemies is converted into his own HP, which allows him to stay in the thick of the battle for a long time.

 

  • Harry has an interesting passive effect, the strength of which depends on the number of living allies on the battlefield. He gains up to 15percent protection and DMGRuction for EACH ally. At the maximum level, this reaches 60percent.

 

  • The Hero will be helpful in the faction dungeons and bosses, and he has a debuff in his arsenal to INC the incoming DMG to the target.

 

  • Sets- Guardian (sun) / Courage (fist)
  • Runes- Blue/G (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Strenght

Role

Tank

Role 2

Survive/Buffer

Health

882K

ATK

53K

DEF

8771

 

Skills:

 

Master of War [Lv.3]-Harry beats the drums, dealing 80percentATKDMG to all surrounding enemies and inspiring two allied units closest to him. InspiR units gain additional ATK equal to 30percent of Harry's s and 40 points of HST for 10 seconds.

 

  • LV2 (101 lvl): The ATK bonus INCs to 40percent and the HST bonus to 50 points.
  • LV3 (201 lvl): The drumbeats inspire all allied units.

 

Gut Punch [Lv.4]-Harry orders Little One to throw a heavy punch at an enemy target, which deals 120percentATKDMG and knocks it to the [ground]. Afterward, the target's DMG intake INCs by 10percent for 12 seconds.

 

  • LV2 (26 lvl): The DMG inflicted by the heavy punch INCs to 140percentATK.
  • LV3 (126 lvl): Additional DMG was taken by the target INCs to 20percent.
  • LV4 (226 lvl): If the target is killed while this skill is active, the deliverer of the killing blow gains 40 points of CRITICAL HIT CHANCE and CRITICAL HIT DMG for 10 seconds.

 

Healing Noise [Lv.3]-Harry orders Little One to stomp the [ground] for 10 seconds, lowering the HST of all surrounding enemies by 30 points with each stomp dealing 60percentATKDMG of them. In the meantime, Harry restores his HP by equal to 30percent of the total DMG taken by all surrounding enemies.

 

  • LV2 (151 lvl): The DMG inflicted by each stomp INCs to 80percentATK.
  • LV3 (251 lvl): RestoR HP INCs to 40percent of the total DMG taken by all surrounding enemies.

 

Devil's Teamwork [Lv.3]-With each allied unit (aside from Harry) present on the battlefield, Harry's DEFINCs and DMG intake decrease by 10percent.

 

  • LV2 (176 lvl): The intensity of the effects granted by each allied unit INCs to 12percent.
  • LV3 (276 lvl): The intensity of the effects granted by each allied unit INCs to 15percent.

 

Katos – Tier B:

 

Kathos Magnum Quest is the primary Hero in the game from the Abyss faction. The heroes of this faction and the Divinity faction are tough to collect since no separate faction calls for them. The only place you can get 100percent of them is the shop – the "Ladder" section, but you will need many "Dragon Heart Blood" coins.

 

  • Kathos is a tank hero and very useful in PvP battles with silence effect. He has very high levels of health and protection.

 

  • Sets- Courage (fist)
  • Runes- Blue/G (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Abyss

Type

Strenght

Role

Tank

Role 2

Debuff

Health

882K

ATK

51K

DEF

9936

 

Skills:

 

The roar of Horror [Lv.3] -Katos inflicts the [burn] and the [silence] effects upon all enemies for 6 seconds, which deals 60percentATKDMG per second and renders them unable to use any skills. The effects of this skill cannot be dispersed.

 

  • LV2 (101 lvl): The [burn] effect DMGINCs to 75percentATK per second, the duration of the [burn] and the [silence] effects INCs to 8 seconds
  • LV3 (201 lvl): When the [silence] effect wears out, it deals 150percentATKDMG to the enemies and Reduces their Energy by 160 points

 

Shield of Fire [Lv.4] -Katos generates a [shield] to absorb DMG equal to 500percent of Katos' ATK. The [shield] cannot be dispersed

 

  • LV2 (26 lvl): The [shield] INCs to 550percent of Katos' ATK
  • LV3 (126 lvl): When the [shield] is up, it deals 50percentATKDMG to all surrounding enemies each second
  • LV4 (226 lvl): The [shield] INCs to 600percent of Katos' ATK, the DMG dealt each second INCs to 75percentATK

 

Unholy Assault [Lv.3] -Katos deals 100percentATKDMG to the enemy plus additional DMG equal to 8percent of Katos' max HP and inflicts the [burn] effect which deals 75percentATKDMG per second for 6 seconds. The [burn] effect cannot be dispersed

 

  • LV2 (151 lvl): Enemies suffering the [burn] effect also lose 50percentDEF
  • LV3 (251 lvl): The additional DMG dealt INC to 12percent of Katos' max HP

 

Searing Whip of Hell [Lv.3] -Katos cannot be revived once he falls in battle. Upon his death, if there are enemy heroes, boss excluded, with less than 30percent HP on the battlefield, a searing whip shows up and drags the enemy hero with the lowest HP percentage into the abyss, and this enemy cannot be revived.

 

  • LV2 (176 lvl): If no enemy hero fits the criteria, this skill targets the enemy hero with the lowest HP percentage and deals DMG equal to 30percent of its max HP, which caps at 30percent of Katos' max HP
  • LV3 (276 lvl): The percentage of enemy HP requiR to trigger the whip's fatal strike INCs to 50percent. If no enemy hero fits the criteria, the DMG dealt INCs to 50percent of the target's max HP, which caps at 50percent of Katos' max HP.

 

Fie – Tier B:

 

Fie Magnum Quest is one of the most strongest heroes of the Forest faction. He is primarily choosable in progress for the sake of the aura of SPD. This allows several allied heroes to use abilities earlier than usual (for example, Fare's screed). Also, on the demon of power Dumtiore Fie helps to knock down the shield quickly. He has a very high base ATK.

 

  • In terms of usefulness, the Hero can be attributed to the Top shooting range, but he does not hold out due to his dependence on the team.

 

  • Stars are needed to be helpful besides the aura.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Agility

Role

Continuous DMG

Role 2

Buff

Health

617K

ATK

63K

DEF

8086

 

Skills:

 

Gale Strafe [Lv.3]-Fie deals 220percentATKDMG and inflicts the [repel] effect upon all enemies in front.

 

  • LV2: The DMG dealt INCs to 240percent АТK.
  • LV3: The DMG dealt INCs to 260percentATK.

 

Wind Guardian [Lv.4]-Every time Fie commences a normal ATK, he gains 2 points of HST. This effect can stack up at most ten times.

 

  • LV2: Each stack gains Fie 3 points of HST.
  • LV3: When this effect has stacked up ten times, Fie gains 30percentATK throughout the battle.
  • LV4: Each stack gains Fie 4 points of HST.

 

Rapid Fire [Lv.3] -Fie ATKs the enemy three times, each time deals 90percentATKDMG. The enemy can not restore energy from this skill.

 

  • LV2: The DMG dealt INCs to 150percentATK.
  • LV3: Enemystruck by Fie's third ATK loses 20percentDEF for 6 seconds.

 

Scurry [Lv.3]-Allies gain 30 points of HST for 8 seconds at the beginning of the battle.

 

  • LV2: The HSTbufferINCs to 45 points.
  • LV3: This skill also restores 60 points of energy for all allies.

 

Derla – Tier B:

 

Derla Magnum Quest is a mighty member of the Shadow faction. It can be placed both in the first row of the team and in the second. She has one of the strongest areaDMG and also has reasonable control in the form of stun.

 

  • The effectiveness depends on the stars and is fully revealed after level 201 since it begins to pump out HP from enemies with the primary ability.

 

  • Update 07/26/2021 - Improved the unique effect of Derla's [Skeleton Armor] skill.

 

  • Sets- Destruction (book)
  • Runes- R/G (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Intelligence

Role

AOE

Role 2

Continuous DMG

Health

804K

ATK

54K

DEF

8771

 

Skills:

 

Foul Boneyard [Lv.3] -Derla deals 70percentATKDMG per second to all enemies for 12 seconds. When the spell is complete, 50percent of all inflicted DMG is translated to Darla's HP.

 

  • LV2: The DMG dealt INC to 80percentATK per second. When the spell is complete, 100percent of all inflicted DMGistranslated to Derla's HP.
  • LV3: The DMG dealt INC to 90percentATK per second. During the ATK, Derla also gains the [leech] effect, which translates to 25percent of DMG dealt with HP.

 

Skeleton Armor [Lv.4] -Derla summons the dead, uses their skeletal remains for protection, and gains 25percent of DEF for 6 seconds.

 

  • LV2: When this skill is active, all surrounding enemies temporarily lose 40 points of HST.
  • LV3: The DEFbufferINCs to 35percent and the duration INCs to 8 seconds.
  • LV4: The DEFbufferINCs to 45percent and surrounding enemies temporarily lose 55 points of HST.

 

Death Finger [Lv.3] -Derla deals 90percentATKDMG to a random target and inflicts the [stun] effect for 3 seconds.

 

  • LV2: Derla also deals 65percentATKDMG to all enemy units around the target and inflicts the [stun] effect upon them for 2 seconds.
  • LV3: The DMG dealt with the target INCs to 120percentATK, the DMG dealt with the surrounding units INCs to 85percentATK.

 

Immortal Undead [Lv.3] -Derla gains 5percent of ATK and DEF from every dead enemy unit until the battle is over.

 

  • LV2: The ATK and DEF bonus INCs to 7.5percent.
  • LV3: The ATK and DEF bonus INCs to 10percent.

 

Aurik – Tier B:

 

Dwarf Shooter Aurik Magnum Quest is the most famous ale lover in the entire Armuda continent. He has good AOE DMG with the ability to solid debuffs to enemies. Also, his normal ATKs can interrupt the enemy's ultimate, which is very useful under challenging battles; the main thing is to position him for the ATK correctly. If Aurik drinks ale in battle, he will receive an INC in SPD, DMG, and crit chance.

 

  • The Hero is slightly above average, so that you can put him in the team in the absence of the best candidates.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT, CRIT DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Agility

Role

Continuous DMG

Role 2

Debuff

Health

718K

ATK

59K

DEF

8206

 

Skills:

 

Explosive Rounds [Lv.3] -Aurik fires an explosive round, which deals 240percentATKDMG to the target and its surrounding allies

 

  • LV2 (101 lvl): The explosive round Reduces enemies' HST by 45 points and inflicts the [burn] effect, which deals 80percentATKDMG per second for 5 seconds
  • LV3 (201 lvl): Initial DMGINCs to 270percentATK, the [burn] effect DMGINCs to 100percentATK per second

 

Toast [Lv.4] -Aurik downs a cup of hard liquor, which gains him 30 points of HST and 25percent of ATK for 8 seconds

 

  • LV2 (26 lvl): The HSTbufferINCs to 45 points, and the ATKbufferINCs to 35percent
  • LV3 (126 lvl): Aurik also gains 30 points of CRITICAL HIT
  • LV4 (226 lvl): The CRITICAL HIT bufferINCs to 45 points

 

Smoke Screen [Lv.3] -Aurik throws his pipe in the air and smashes it with a bullet, all enemies in the affected area lose 60 points of ACCURACY for 6 seconds

 

  • LV2 (151 lvl): All affected enemies also lose 35 points of energy per second
  • LV3 (251 lvl): All affected enemies lose 70 points of ACCURACY, the duration of the effects INCs to 8 seconds

 

Headshot [Lv.3] -Aurik's normal ATKs have a 30percent chance to deal 140percentATKDMG to the enemy and interrupt the target's activities

 

  • LV2 (176 lvl): The DMG dealt INCs to 160percentATK
  • LV3 (276 lvl): The chance INCs to 45percent

 

Ione – Tier B:

 

In addition to reasonable control and a shield, Ione Magnum Quest also gives a second life to any hero through the 4th ability, "Vines to the Rescue."

 

  • The most potent synergy with Ares, which makes him the most tenacious tank in the game: Iona's invulnerability is triggeR, Ares is healed from the shield and the Ultimate, only then Ares's invulnerability is triggeR when his HP is removed again. This combo is only counteR by Naomi's Ultimate.

 

  • After 251 and 276, she turns from a great hero into an irreplaceable one. Doesn't require stars to be effective.

 

  • Sets- Arcane (brain)
  • Runes- G (DDG)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Intelligence

Role

Control

Role 2

Buff

Health

798K

ATK

54K

DEF

934

 

Skills:

 

Jungle's Fury [Lv.3]-lone resonates with the force of nature, deals 60percentATKDMG to all enemies for 6 seconds. After the resonation, she inflicts the [entangle] effect upon them, which deals 110percentATKDMG and renders the targets unable to move or ATK for 1 second.

 

  • LV2: lone becomes immune to all control spells and gains the [tough skin] effect, which Reduces incoming DMG by 25percent.
  • LV3: The continuous DMGINCs to 70percentATKDMG per second and the [entangle] effect DMGINCs to 130percentATK.

 

The Lurking Seeds [Lv.4]-lone plants a seed inside an enemy unit. Once the Jungle's Fury skill is activated, the seed instantly sprouts, which deals 120percentATKDMG and inflicts the [entangle] effect upon the enemy for 3 seconds. The seed lasts no more than 10 seconds.

 

  • LV2: The DMG dealt INCs to 140percentATK.
  • LV3: lone plants seeds inside two enemy units simultaneously.
  • LV4: The DMG dealt INCs to 160percentATK.

 

Jungle's Shield [Lv.3]-The shield protects the friendly unit with the lowest HP by blocking four enemy ATK for it. It also deals 120percent of ATKDMG to the last ATKing enemy and inflicts the [entangle] effect for 2 seconds.

 

  • LV2: The shield blocks six enemy ATKs in total.
  • LV3: The shield protects two friendly units in total.

 

Vines to the Rescue [Lv.3]-When a friendly unit receives fatal DMG, it becomes enveloped in vines for 6 seconds and recovers 5percent of its max HP per second. This ability can only be used once in each battle.

 

  • LV2: The healing rate INCs to 8percent of the unit's max HP.
  • LV3: This skill can be activated twice in each battle.

 

Alden – Tier B:

 

Ice Tank Alden Magnum Quest member of Shadow faction. By its location, he is placed in the first row of the team. With his primary skill, he can freeze surrounding enemies for 5 seconds. He has the skill of necromancy, which can resurrect an ally, and after level 251 enemies either. But when he receives a fatal blow, his resurrection will go with more than half of HP.

 

  • Unfortunately, it is poorly applicable on Bosses and Demons.

 

  • Highly demands to pump.

 

  • Sets- Guardian (sun)
  • Runes- Blue/G (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Strenght

Role

Tank

Role 2

Debuff

Health

876K

ATK

50K

DEF

9012

 

Skills:

 

Frozen Land [Lv.3]-Alden deals 150percentATKDMG to all surrounding enemies and inflicts the [freeze] effect upon them for 4 seconds.

 

  • LV2: Frozen enemies also suffer the [energy block] effect and cannot regain energy for 8 seconds.
  • LV3: The DMG dealt INCs to 180percentATK, the duration of the [freeze] effect INCs to 5 seconds.

 

Shield of Evil [Lv.4]-Alden gains the [tough skin] effect, reducing incoming DMG by 20percent for 10 seconds.

 

  • LV2: The [tough skin] effect INCs to 25percent.
  • LV3: When this skill is active, all RucedDMG is converted to Alden's normal ATK DMG.
  • LV4: The [tough skin] effect INCs to 30percent and the duration INCs to 14 seconds.

 

Necromancer [Lv.3]-Alden resurrects a random dead hero in the team. The resurrected Hero boasts 75percent of all attributes available at death and cannot use skills.

 

  • LV2: The resurrected Hero boasts 100percent of all attributes available at death and can use skills other than the Ultimate Skill.
  • LV3: Alden can resurrect dead enemy heroes to fight on his side.

 

Resurrection [Lv.3]-After receiving a fatal blow, Alden enters the process of resurrection, which grants him a [shield] whose capacity equals 150percent of his max HP and recovers 15percent of his max HP each second for 4 seconds. Alden cannot ATK during the process, and this skill can only be triggeR once in each battle.

 

  • LV2: When the resurrection process is triggeR, it deals 120percentATKDMG to all surrounding enemies and inflicts the [freeze] effect upon them for 3 seconds.
  • LV3: The [shield] capacity INCs to 250percent of Alden's s max HP and the recovery rate INCs to 25percent of his max HP each second.

 

Veara – Tier B:

 

Dark Elf Veara Magnum Quest is a member of the Shadow faction. She plays very well against bosses after level 176, thanks to a skill that deals more DMG the more health the opponent has. With the second ability in the final stages of the battle, she deals massive DMG to the boss. Cuts armor.

 

  • Has a small stun control.

 

  • With the right team, Veara can act as a tank.

 

  • Shows her weakness in the arena or stages of the campaign.

 

  • Sets- Soaring Hippogriff (wing)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Agility

Role

Continuous DMG

Role 2

Control

Health

867K

ATK

52K

DEF

9285

 

Skills:

 

Clashing Dark Energy [Lv.3]-Misty, the fox, joins Veara in combat; it boasts 70percent of Veara's attribute points. When activating the ultimate skill, Veara deals 200percentATKDMG to all surrounding enemies, and if Misty is alive at that moment, it disables all enemy shields.

 

  • LV2: Misty boasts 90percent of Veara's attribute points. DMG of Veara's ultimate skill INCs to 240percentATK and Misty Reduces all enemies' Physical DEF by 40percent for 8 seconds.
  • LV3: Mistycomes back to life if Veara stays alive for 15 seconds after its death. DMG of the ultimate skill INCs to 280percentATK, and Misty Rules all enemies' Physical DEF by60percent for 8 seconds.

 

Energized Slash [Lv.4] -Veara deals 180percentATKDMG to the target.

 

  • LV2: the DMG dealt INCs to 200percentATK.
  • LV3: the DMG dealt INCs to 220percentATK plus 18percent of the target's lost HP, which caps at 1000percent of Veara'sATK.
  • LV4: the DMG dealt INCs to 240percent АТТАСК.

 

Strike from Mist [Lv.3] -Veara launches an ATK and deals 180percentATKDMG to the enemy with the lowest HP. There's a 60percent chance that Misty, the fox, joins the ATK and inflicts the [stun] effect upon the target for 3 seconds.

 

  • LV2: The DMG dealt INCs to 200percentATK, the chance for Misty to join the ATK INCs to 90percent.
  • LV3: If Misty joins the ATK with Veara, both gain the [courage] and [tough skin] effects, which INC their DMG and Race incoming DMG by 30percent for 8 seconds.

 

Intwined Souls [Lv.3]-When Misty, the fox, is alive, both Veara and Misty regain 5percent of their respective max HP per 5 seconds.

 

  • LV2: For 12 seconds following Misty's death, Veara gains 45percent of ATK, 45 points of CRITICAL HIT, and 40 points,
  • LV3: If Misty is alive when Veara dies in battle, it sacrifices itself to revive Veara. Veara regains 100percent of her max HP, but Misty cannot be revived in the battle anymore.

 

Naomi – Tier B:

 

Naomi Magnum Quest is primarily a healer who can remove buffers from enemies. Dispels all buffers, including Ares' invulnerability. She also can debuff silence, blocking the use of spells by enemies.

 

  • Naomi synergizes well with the Wild heroes, as it INCs their ATK and DEF. At level 276, this buffer begins to affect all allies, but only with 50percent effectiveness.

 

  • She is highly scoR on Demon Fafnir, as it can cancel the effect of fire with its ultimate ability.

 

  • Sets- Arcane (brain)
  • Runes- R/Blue (DDG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Intelligence

Role

Buff

Role 2

Heal

Health

770K

ATK

55K

DEF

9131

 

Skills:

 

Dragon Fall [Lv.3]-Naomi deals 150percentATKDMG to the target and its surrounding allies and inflicts the [disperse] effect, which removes all buffers from them.

 

  • LV2 (101 lvl): The [disperse] effect also removes all debuffs from all allies.
  • LV3 (201 lvl): The DMG dealt INCs to 180percentATK.

 

Wolf Bone Curse [Lv.4]-Naomi deals 180percentATKDMG to the target and inflicts the [silence] effect, which detects the target unable to use any skill for 3 seconds.

 

  • LV2 (26 lvl): The DMG dealt INCs to 200percent АТТАСК.
  • LV3 (126 lvl): This skill affects two additional targets and deals 120percentATKDMG and inflicts the [silence] effect upon them for 2s.
  • LV4 (226 lvl): The DMG dealt with the primary target INCs to 220percentATK, the DMG dealt with the additional targets INCs to 130percentATK.

 

Power of Totem [Lv.3]-Naomi places a healing totem, restoring all surrounding allies' HP by 55percent of Naomi's ATK per second for 6 seconds.

 

  • LV2 (151 lvl): The healing is 30percent more effective to all allies with HP lower than 20percent.
  • LV3 (251 lvl): The healing rate INCs to 65percent of Naomi's ATK per second.

 

Spiritual Leader [Lv.3]-When Naomi is alive, all allied heroes of the Wild Faction gain an ATK and DEF bonus. The ATK bonus equals to 10percent of Naomi's ATK, and the DEF bonus equals to 20percent of Naomi's DEF.

 

  • LV2 (176 lvl): The ATK and DEF bonus INCs to 15percent and 30percent of Naomi's attributes.
  • LV3 (276 lvl): The ATK and DEF bonus INCs to 20percent and 40percent of Naomi's attributes affect all allied heroes, but the bonus on non-Wild heroes is 50percent lower.

 

Hista – Tier B:

 

Hista Magnum Quest is considered an instrumental hero for bosses. She can provide continuous DMG and explosive DMG on a single target. She also inflicts bleeding on surrounding enemies, and with level up, additional heavy bleeding on one target. Hista can also stun the enemy with the most DMG for 8 seconds.

 

  • Starts working from the beginning.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Agility

Role

Continuous DMG

Role 2

Burst DMG

Health

732K

ATK

58K

DEF

8086

 

Skills:

 

Lion's Wrath [Lv.3]-Hista goes berserk for 8 seconds, which gains her 30 points of HST, 25 points of CRITICAL HIT, 20percent of ATK, and immunity to all control spells.

 

  • LV2 (101 lvl): Every ATK has a 25percent chance of inflicting the [bleed] effect upon the target, which deals with the 50percent of ATK DMG per second for 5 seconds.
  • LV3 (201 lvl): Hista gains 40 points of HST, 30 points of CRITICAL HIT, and 25percent of ATK, the duration of berserk INCs to 12 seconds.

 

Lion's Leap [Lv.4]-Hista deals 180percentATKDMG to the enemy that has done the most DMG in the battle and inflicts the [stun] effect upon the enemy for 4 seconds.

 

  • LV2 (26 lvl): The DMG dealt INCs to 200percentATK.
  • LV3 (126 lvl): Hasta's gains 30percent of ATK for 8 seconds if she successfully inflicts the [stun] effect upon the target.
  • LV4 (226 lvl): The DMG dealt INCs to 220percentATK.

 

Dual Axe Swipe [Lv.3]-Hista deals 90percentATKDMG upon all surrounding enemies multiple times. Each ATK inflicts the [bleed] effect, which deals 25percentATK per second for 4 seconds.

 

  • LV2 (151 lvl): The DMG dealt INCs to 100percentATK.
  • LV3 (251 lvl): The DMG dealt INCs to 110percentATK.

 

Bloody Chase [Lv.3]-Hista deals 20percent more DMG to enemies affected by the [bleed] effect.

 

  • LV2 (176 lvl): The DMG bonus INCs to 30percent.
  • LV3 (276 lvl): Hista also gains 30 points of CRITICAL HIT.

 

Flann – Tier B:

 

Flann is no ordinary Magnum Quest hero. Despite being an intelligent hero, she fights in close combat. She is an assassin who deals triple DMG to enemies with less than 30percent HP left. She marks her opponents with special marks that INC her DMG.

 

  • Shows itself well on Bosses-Demons.

 

  • Update 07/ 26/ 2021- Slightly Reduced the reaction SPD of Flann's [Witch's Hunt] skill while the auto is active.

 

  • Sets- Destruction (book)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Intelligence

Role

Burst DMG

Role 2

Assassin

Health

698K

ATK

60K

DEF

8086

 

Skills:

 

Witch's Hunt [Lv.3] -Slashing with her twin blades, Flann deals 280percentATKDMG to all opponents in a fan-shaped loop in front of her; enemy targets with HP lower than 30percent receive four times DMG. In auto mode, Flann would not actively use this skill against targets with HP higher than 30percent.

 

  • LV2 (101 lvl): When this skill is activated, it negates all active buffers on enemy targets.
  • LV3 (201 lvl): If there's an enemy target on the battlefield with HP lower than 30percent, Flann will charge to its position before activating this skill. If Flann successfully kills the target, she regains all energy consumed in the ATK.

 

Enchanted Ring-Blade [Lv.4]-Flann throws out her dagger, which deals 180percentATKDMG to all enemy targets in its path and puts a [Death Mark] on them. These marks can stack up two times and last 10 seconds. When Flann ATKs enemies are bearing the [Death Mark], each mark raises her DMG output by 12percent.

 

  • LV2 (26 lvl): The DMG dealt INCs to 180percentATK.
  • LV3 (126 lvl): The DMG dealt INCs to 220percentATK.
  • LV4 (226 lvl): The DMG output bonus granted by each [Death Mark] INCs to 18percent.

 

Hunter's Instinct [Lv.3]-Flann gains 40 DODGE points for 12 seconds. When this skill is active, each time Flann dodges an enemy ATK, she puts a [Disruption Mark] on the ATK. Each [Disruption Mark] lowers the enemy's DMG output by 12percent for 10 seconds, each enemy target can bear at most three marks, and Flann can inflict at most one mark each second.

 

  • LV2 (151 lvl): The DODGE bonus INCs to 80 points.
  • LV3 (251 lvl): Each [Disruption Mark] lowers the enemy's DMG output by 18percent.

 

Hunter's Enchanted Marks [Lv.3]-Each [Death Mark] raises Flann's DMG output by 12percent, each [Disruption Mark] Reduces Flann's DMG intake by 12percent. These effects cap at 60percent

 

  • LV2 (176 lvl): Each time Flann marks an enemy target, she recovers 5percent of her max HP.
  • LV3 (276 lvl): The DMG output bonus granted by each [Death Mark] INCs to 18percent, the DMG intake Ruction granted by each [Disruption Mark] INCs to 18percent. These effects cap at 90percent.

 

Guss – Tier B:

 

You don't often see such flawed outwardly heroes in games. Gass Magnum Quest belonging to the Shadow faction, is a member of the giant Squalors race who lives on the edge of hell itself.

 

  • In terms of gameplay, Gass shows himself on Bosses at high pumping levels since this Hero ATKs one target well. In the remaining content, the Hero is relatively weak.

 

  • Sets- Destruction (book)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Intelligence

Role

Burst DMG

Role 2

Debuff

Health

704K

ATK

59K

DEF

8771

 

Skills:

 

Slime Barrage [Lv.3]-Guss launches 8 ATKs in a row; each ATK deals 120percentATKDMG to a random enemy.

 

  • LV2: Guss becomes immune to all control spells during his first 3 ATKs.
  • LV3: The DMG dealt INCs to 140percentATK.

 

Slime Spray [Lv.4]-Guss deals 120percentATKDMG to the target.

 

  • LV2: The DMG dealt INCs to 135percentATK.
  • LV3: This skill also gains the [leech] effect, which translates to 15percent of the DMG dealt with HP.
  • LV4: The DMG dealt INCs to 150percent АТТАСК.

 

Overdose [Lv.3]-Guss gains 40 points of HST for 10 seconds and loses 30 in the next 6 seconds.

 

  • LV2: Guss gains 55 points of HST.
  • LV3: The duration of the HSTbufferINCs to 12 seconds, and debuff decreases to 4 seconds.

 

Corrosive Mucus [Lv.3] -When ATKing, Guss inflicts the [weaken] effect upon the target, which RucesDMG output by 10percent for 5 seconds.

 

  • LV2: The [weaken] effect INCs to 15percent.
  • LV3: The [weaken] effect INCs to 20percent.

 

Fare – Tier C:

 

Forest Hero Fare Magnum Quest is a great tank to pair with Ares or Gaia. Thanks to his 3rd skill, he can attract enemies to him, making it possible for the above heroes to inflict tremendous DMG.

 

  • But there is one minus; after a while, he will hit them with a shield and scatter them far from himself, which significantly Rules the AOE DMG. To prevent this without disabling the auto-battle, you can enable the function "Single Hero's Skill Auto in the game settings." Now, in the auto-use mode of skills, you can turn off the ult only for him by moving the slider under the Fare icon to the off state. This will greatly INC the effectiveness of your team in conjunction with Ares or Gaia.

 

  • Very useful in BATTLE mode for progress. The Attraction works even with zero stars. Allows you to get the heroes from the backline under the ATK and control of tanks. When standing at the enemy, counters by placing two melee heroes on the edge where Fare is standing;, he will only attract the extreme Hero with the correct placement.

 

  • Useless on Bosses.

 

  • Sets- Guardian (sun)
  • Runes- Blue (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Strenght

Role

Tank

Role 2

Control

Health

877K

ATK

50K

DEF

10K

 

Skills:

 

Divine Shield [Lv.3]-Fare charges this spell quickly then releases a shockwave with shield, which deals 160percentATKDMG to all enemies in front. It also inflicts the [knockdown] and [stun] effects upon them for 4 seconds. Fare gains immunity to all control spells when this skill is active.

 

  • LV2 (101 lvl): The DMG dealt INCs to 220percent АТТАСК.
  • LV3 (201 lvl): Fare gains the [tough skin] effect after the skill is complete, reducing incoming DMG by 30percent for 8 seconds.

 

Unstoppable Blade [Lv.4]-Fare deals 170percentATKDMG to all enemies in front.

 

  • LV2 (26 lvl): The DMG dealt INCs to 185percentATK.
  • LV3 (126 lvl): This skill also Reduces enemies' DEF by 25percent for 4 seconds.
  • LV4 (226 lvl): The DMG dealt INCs to 210percentATK and of the DEFdebuffINCs to 40percent.

 

Fatal Attraction [Lv.3]-Fare gravitates nearby enemies towards him.

 

  • LV2 (151 lvl): Fare inflicts the [taunt] effect upon the targets, which renders them ATK him and resources their ATK by 60percent for 7 seconds.
  • LV3 (251 lvl): When this skill is active, the Shield Training skill has a double chance of blocking DMG.

 

Shield Training [Lv.3]-When attacked, Fare has a 15percent chance to block incoming DMG.

 

  • LV2 (176 lvl): Fare deals 150percentATKDMG upon the ATKer when it successfully blocks DMG.
  • LV3 (276 lvl): Chance of blocking INCs to 20percent.

 

Osishe – Tier C:

 

The Forest Hero Osishe of Magnum Quest is one of the most skillful heroes in progress at the moment. She has the most muscular control in the game. She takes one of the opponents into a cage that does not allow him to perform actions or receive DMG (except AOE skills). And the ultimate ability lulls and makes all enemies on the battlefield vulnerable for up to 5 seconds.

 

  • When focusing on DMG, she can escape from DMG through the teleport, thereby avoiding DMG independently.

 

  • Osishe is useful in the arena and useless on bosses, as they cannot sleep.

 

  • Sets- Soaring Hippogriff (wing)
  • Runes- G (DDG)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Agility

Role

Control

Role 2

Buff

Health

741K

ATK

58K

DEF

8549

 

Skills:

 

Tide Chorus [Lv.3] -Osishe uses her singing voice to inflict the [sedate] effect upon all enemies for 4 seconds. Sedated enemies are put to sleep and suffer the [vulnerate] effect, which INCs the DMG they take by 25percent.

 

  • LV2 (101 lvl): The duration of the [sedate] effect INCs to 5 seconds.
  • LV3 (201 lvl): The [vulnerate] effect INCs to 30percent.

 

Tidal March [Lv.4] -OsisheINCsHST of the ally with the highest ATK by 20 points for 5 seconds.

 

  • LV2 (26 lvl): The HSTbufferINCs to 25 points and the duration INCs to 6 seconds.
  • LV3 (126 lvl): The HSTbuffer affects the two allies with the highest ATK.
  • LV4 (226 lvl): The HSTbufferINCs to 30 points and the duration INCs to 7 seconds.

 

Variations [Lv.3] -Osisheinflits the [confine] effect upon the enemy unit with the highest ATK for 4 seconds. Confined units cannot ATK or are ATKed.

 

  • LV2 (151 lvl): After the [confine] effect is over, the enemy suffers the [weaken] effect, which RucesDMG output by 35percent for 4 seconds.
  • LV3 (251 lvl): The duration of the [confine] effect INCs to 5 seconds.

 

Ethereal Lied [Lv.3]-When attacked, Osishe blinks away and leaves a mirage behind. The mirage inflicts the [stun] effect upon all surrounding enemies for 2 seconds. This skill requires 18 seconds to cool down.

 

  • LV2 (176 lvl): EverytimeOsishe takes DMG, the cooldown time Reduces by 1 second.
  • LV3 (276 lvl): When the mirage disappears, Osishe regains 20percent of her max HP.

 

Rickers – Tier C:

 

Tank Rickers of Magnum Quest belongs to the Wild faction. It is considered to be the best tank for holding down an enemy with a lot of control. All three of his active abilities can stun opponents.

 

  • The Hero starts working from the beginning. Works excellent in PvE content, except for Bosses. The real advantage of Rickers lies in a large number of stuns that do not work on Bosses.

 

  • He has a large amount of base health and protection. Gains full power after level 276.

 

  • Sets- Guardian (sun)
  • Runes- Blue (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Strenght

Role

Tank

Role 2

Control

Health

983K

ATK

43K

DEF

10K

 

Skills:

 

Primal Stampede [Lv.3] -Rickers stomps on the ground, dealing 110percentATKDMG to all surrounding enemies and inflicting the [stun] effect upon them for 2 seconds.

 

  • LV2 (101 lvl): The stomp also Reduces the targets' HST by 50 points for 8 seconds.
  • LV3 (201 lvl): The DMG dealt INCs to 120percentATK, duration of the [stun] effect INCs to 3 seconds.

 

Furious combo Strike [Lv.4] -Rickers strikes enemies in front of him three times; the first two strikes deal 65percentATKDMG each, the third strike deals 130percentATKDMG and inflicts the [stun] effect upon enemies for 1 second.

 

  • LV2 (26 lvl): The DMG dealt by the first two strikes INCs to 70percentATK each and the third 140percentATK.
  • LV3 (126 lvl): Duration of the [stun] effect INCs to 1.5 seconds; the third strike also Reduces enemies' HST by 25 points for 6 seconds.
  • LV4 (226 lvl): The DMG dealt by the first two strikes INCs to 75percentATK each and the third 150percentATK.

 

War Cry [Lv.3] -Rickers' max HP INCs by 20percent for 12 seconds. Rickers restores equal HP when the skill is activated, and when the skill is active, Rickers' normal ATKs have a 15percent chance of inflicting the [stun] effect upon the enemies for 0.5 seconds.

 

  • LV2 (151 lvl): Additional max HP INCs to 30percent.
  • LV3 (251 lvl): The chance of inflicting the [stun] effect INCs to 30percent.

 

Tribal DEF [Lv.3] -When Rickers' HP drops below 70percent, he becomes immune to all DMG for 2 seconds; after that, he gains the [tough skin] effect, which Reduces incoming DMG by 30percent for 10 seconds. This skill can be triggeR only once per battle.

 

  • LV2 (176 lvl): The [tough skin] effect INCs to 60percent.
  • LV3 (276 lvl): When Rickers' HP drops below 30percent, this skill can be triggeR one additional time.

 

Monroe – Tier C:

 

Forest Hero Monroe Magnum Quest is a control Naga tank used on bosses as a front-row fighter. Has proven itself excellently on the Dumtior boss. For the rest of the content, it is weakly applicable.

 

  • Has good DMG for a tank character.

 

Update 07/26/2021 - Tuned many values ​​and effects of all Monroe's skills. These tuning will allow Monroe to apply more potent debuffs, increase his DMG slightly, and boost his survivability when faced with multiple foes.

 

  • Sets- Guardian (sun)
  • Runes- Blue (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Forest

Type

Strenght

Role

Tank

Role 2

Control

Health

859K

ATK

52K

Defense

8720

 

Skills:

 

Tidal Surge [Lv.3]-Monroe raises five massive water jets to ATK the enemies randomly; each water jet deals 130percentATKDMG and inflicts the [knockdown] effect upon the enemies.

 

  • LV2: Each water jet helps Monroe deal 20percent more DMG to the affected targets for 8 seconds; this effect can stack up five times at most.
  • LV3: The DMG dealt by each water jet INCs to 150percentATK.

 

Aegir's Rage [Lv.4]-Monroe deals 150percentATKDMG to an enemy target and Reduces its Physical DEF by 25percent for 6 seconds.

 

  • LV2: The DMG dealt INCs to 170percentATK.
  • LV3: The DMG dealt INCs to 190percentATK. This skill also Reduces the target's HST by 30 points for 6 seconds.
  • LV4: The DMG dealt INCs to 210percentATK.

 

Clashing Waves [Lv.3]-Monroe deals 120percentATKDMG to all surrounding enemies and inflicts the [stun] effect upon them for 2 seconds.

 

  • LV2: The DMG dealt INC to 140percentATK.
  • LV3: Each time the skill successfully hits an enemy, Monroe blocks one incoming DMG. DMG from Bosses is Reduced by 50percent.

 

Shield of Tide [Lv.3]-After launching three normal ATKs, Monroe blocks one incoming DMG. DMG from Bosses is Reduced by 50percent.

 

  • LV2: After launching two normal ATKs, Monroe blocks one incoming DMG.
  • LV3: After launching one normal ATK, Monroe blocks one incoming DMG.

 

Merialeth – Tier C:

 

Merialeth Magnum Quest is a great hero who is suitable to progress through. She has a stunning model design that many heroines can envy. She has high demands for pumping levels and equipment. Has a very strong ultimate ATK.

 

  • She has a minimal amount of base health, so she should be placed behind the backs of solid tanks in the second row of formation.

 

  • Merlot is weak on bosses.

 

  • Sets- Saint Prayer (staff)
  • Runes- G (DDG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Intelligence

Role

Debuff

Role 2

Continuous DMG

Health

660K

ATK

62K

Defense

8309

 

Skills:

 

Prator Instinct [Lv.3] -Merialeth controls two random enemies for 8 seconds and steals their HP equal to 80% of her ATK each second. When this skill is active, Merialeth is unable to ATK but is immune to all control spells.

 

  • LV2: Merialeth also steals 1% of the ATK and DEFENSE from the enemies each second, the amount of the attributes stolen each second caps at 1% of her own, and the stolen attributes remain for 8 seconds after the control is over.
  • LV3: The amount of the HP stolen each second increases to 90% ATK. The number of attributes stolen each second increases to 1.5% and caps at 1.5% of Merialeth's own.

 

Vicious Entrapment [Lv.4] -Merialeth lays down a trap beneath the enemy with the highest energy, which deals 50% ATK DMG to enemies standing on it and Rules their remaining energy by 5% each second for 3 seconds.

 

  • LV2: The DMG dealt increases to 75% ATK per second, the amount of energy Reduced increases to 10% of remaining energy.
  • LV3: When the trap disappears, it deals 100% ATK DMG to enemies on it and inflicts the [silence] effect, which renders them unable to use any skill for 4 seconds.
  • LV4: The area of ​​the trap is significantly expanded.

 

Puppet on Strings [Lv.3] -Merialeth takes control of the enemy with the highest energy and inflicts the [bewitch] effect upon it, which causes it to ATK its allies for 6 seconds. The controlled enemy can use skills other than the Ultimate Skill. When this skill is active, Merialeth is unable to ATK but is immune to all control spells.

 

  • LV2: The controlled enemy gains 30% of ATK.
  • LV3: The controlled enemy can use Ultimate Skill. After the Ultimate Skill is completed, its Energy regeneration rate decreases by 50% for 6 seconds.

 

Spider Queen's Intervention [Lv.3]-When an enemy ATKs Merialeth and causes her HP to drop below 75%, its ATK decreases by 15% for 8 seconds. This skill can be trigger only once per battle.

 

  • LV2: When Merialeth's HP drops below 50%, this skill can be triggeR one additional time.
  • LV3: When this skill is triggeR, the ATKdebuff affects all enemies.a

 

Julien – Tier C:

 

Julien (Phantom King) is another Shadow tank in Magnum Quest. A much-regarded feature is its transition to the etheric form for 16 seconds after death. He regains himself 50% in this form and gains complete immunity to physical DMG, but magically does 80% more DMG to him.

 

  • From a progress or boss's point of view, the Hero is quite mediocre and rarely seen in the leading teams.

 

  • Update 07/26/2021-Tuned many values ​​and effects of all Julien's skills. This tuning will improve Julien's survivability and boost his DMG slightly.

 

  • Sets- Guardian (sun)
  • Runes- Blue (-DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Shadow

Type

Strenght

Role

Tank

Role 2

Debuff

Health

876K

ATK

52K

Defense

8668

 

Skills:

 

Charge of Death [Lv.3]-Julien summons ghosts that charge into the enemy ranks. The charge deals 200% ATK DMG to all enemies in front of Julien, and 50% of the DMG dealt is translated to his HP.

 

  • LV2: The DEFENSE of all affected enemy targets is Reduced by 40% for 8 seconds.
  • LV3: TheDMG dealt increases to 240% ATK, and each enemy struck by the ghosts gains Julien 10% of his lost HP.

 

Life Snatch [Lv.4]-Julien deals 120% ATK DMG to the enemies before him and steals 3% of their remaining HP, which caps at 3% of Julien's max HP.

 

  • LV2: TheDMG dealt increases to 140% ATK.
  • LV3: The DMG dealt increases to 160% ATK, the HP stolen increases to 5%, and caps at 5% of Julien's max HP.
  • LV4: TheDMG dealt increases to 180% ATK.

 

Curse of the Underworld [Lv.3]-Julien cursed the enemy with the lowest HP. The curse inflicts the [vulnerate] effect upon the target, which increases the DMG it takes by 20% for 8 seconds.

 

  • LV2: If the target is killed while the curse is active, 20% of its ATK and DEFENSE are transferred to Julien, and Julien regains 30% of his lost HP.
  • LV3: The [vulnerate] effect increases to 30%.

 

Ethereal Form [Lv.3]-After dying in battle, Julien regains 50% of his max HP and turns into ethereal form to keep fighting. He becomes immune to all physical DMG but receives 80% more magical DMG. The ethereal form vanishes after 10 seconds or after losing all HP.

 

  • LV2: In ethereal form, Julien gains 30% of ATK; each of his ATKs permanently Reduces the target's DEFENSE by 1%.
  • LV3: The additional magical DMG taken decreases to 50%, and the duration of the ethereal form increases to 16 seconds.

 

Manton – Tier C:

 

Manton is the Wild Centaur Warrior of Magnum Quest. He is a melee hero, but he throws the spear. He can inflict DMG on the back row of enemies. In terms of efficiency, the Hero is relatively weak in all directions of the game.

 

  • The ATK of all Guild Bosses looks in such a way that for the first minute of the battle until the boss accelerates, all characters from the player's side receive almost no DMG. And then they either die the next second or the next wave of boss DMG. Skill 4 and half of Manton's second skill effect will hardly be applied to bosses.

 

  • Also, the character does not have healing and invulnerability, and his severe only plus is the cut of 50% of the armor, but this is not enough for him to stand on a par with Ares, Feng, or Gila the Guild Bosses.

 

  • Sets- Fury (axe)
  • Runes- R (CRIT DMG, CRIT)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Strenght

Role

Burst DMG

Role 2

Control

Health

763K

ATK

58K

Defense

8601

 

Skills:

 

Javelin of Ferocity [Lv.3] -Manton stomps on the ground, dealing 150% ATK DMG to all surrounding enemies. Then he throws a weapon at the farthest enemy; the javelin inflicts the [repel] effect and 220% ATKDMG upon all enemies in its path.

 

  • LV2 (101 lvl): the stompDMG increases to 170% ATK. The javelin ATKDMG increases to 250% ATK.
  • LV3 (201 lvl): The stomp DMG increases to 190% ATK. The javelin ATKDMG increases to 280% ATK; it also lowers the targets' DEFENSE by 50% for 8 seconds.

 

Tribe's Fury [Lv.4]-For 8 seconds, each of Manton's normal ATK is replaced with a two-stage thrust, with each stage dealing 70% ATK DMG.

 

  • LV2 (26 lvl): The DMG dealt by each stage increases to 80% ATK.
  • LV3 (126 lvl): The DMG dealt by each stage increases to 90% ATK plus 5% of Manton's lost HP.
  • LV4 (226 lvl): The DMG dealt by each stage increases to 100% ATK, the duration of this skill increases to 12 seconds.

 

Whirlwind Kick [Lv.3]-Manton deals 200% ATK DMG to the enemy target and inflicts the [catapult] effect upon it.

 

  • LV2 (151 lvl): The DMG dealt increases to 220% ATK.
  • LV3 (251 lvl): The DMG dealt increases to 240% ATK. Activating this skill also gains Manton 20% of ATK for 8 seconds.

 

Heritage of Nomads [Lv.3]-Manton's attributes increase as his HP drops. The attribute bonus caps at 90% ATK, 90 points of CRITICAL HIT, and 90 points of CRITICAL HIT DMG.

 

  • LV2 (176 lvl): The attribute bonus now caps at 135% ATK and 135 points of CRITICAL HIT DMG.
  • LV3 (276 lvl): When Manton's HP drops below 10%, he becomes immune to all control spells and gains 10 points of HASTE till the end of the battle.

 

Bill – Tier D:

 

Bill Magnum Quest is a Fortress tank that can deal with area DMG. He is usually placed in the primary row of the team. He knows how to overturn and throw opponents, which knocks them down and interferes with abilities.

 

  • Weak DMG, weak control, poor survivability – all this determines his low scores.

 

  • Sets- Fury (axe)
  • Runes- Blue/R (CRIT, CRIT DMG / -DMG, CRIT RES)

 

Stats:

 

Rarity

Legendary V

Faction

Fortress

Type

Strenght

Role

Tank

Role 2

AOE

Health

962K

ATK

48K

Defense

8754

 

Skills:

 

Ferocious Charge [Lv.3]-Bill launches a 2-stage ATK at the enemies before him, which deals 120% ATKDMG each stage and inflicts the [catapult] effect upon them. Then the Hero charges into opponent ranks, which deals 120% ATK DMG to all opponents in his path and inflicts the [knockdown] power upon them for 1 second. All control spells can't harm Bill during the charge, and after that, he gives off a final blow which deals 200% ATK DMG to all enemies in front of him.

 

  • LV2 (101 lvl): The DMG is dealt with by the 2-stage ATK, and the charge increases to 130% ATK. The DMG dealt by the final blow increases to 230% ATK, and the CRITICAL HIT also increases by 30 points.
  • LV3 (201 lvl): The DMG is dealt with by the 2-stage ATK, and the charge increases to 140% ATK. The DMG dealt by the final blow increases to 260% ATK, and the Physical DEFENSE of all affected opponents is Reduced by 20% for 8 seconds.

 

Giant Sword Swing [Lv.4]-Bill's normal ATK is upgraded to a 2-stage ATK; each stage deals 130% ATKareaDMG. The interval between each ATK is lengthened.

 

  • LV2 (26 lvl): The DMG dealt in each stage increases to 140% ATK.
  • LV3 (126 lvl): The crucial HIT of the second stage ATK increases 30 points.
  • LV4 (226 lvl): The DMG dealt in each stage increases to 150% ATK.

 

Bloody Swipe [Lv.3]-Bill deals 140% ATK DMG to the enemies before him and inflicts the [bleed] damage upon them, which deals 50% ATK DMG per second for 4 seconds.

 

  • LV2 (151 lvl): The initial DMG increases to 160% ATK.
  • LV3 (251 lvl): The initial DMG increases to 180% ATK, the [bleed] effect DMG increases to 75% ATK per second.

 

Heavy Armor [Lv.3]-Bill becomes immune to the [knockdown] harm and all bear spells that can cause displacement.

 

  • LV2 (176 lvl): This skill minimizes all incoming physical DMG by 50%.
  • LV3 (276 lvl): This skill minimizes all incoming magical DMG by 20%.

 

Zander – Tier D:

 

Ranged fighter Zander Magnum Quest. And the majority of players at the beginning of their game by mistake perceive him as a strong character that must be level-ups. Unfortunately, this is not true.

 

  • His only advantage is the AOE cone DMG from the primary ability, but it takes a very long gain. The DMG from poison, when there is a healer in the team, is almost invisible.

 

  • In all the game content, Zander is weak, so you should not spend coins on it in the shop.

 

  • Sets- Ambush (shuriken)
  • Runes- R (CRIT, CRIT DMG)

 

Stats:

 

Rarity

Legendary V

Faction

Wild

Type

Agility

Role

Continuous DMG

Role 2

AOE

Health

718K

ATK

59K

Defense

8086

 

Skills:

 

Blade Fan [Lv.3]-Zander unleashes the blades twice and deals 120% ATKDMG each time to all enemies in a fan-shaped area in front.

 

  • LV2 (101 lvl): The DMG dealt increases to 140% ATK.
  • LV3 (201 lvl): The DMG dealt increases to 160% ATK.

 

Piercing Dagger [Lv.4]-Zander's normal ATK deals DMG to all enemy units in a straight line, and the DMG dealt decreases by 5% each time it passes through an enemy unit.

 

  • LV2 (26 lvl): The DMG remains the same after passing through an enemy unit.
  • LV3 (126 lvl): Normal ATKDMG increases by 5%.
  • LV4 (226 lvl): Normal ATKDMG increases by 10%.

 

Venom [Lv.3]-Zander throws out a bottle of poison, which deals 80% ATK DMG to the target, and inflicts the [poison] effect upon the target as well as its surrounding enemies. The [poison] effect deals 40% ATK DMG per second for 5s.

 

  • LV2 (151 lvl): Initial DMG increases to 100% ATK DMG, the [poison] effect DMG increases to 45% ATK per second.
  • LV3 (251 lvl): Initial DMG increases to 120% ATK DMG, the [poison] effect DMG increases to 50% ATK per second.

 

Stealth [Lv.3]-Zander gains 40 points of HASTE and the [stealth] effect for 6 seconds. He cannot be locked on but is still affected by area ATKs.

 

  • LV2 (176 lvl): Zander gains 50 points of HASTE.
  • LV3 (276 lvl): The duration of the HASTE buff and the [stealth] effect increases to 8 seconds.

 

Winden – Tier D:

 

All players gain one copy of Winden Magnum Quest on the 7th entry into the game. Copies of him can be bought at the game store. As you might expect, the Hero is relatively weak and will be replaced in teams as soon as any other alternative appears.

 

  • Lack of control, a long gaining of AOE ultimate, poor survivability leave no chance for Winden to be in the team at any encounter of the game.