Guardian Tales | Guide on Raids

2021-07-26

In 2020, Guardian Tales was developed in collaboration with Kakao Games and Kong Studio. Initially, it was released in South Korea, and then within few months, it was launched throughout the entire world. The game attracted a lot of gaming fans within a short time. The story's plotline is about the Guardian Knight, and you will see several characters in the royal guard of Canterbury Kingdom. The Knights have to undergo several steps of training to complete the game.

 

Guardian Tales | Guide on Raids

 

Once the players start to play the game, you will see raids. When you get into a raid, you can have many advantages. One of the most prominent advantages is creating severe damage. When you push it more, you can create well-rounded accounts. There are some exciting facts about raids. When you have raids, you do not require MLB characters to perform well. But, it will need more awakening stars to perform. Now let us find more guidance for raids. First, download Guardian Tales on PC, and let's start the guide. 

 

Making the cut 

 

There will be one specific question for everybody. That question is about selecting the heroes to cut out to be the raiders. ­Usually, we know that the maximum level and relatively good number of awakening stones can do an excellent job of selecting heroes. But, sometimes, you will need to push higher numbers even you have a minimum four-star hero.

 

There is one trick to follow. That is keeping twelve characters to create a squad of entire raid. In that case, you can have a strong squad with the heroes who play primarily with the player's consent. Others will not tough as them. The next step is to create the teams with viability. It means the opportunity inside the raid schedule. You will need XP and awakening stones to activate it. After the pulling, you can get exclusive weapons also.

 

Selection of heroes 

 

There will be a comparatively easy way to select heroes. That is watching the battle logs of well-endowed guildmates. The battle logs should be from the current raid; when you watch it, you can get a good idea with less time. It will give an idea about the characters and ways of using them against the boss. 

 

Apart from that, you can get an idea about what characters bring and invest in the upcoming raids. If you watch a guildmate, you can get a chance of pulling damages of two million; you can do it within the given composition. With that, you have the opportunity if investing in heroes.

 

Guardian Tales | Guide on Raids

 

Practice mode 

 

This is the critical mode part of the guide. So, please keep your attention while reading this. The mode of practicing is the most helpful tool that can utilize to enhance the raid damages. There will be no problems with the number of times you have killed the raid boss. You can get a good warm-up in the practice session and move to the fight. When you feel you are ready, you can attack the main boss with a legitimate effort for the raid damage.

 

Warming up is not the only benefit in the practice mode. You can utilize it to test your DPS. When you commence the raid, you will require the needed time to go into and go out from the practice mode. This applies to every practice mode. There you can check different types of accessories, heroes, and compositions for bosses. While playing, you can get an idea about the design of damages created by each category.

 

This way, you can improve the damage. Sometimes, you will get a Dark boss, and you cannot field a light team. At that time, you have to check different types of heroes against the boss. Then, you can analyze the attacks and find the highest DPS. There will be light heroes in Dark and Stronger, but it will be challenging to see the entire light team. 

 

The reason is the other available options. Most of the other elements have a yield of high damage output. For example, rather than using Plitvice, a Fire hero with the Earth hero, you can use Lilith. 

 

Guardian Tales | Guide on Raids

 

Tank or no tank/ healer or no healer

 

It is based on your accessible resources. It is also on the boos and his damage output at the current raid tier, which you are in. For example, if the damage output is in the 55th level, you will not need defensive buffs. You can wreck them with the existing abilities. If the same boss is in the 15th level, there will be a sudden need for a healer or attack with other defense buffs.

 

The reason for this is the low DPS in healers and defensive buffs in tanks. When you have a healer, you will never see that your health moves below 90%. In that time, you can shift it to someone with minor healing. There will be no need for a tank if your boss does not bother you or have a single damage output.

 

At the pinnacle, you will get four damage dealers. Then, the raid beating will get up the boss. If your boss needs some support when you are at the 60th level, you can do it with few awakening stones. It would be a good strategy for some groups. You can leave the healers as there will be no use in healing. It is the rationale behind the practice. It can check the DPS and find what you need to maximize the PDS's progress in the season.

 

Guardian Tales | Guide on Raids

 

Who to attack 

 

This might be a complex question. Many people do not realize this apart from few specific incidents. There will be more time to find all the things with the new boss's emergence in the raid week. The first thing to have attention to is the type of element. They needed heroes are as follows.

 

  • If it is Fire hero, you will need to collect a water-heavy lineup.

 

  • If they are Earth and Fire heroes, you will need a standard lineup.

 

Once you check the lineups with each respective boss, you have to select the three most prominent damage outputs out of four bosses. They will be the optimal bosses in the team. Sometimes, you have to re-evaluate it with the progression of the game. This will happen with the increase of the boss's difficulty. 

 

The following important consideration is the Bottleneck of the boss. You can see this when you move to the later stages of the raids guide. In that case, one boss will do much damage, and it will be hard to react against it. The ranged-friendly boos with an element of melee friendly will also face difficulties. For example, Grandmother will be weak to Fire. 

 

It will appear in every raid tier and will be more disturbing. There are some familiar Bottleneck bosses, and some examples are Harvester, Grandmother, Elphaba, and Shadow Beast. There will be some bosses like Fiery and Bullworm versus melee.

 

In need of gearing up? Check here.

 

When to attack 

 

The primary goal of the players is to maximize the raid DPS. It would help if you were a mare patient during this journey. There may be different perceptions about the bosses to other players with their experience. The players can put out anywhere from 1.5m to 3.2m in the raiding season versus any boss. Generally, it is the mark of 1.5m, and it will be helpful in all the attempts. 

 

Sometimes, you will have to use all three raid attempts to beat it. There, it would be better to wait patiently rather than attacking. During the next twelve hours, there is a high probability of the defeating of the boss. It will handle the rest of the guildies and the rounds, which compels the player to focus on the high damage output boss. There will be damage more than six million in a day if you wait patiently.

 

You have to identify the bosses where you can get high numbers and wait till they appear. Then you can get superior numbers in the day, and there will be a rise in rank once you watch performances of your guildmate. Before you pull one million damage to a boss, you have to find whether the boss has a minimum of one million points of a hit. Remember, the fight will come to an end when Times Up appears. So, you have 60 seconds to put the numbers. 

 

There is a caution also. There will be nothing else that disappoints you, like leaving a boss at 100k hit points out of 10m hit points. So, your guildmates also make 1m points of damage, and it will waste on 100k hit points. You have to be careful while preparing if your guildmates have more minor stats of performances.

 

Attack 

 

Now, you have a good idea about your damage output. You have a practice about the boss and the hit points. Now you have to prepare to attack. This is not like overkilling. What you are trying to do is, getting the most significant damage. When you confront the first boss, you have to get the highest damage accessories. It will be a Golden Compass to the group leader and Sharp Shooters for the raid members. For the first boss, you have to get the Ark cards and solitary fight.

 

The items mentioned above can trade with the second boss. You will feel practiced when you get few trials in the Practice mode. Then you can go and high scores. There is one annoying part. When you grow up, you will have limited Guardian Tale cards, and you have to re-equip them in every fight. 

 

Eeking out extra damage 

 

You have to get a basic idea about all the attributes now. This is the time to get an idea about minimizing and maximizing the damage output. 

 

Guardian Tales | Guide on Raids

 

Group buffs

 

This is the way to get an adherently high DPS raid team with offensive raid buffs. If Neri and Tinia or Beth and Lilith are in the same team, there will be a significant DPS boost. This will maximize the group buffs but never doubt about the power of practice. Always keep in touch with training to get a good composition and group buffs. It will offer higher damage outputs to you.

 

Chaining 

 

This is secondary to group buffs but still very important to ensure the chaining skills of the raid team. When you chain skills, all the four members of the team can use the skills. If a hero gets the fourth chain skills but reduces the damage output, it will not be worthy. The predominant thing is the damage output and being alive. If your current team is not optimal but still gives damage output, there will be a health risk. 

 

If it is a Light boss, Nari will be the leader. She is the only hero that can chain outside of the healer. You will be able to put up 2.7m with this setup. If you have four heroes to the chain of the fight, you will be able to chain all the heroes properly, but it would not be right now.

 

Chaining effectively 

 

This is advantageous, having the maximum chain size. It would be good to chain four characters then two characters. Then you can stun the boss for a long time, just straight and with optimal DPS. When you chain skills, they will come to a debuffed state where some characters can create more damage to the boss. Although it is excellent, you have to focus more on-chain skill usage in three seconds. If you held this, the boss has to place it for six seconds.

 

It will be risky to have additional time between the chain skills. When it goes long, you will lose the chance to chain the talents of upcoming heroes. Then you receive good damage. You can get health also if it is not passive healing. If you can get off from two complete chains in a single fight, it will beat you on. It will make a significant DPS increase. 

 

The caution, in this case, is the chain break out of bosses like Harvester. So, this method will not apply to him. You have to chain it speedily to get a good result. This is the reason for the massive roadblock of Harvester.

 

Guardian Tales | Guide on Raids

 

Elemental weapon exchange 

 

This is a tip to create wonders. Suppose you have a raid team with Garam, Coco, Hekate, and Biance. They fight against the Fire boss. As Hekate is an Earth hero, he might be weak against Fire. So, rather than using the weapon Earth, you can use Ex of Rachel in water. So, Hekate is an efficient water damage dealer and will give high numbers. In this composition, you can make a 3.2 million push. You will need a long-term practice mode to do this while watching the teammates.

 

There will be a high damage output in the raiding season, and it will be fun to engage. Always try to forward the elements of the hero. So, you have to shift the weapon while maximizing the output. The damage intake of the details will have no changes. Then you can get more attention to the element. But, the damage output will not intake when you move on. 

 

There is a caution of the changes in weapons. When you change the weapons, you have to change the merch. You have to enhance the merch to develop the current damage output. As Hakodate is an Earth hero using the water damage weapon, she has to use an element to increase the water damage.

 

Guardian Tales | Guide on Raids

 

Accessories 

 

Most of the players think this is harder. But, it is easier than you imagine. The approach of the poor man is a Golden compass to the leader. This is because of the more significant damage of skills. There are the sharpest shooters also. For this, you can use the Option change stones on the sharp stones. You can use it till you get the stats that you want. They will move to the next group at the end of each fight with every boss. 

 

What you need is three sharpshooters and MLB, which is not easy but valuable. When you move them around, you can maximize the DPS. The players do not need to level them to the maximum to get the MLB. To get a more intimidating account, you have to beat all the other accessories from Minotaur Necklace. It will give 600 battle medals. DPS and Web reload such accessories. With time, group leaders have to support Minotaur Necklace. 

 

These accessories are more like an investment of option stones. It can project to the correct stat than the raw damage output. Generally, it will be oriented to the arena.

 

Research of boss

 

In the game, the players have more opportunities of getting advantages during the advanced parts. When you have Bullworm, who is weak to Fire, there will be an eventual death. This will happen within 30 seconds if you have no healer with you. This will occur at a higher level, and it can remove the entire team. This will mainly happen while spinning; apart from that, characters of melee cannot attack. The reason is the usage of Fire.

 

The spin will take seven seconds, and there will be no attacks during the loss of massive DPS loss. You know all the bosses have their abilities and patterns. So, he can use do attack during the seconds. When you have an idea about the skills of the time, you can lengthen or slow down the chain. If not, it will overlap with the abilities of spin from the beginning. In that method, there will be no spin, damage and will have total DPS. It is a strategy to double the damage.

 

All the bosses make some trivial changes when they deal with certain characters. When you identify such small tips, you can increase the damage output by an unimaginable amount. To learn these, you have to study tutorials and articles like this. Proper research will do the severe damages that you are looking for.

 

Guardian Tales | Guide on Raids

 

Finding the raid guild 

 

When you are determined and ready with your arms, you have to find a new raid guild. There are in-game tools to do this. But there will be some lack of recruiting. So, you can check the recruitment page on the official website. So, you have to select a raid after doing proper research.

 

Create your own key movements for your gameplay. You only need to use the Keyboard Mapping feature, and there is no need to stick to the default key settings. Create some of your own and make the game stick on to yourself. 

 

Conclusion

 

Guardian Tales is gameplay where the Guardian Knight controls the players. While playing the game, you have to think more about the gaming strategies. The raid in the game is a crucial factor, and if you make the correct raid, you will get many benefits. You have to select well-functioning heroes according to the situation. This guide gives you details about the attacks in the game.

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