Golden Spatula Set15 Overview - Full Overview of Synergies, Quests & New Features
Hello to all beloved fans of the game Golden Spatula. Today, we will introduce the new SET of the game named SET 15 KO Coliseum. We will address the new capabilities that have been introduced and the synergies of this SET. Moving on, we can begin with the primary subject, Origin Synergies.
Table of Content
Breakdown of Origin Synergies
In order to start listing the synergies, I need to clarify that the game has altered how difficult it is to synergize to Prismatic-level, or rainbow-level synergies. It is no longer a matter of having all the characters to easily get to the Prismatic level. You need to complete a quest to get Prismatic level, after which you can upgrade the synergy to Prismatic. Quests in each synergy will differ according to their features.
Battle Academia
It has been upgraded to its special skills that will increase capabilities depending on the character type. The scoring will be made when equipping items and gaining the points that will be accumulated at the end of the turn, up to a maximum of 175 points.
- 3 characters give you an additional 3 points.
- 5 characters provide you with an extra 5 points.
- 7 characters provide 7 points more.
Condition for reaching Prismatic level: Place 7 characters with a total of 175 points.
Crystal Gambit
This tribe works similarly to the HeartSteel tribe in the old SET; if you win, you earn a small amount of points, but if you lose, you gain points multiplied by a factor. After playing four times, rewards are given based on the accumulated points. Players can choose to continue their luck or receive rewards immediately. If they choose to continue, they will gain an additional 125% of points, but if they win, they will lose 50% of points and must immediately receive the reward.
- 3 characters provide 2 points when winning and 22 points when losing.
- 5 characters receive a special reward after winning 18 times, and a random number is needed to win to get a new reward.
- 7 characters receive a 150% increase in rewards, an additional 300 health points, and a 25% increase in damage multiplier.
Luchador
The Luchador tribe will receive increased attack power, and when health falls below 50%, they will remove status effects, restore HP, and stun surrounding enemies for 1 second.
- 2 characters grant 15 attack power and 20% heal.
- 4 characters grant 40 attack power and 50% heal.
Mentor
This tribe activates its ability when only 1 or 4 characters are placed. The special abilities granted will include damage reduction, increased attack or magic power, attack speed, and mana per attack based on the characters on the team.
- 1 character grants a special ability to all allies.
- 4 Mentor characters grant special abilities and upgrade skills, but not all allies will receive special abilities.
Mighty Mech
Summon The Mighty Mech. The champion Mighty Mech will heal the Mech by 10% from the damage it deals.
- 3 characters The Mighty Mech has arrived.
- 5 characters Blade Protocol: Level 1
- 7 characters Blade Protocol: Level 2
Monster Trainer
Select monsters to summon into the field to fight. They will earn XP after each round and receive bonus XP when helping defeat enemies. After leveling up, monsters will gain 1% health at level 15 and evolve skills at level 30.
Rogue Captain
This tribe consists only of Twisted Fate, who will upgrade the airship The Crew to deal 15% real damage and draw bounty cards that provide random rewards in each round of battle. The bounty cards become more powerful in each round.
Rose Mother
Summon 1/1/8 trees that can be placed on the field depending on Zyra's star level. The trees in the front 2 rows will become Grasping Roots, while the trees in the back 2 rows will become Deadly Spines. Trees from Rose Mother are affected by Zyra's magical power and attack speed.
Soul Fighter
Soul Fighters gain bonus health and receive attack and magic power every second, stacking up to 8 times. When the stacks are fully accumulated, they will create bonus true damage.
- 2 characters grant 120 health, 1% attack/magic power, and 10% bonus damage.
- 4 characters grant 240 health, 2% attack/magic power, and 16% bonus damage.
- 6 characters grant 450 health, 3% attack/magic power, and 22% bonus damage.
- 8 characters grant 700 health, 4% attack/magic power, and 30% bonus damage.
Condition for reaching Prismatic level: Place 8 characters from this tribe and win 10 battles.
Stance Master
Utilize Lee Sin to choose a stance between Duelist, Executioner, and Juggernaut! Each stance has different skills and grants the ability to Lee Sin.
Star Guardian
The Star Guardian tribe offers special buffs to the entire tribe. Each character has a different buff, including:
- Rell: Gains a damage shield.
- Syndra: Gains increased magic power every second.
- Xayah: Gains increased magic power after every 3 attacks based on the levels achieved.
- Ahri: Gains mana after casting a skill for 2 seconds.
- Neeko: Increases heal and defense effects.
- Poppy: Heals when health is low.
- Jinx: Gains increased attack speed.
- Seraphine: Gains bonuses to all stats.
- Emblem: Gains other bonuses
Condition for reaching Prismatic level: Use a total of 20,000 mana.
Supreme Cells
The Cell tribe that dealt the most damage in the previous round will receive the Supreme status. When the Supreme Cell is slain in battle, the Cell that causes the most damage at that moment will become Supreme instead. The Cell tribe receives additional damage bonuses; the Supreme Cell will receive more damage and can instantly kill enemies with less than 10% health.
- 2 characters deal 8% damage / Supreme 12%.
- 3 characters deal 18% damage / Supreme 30%.
- 4 characters deal 28% damage / Supreme 50% and add 1 Supreme.
The Champ
The Champ gains two additional Poro Fans when he wins a battle with a player. If the battle is lost, the Poro Fans will protect the player from 1 damage, and the number of fans will be reduced by 75%.
The Crew
The Crew gains 5% health and attack speed for each The Crew member on the field. Each 3-star The Crew member provides an additional bonus.
- A 3-star unit gains 1 XP for every gold spent on a random shop and has a random chance of encountering the Crew unit that doesn't decrease with player level.
- A 2-star unit gains 1 free random point per round.
- A 3-star unit that deals 280 damage fires a rocket that deals damage.
- A 4-star unit fires a rocket that deals 2.5% more damage per player level.
- A 5-star unit fires a large Planet Cracker rocket.
Wraith
Every 5 seconds, Shadow Realm attacks the 3 nearest enemies, dealing a total of magic damage equal to a percentage of the damage dealt by the Wraith champion since the effect was last triggered.
Additionally, the Wraith champion with the lowest health heals for 18% of all damage dealt by Wraiths and Shadow Realm.
- 2 characters: 18% increased damage.
- 4 characters: 33% increased damage.
- 6 characters: 50% increased damage.
Class Synergies
Bastion
Your team gains 10 Armor and Magic Resist.
Bastion gains more and doubles this for the first 10 seconds of combat.
- 2 characters: 18 Armor/Magic Resist.
- 4 characters: 36 Armor/Magic Resist.
- 6 characters: 70 Armor/Magic Resist.
Learn more about new synergies in Golden Spatula
Duelist
Duelist gains attack speed on each attack, stacking up to 12 times.
- 2 characters: 4% increased attack speed.
- 4 characters: 7% increased attack speed.
- 6 characters: 10% increased attack speed and 12% increased damage reduction.
Edgelord
Edgelord gains lifesteal and attack damage. Additionally, when attacking enemies below 50% health, they gain 40% increased attack speed.
- 2 characters: Increased lifesteal. 10% increased Lifesteal/15% increased Attack Power
- 4 characters: 12% increased Lifesteal/35% increased Attack Power
- 6 characters: 15% increased Lifesteal/50% increased Attack Power
Executioner
Executioners gain additional Critical Chance and Critical Damage, and their skills can deal Critical Hits.
- 2 characters: 25% increased Critical Chance/10% Critical Damage
- 3 characters: 35% increased Critical Chance/12% Critical Damage
- 4 characters: 50% increased Critical Chance/18% Critical Damage
- 5 characters: 55% increased Critical Chance/28% Critical Damage
Heavyweight
Your team gains 100 Health, with Heavyweights gaining additional Health and Energy. Additionally, you gain attack power equal to a portion of your health.
- 2 characters: 20% Health / 0.2% of your health converted to attack power.
- 4 characters: 40% Health / 0.4% of your health converted to attack power.
- 6 characters: 55% Health / 0.6% of your health converted to attack power.
Juggernaut
Juggernauts reduce damage taken, increasing it further if their health is above 50%. Additionally, if a Juggernaut is killed, other Juggernauts heal for 10% of their maximum health.
- 2 characters: Reduce damage by 15% / 25% when health is above 50%.
- 4 characters: Reduce damage by 20% / 30% when health is above 50%.
- 6 characters: Reduce damage by 25% / 35% when health is above 50%.
Prodigy
Your team gains additional mana regeneration, with Prodigy units receiving more.
- 2 characters: Restore 1% mana for the entire team / 3% for Prodigy.
- 3 characters: Restore 1% mana for the entire team / 5% for Prodigy.
- 4 characters: Restore 2% mana for the entire team / 7% for Prodigy.
- 5 characters: Restore 3% mana for the entire team / 9% for Prodigy.
Protector
Your units reduce damage taken by 5% while shielded. Once per battle, when at 50% health, the Protector grants himself and the nearest ally a shield equal to a percentage of his maximum health. Shields stack.
- 2 characters: Provides a 20% shield.
- 4 characters: Provides a 40% shield.
- 6 characters: Provides a 60% shield.
Sniper
Snipers deal increased damage when attacking distant targets.
- 2 characters: Increases damage by 13% and increases it by 3% per cell.
- 3 characters: Increases damage by 16% and increases it by 5% per cell.
- 4 characters: Increases damage by 22% and increases it by 7% per cell.
- 5 characters: Increases damage by 25% and increases it by 10% per cell.
Sorcerer
Sorcerers gain bonus magic power and, if an enemy is killed after taking damage from a Sorcerer, deal damage equal to a percentage of their maximum health to other enemies.
2 characters: Increases magic power by 20 and increases damage by 8% of their maximum health.
4 characters: Increases magic power by 50 and increases damage by 10%. 10% of Health
6 characters: Increases Magic Power by 90 and increases Damage by 12% of Health to 2 enemies.
Strategist
At the beginning of the battle, allies in the first 2 rows receive a shield that absorbs damage for 15 seconds, and allies in the 2nd row of the backline increase damage given. The strategist will get the triple damage.
- 2 characters: 150 Shield, 4% damage increment
- 3 characters: 225 Shield, 6% damage increased
- 4 characters: 350 Shield, 10% surge damage
- 5 characters: 450 Shield, 14% damage raised
New Features
The new features entail varying modifications of the old ones in order to make it fun, and assigning new features to the game. Let's have a closer look at each:
- Item Improvements: There will no longer be a base mana gain to the items, and only the extra mana gain shall be earned per second.
- Position/Mana Regeneration Adjustments: The former set regenerated mana on the attacked characters of all the different characters. However, this has been changed so that only tanks can gain 10 mana when attacked. Assassins and damage dealers gain 10 mana when attacking enemies, and mages gain 8 mana when attacking and 2 mana every second.
- Power-Ups (Devil Fruits): The new Power-Up system enables the audience to win Devil Fruits with the first three phases of the game and also in stages three to six. It is a kind of selection system like the Augments, where Devil Fruits would increase the powers of the character according to skill level. These fruits cannot be binding, and their effects can be re-obtained once you sell a character or use a Black Devil Fruit. This will allow one fruit to be restored by the end of each round.
Special Addition
This section introduces top-tier Devil Fruits worth using and the characters that are best suited for them.
- The Bullet Hell effect will release more projectile-type skills.
Recommended Characters: Lucian, Janna, Kai'sa, Ashe, Yuumi
- Needlework Effect: Launches 2 additional needles every 1st and 2nd casts, dealing 50% damage.
Recommended Character: Gwen
- Rising Chaos Effect: Casts a skill and fires an additional fireball that deals 6% damage to a random enemy. The fireballs increase with each subsequent cast.
Recommended Character: Syndra
- Round Two: Upon being killed, a Dummy is summoned and equips the same items. It has 85% of its original HP.
Recommended Characters: All frontline tanks.
- Shadow Clone summons a clone to assist with attacks, dealing 25% of its original damage.
Recommended Characters: All backline damage dealers.
- Unstoppable gains 300 health and is immune to crowd control. When re-aimed, it charges and stuns enemies it passes through for 1 second.
Recommended Characters: All frontline assassins and damage dealers.
Bottom Lines
This concludes our introduction to SET 15 KO Colisium. With all the new features and characters, and the redesigned graphics in an anime style, it's more appealing. While some players may not yet appreciate or are unfamiliar with the new graphics. If you're looking for a game with crisp, clear graphics and stunning visuals, we highly recommend LDPlayer. It's easy to use and doesn't consume too many resources, and you can play on multiple screens if you want to play other games at the same time. Don't forget to give it a try! That's all for today, and we'll see you soon!
Golden Spatula




