Mayu(체험판) Description
It is a one-person development game made as a hobby without practical experience, and the design quality is low.
The pictures are self-made and Ai pictures, and the tiles are from commercially available free sources. No music.
(Based on the complete version) It is a game where you strategically use hundreds of spirits and skills to defeat increasingly stronger enemies and progress through the story.
You can progress the story by going through the main quest, and if you get stuck in the main story, you can get a powerful anima and break through by going through the sub-quest.
It is a game that does not have any charging elements inside or outside the game, and becomes stronger through time and effort.
If the version goes up significantly, you can buy and insert pictures from professional illustrators, and if you are sponsored, some pictures can be used with permission.
Based on the trial version, there are about 15 types of spirits and dozens of skills.
I think the play time is less than 10 hours at the longest.
The strongest spirit you can get based on the trial version is Lyria, and it's the end of the story you've created, but I think you'll be able to feel the strategy in earnest after this.
Of course, until then, there are many cases where you simply fire strong skills, to put it mildly.
Mostly, there are many easy and simple battles.
It is not known how long it will take for the finished version to be released, as it is predicted that the development time will not be sufficient if you get a job.
I'm estimating at least 100 hours of playtime, so I'm guessing it will take several years.
The pictures are self-made and Ai pictures, and the tiles are from commercially available free sources. No music.
(Based on the complete version) It is a game where you strategically use hundreds of spirits and skills to defeat increasingly stronger enemies and progress through the story.
You can progress the story by going through the main quest, and if you get stuck in the main story, you can get a powerful anima and break through by going through the sub-quest.
It is a game that does not have any charging elements inside or outside the game, and becomes stronger through time and effort.
If the version goes up significantly, you can buy and insert pictures from professional illustrators, and if you are sponsored, some pictures can be used with permission.
Based on the trial version, there are about 15 types of spirits and dozens of skills.
I think the play time is less than 10 hours at the longest.
The strongest spirit you can get based on the trial version is Lyria, and it's the end of the story you've created, but I think you'll be able to feel the strategy in earnest after this.
Of course, until then, there are many cases where you simply fire strong skills, to put it mildly.
Mostly, there are many easy and simple battles.
It is not known how long it will take for the finished version to be released, as it is predicted that the development time will not be sufficient if you get a job.
I'm estimating at least 100 hours of playtime, so I'm guessing it will take several years.
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