Me, Myself & I Description
You fly through magical worlds that are constantly being regenerated.
Your individual photos appear continuously on building facades which are taken by you every second. If you don't like a picture, replace it as you like.
Can you fill all the facades of the entire world with selfies? This is how you reach the next level.
Between each level your live video appears for a short time, projected a thousand times all over the world. It's just you everywhere. Now you are the superstar and can share this magical moment with others.
BACKGROUND
"Me, Myself & I" questions egocentrism and narcissism as widespread contemporary phenomena and their most popular, in-famous declination: the selfie culture. The digital era emphasizes as individuals are seen more and more at the center of, rather than being part of a society.
Selfishness and narcissism are widespread, as selfie culture shows: We send mini-me’s into the increasingly important virtual body of our society to make others aware of who we are and most importantly, aim to be. Fiction, fantasies, exhibitionism, confessions, self-indulgent activities, solipsism motifs are the drivers behind our virtual life, with corporations and media shaping our (perceived) reality and exploiting recklessly our desires and fantasies, leading us further away from reality. The permanent representation of the lives of others also creates pressure to depict one’s own life, which becomes a design object, and strengthens the spiral of staging through selfies and body cult.
This is where "Me, Myself & I" steps in and offers an opportunity to develop new states of perception. In the virtual environment, images and reality are perceived unmistakably and unambiguously as being incompatible. This helps the participant to decouple externally constructed realities from his natural environment.
EXHIBITION
For exhibitions, the image can be display as two reflective projections on adjacent walls, offering a kaleidoscopic view of the urbanized cityscape full of egos. This emphasizes the impression of a super star and allows other visitors to participate.
CREDITS
Marc Lee, Antonio Zea(VR Developer), Florian Faion (VR Developer) and Shervin Saremi (Sound)
WEBSITE
http://marclee.io/en/me-myself-and-i/
Your individual photos appear continuously on building facades which are taken by you every second. If you don't like a picture, replace it as you like.
Can you fill all the facades of the entire world with selfies? This is how you reach the next level.
Between each level your live video appears for a short time, projected a thousand times all over the world. It's just you everywhere. Now you are the superstar and can share this magical moment with others.
BACKGROUND
"Me, Myself & I" questions egocentrism and narcissism as widespread contemporary phenomena and their most popular, in-famous declination: the selfie culture. The digital era emphasizes as individuals are seen more and more at the center of, rather than being part of a society.
Selfishness and narcissism are widespread, as selfie culture shows: We send mini-me’s into the increasingly important virtual body of our society to make others aware of who we are and most importantly, aim to be. Fiction, fantasies, exhibitionism, confessions, self-indulgent activities, solipsism motifs are the drivers behind our virtual life, with corporations and media shaping our (perceived) reality and exploiting recklessly our desires and fantasies, leading us further away from reality. The permanent representation of the lives of others also creates pressure to depict one’s own life, which becomes a design object, and strengthens the spiral of staging through selfies and body cult.
This is where "Me, Myself & I" steps in and offers an opportunity to develop new states of perception. In the virtual environment, images and reality are perceived unmistakably and unambiguously as being incompatible. This helps the participant to decouple externally constructed realities from his natural environment.
EXHIBITION
For exhibitions, the image can be display as two reflective projections on adjacent walls, offering a kaleidoscopic view of the urbanized cityscape full of egos. This emphasizes the impression of a super star and allows other visitors to participate.
CREDITS
Marc Lee, Antonio Zea(VR Developer), Florian Faion (VR Developer) and Shervin Saremi (Sound)
WEBSITE
http://marclee.io/en/me-myself-and-i/
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