HEX SLIDE RULES
Slide the pawns along the hexagonal grid.
With each movement a new pawn or obstacle will be generated.
A pawn is similar to another when shapes and color matches.
An obstacle is a shapeless black pawn.
Obstacles cannot be moved.
Moving a pawn towards one similar, the latter is eaten together with all adjacent similar pawns or obstacles.
The game ends when no pawns can be moved and it is not possible to eat anything.
Slide the pawns along the hexagonal grid.
With each movement a new pawn or obstacle will be generated.
A pawn is similar to another when shapes and color matches.
An obstacle is a shapeless black pawn.
Obstacles cannot be moved.
Moving a pawn towards one similar, the latter is eaten together with all adjacent similar pawns or obstacles.
The game ends when no pawns can be moved and it is not possible to eat anything.
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