The following is the basic gameplay of flying chess:
Each player starts from the starting point and follows the path on the board to the end point.
Players decide how many steps to move based on the number of dice rolled. If the number rolled is 6, you can roll the die again and move the corresponding number of steps.
If a player's piece lands on another player's piece, the stepped piece needs to return to the starting point and start over.
There are some special grids on the chessboard, such as "apron", "take-off point", "disorientation", etc. Landing on these grids will have different effects.
The first player to reach the end wins.
Each player starts from the starting point and follows the path on the board to the end point.
Players decide how many steps to move based on the number of dice rolled. If the number rolled is 6, you can roll the die again and move the corresponding number of steps.
If a player's piece lands on another player's piece, the stepped piece needs to return to the starting point and start over.
There are some special grids on the chessboard, such as "apron", "take-off point", "disorientation", etc. Landing on these grids will have different effects.
The first player to reach the end wins.
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