The aim of this project is to create a co-op dungeon experience for casual, proficient and expert level players of Flesh and Blood. The rules are curated in order to have the possibilities for tank and support classes to exist even if they will most likely be inefficient in their pure form. The encounters follow a strict logic with minimal to no randomness in order to stimulate exploration via replayability. Gaining knowledge of the processes in the background will significantly increase odds of success.
What I want is for a party of friends to be able to gather and have fun playing the game while coordinating in order to come out as winners. The players themselves choose how and how much they would like to learn about the encounter either by testing on a lower difficulty or looking for information online before going at it themselves. Thus a custom level of difficulty is created for each group that can cater to their individual preferences and playstyle.
What I want is for a party of friends to be able to gather and have fun playing the game while coordinating in order to come out as winners. The players themselves choose how and how much they would like to learn about the encounter either by testing on a lower difficulty or looking for information online before going at it themselves. Thus a custom level of difficulty is created for each group that can cater to their individual preferences and playstyle.
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