Ultimate Beginner's Guide to Went: Refactor with Best Tips

2023-12-03

Went: Refactor is a mobile game that lets you experience a cyberpunk dystopia where you can hack into the minds of various characters. You will have to solve puzzles, make choices, and face the consequences of your actions in a post-apocalyptic city. This game is a visual novel with unique mechanisms that will challenge your logic and creativity. Whether you are new to this game or want to improve your skills, this guide is for you. 

Ultimate Beginner's Guide to Went: Refactor

In this guide, you will learn everything you need to know about Went: Refactor, from the basic gameplay to the best tips and tricks to get the most out of the game. By the end of this Went refactor walkthrough, you will be able to enjoy the game to the fullest and discover its secrets. For better enjoyment, play Went: Refactor on PC with LDPlayer. Let's get started! 

Went: Refactor Gameplay

Upon entering the Went: Refactor, players will step into the shoes of Shao Sikou, embroiled in a conspiracy to overturn the Seven Wish following an explosive incident. The game's aesthetic seamlessly blends anime elements with cyberpunk, offering a visually refined experience despite a somewhat cluttered interface.

As you dive into Went: Refactor narrative, players encounter six major factions: Beiming Defense, Pudu Education, Linye Formula, Yiyan Lock, Ten Weekly Famous Students, and Zero Static System. Gameplay encompasses a variety of activities, including recharge card draws, mainline-level pursuits, dungeon challenges, and character development.

Went: Refactor Gameplay

The combat system of Went: Refactor adopts a turn-based approach, assembling a team of five characters. Beyond traditional classes, players must navigate camp restraints and bonuses tied to their characters' affiliations. The core gameplay strategy involves clearing mainline levels to enhance idle rewards. Remarkably, the longer players stay away, the greater the rewards; it is kind of a boon for those juggling work and studies.

Moreover, Went: Refactor introduces an array of engaging features, such as tower climbs and dungeons for resource acquisition. While resources are plentiful, unlocking these elements requires leveling up or progressing through the main chapter missions. This dual-layered progression system ensures a rewarding experience for players, blending strategic depth with accessibility for those with busy schedules.

Chapter Missions

One distinctive aspect of the Went: Refactor main gameplay lies in its segmentation into shallow consciousness and deep consciousness. Shallow consciousness delves into plot levels based on the overarching story, providing an engaging narrative for players. In contrast, the deep consciousness tier elevates the challenge, introducing intricate hidden plots that demand a higher level of skill and strategy.

Chapter Missions

Upon successfully navigating these levels, players are rewarded with Dark Crystals, the game's premium currency, or specific resources tailored to enhance their progression. Notably, these rewards are granted upon the initial completion of a main level, preventing players from repeatedly challenging and potentially exploiting the system.

The Matriks

This is a special game mode that unlocks after you complete the main quest line chapters 2-21 of Went: Refactor. It is a challenging and exciting gameplay that mixes rogue-like elements with level-breaking mechanics. It is only available for a limited time: it opens at 4 a.m. every Monday, Wednesday, Friday, and Sunday and lasts for 48 hours each time. On Sundays, it stays open for an extra 24 hours. During this period, you can enter the matrix and earn coins, which you can use to redeem rewards in the Matrix Store.

The Matrix Challenge is a dynamic and unpredictable game mode of the Went: Refactor that adapts to your team's strength. Before you enter the matrix, the game will calculate the average power of your team and adjust the difficulty of the monsters accordingly. The map will also be randomly generated from a pool of existing maps, so you never know what to expect.

You can control your character's movement by clicking on the map grid that is displayed on the screen. You can also interact with various elements on the map, such as monsters, events, and institutions. Some of these interactions will trigger battles, while others will offer you benefits or choices.

Unlike the main story mode, your team's health will not be fully restored after each battle. This means you have to be strategic when you configure your lineup. You should choose a balanced team composition that includes a healer and a tank and make sure they are well-trained and equipped to survive the matrix.

Another important aspect of the matrix gameplay is the node selection. Each node on the map has a different icon that represents the type of event it will trigger. Some icons indicate negative events, such as normal battles, elite battles, or BOSS battles. These events will test your team's strength and endurance but also reward you with Bitcoins and other resources. 

Other icons indicate positive events, such as status recovery, powerful team member selection, or mysterious data store. These events will help you boost your team's performance and prepare for the next challenge. You should pay attention to the icons and choose the nodes that suit your needs and preferences.

After you clear some nodes, you will also have the opportunity to choose one of three buffs. These buffs will enhance your team's attributes and abilities, such as critical strike rating, hit rating, or damage reduction. You should choose the buff that matches your team's nature and strategy. 

For example, if you have characters that rely on critical hits to deal more damage, you should choose the critical strike rating buff. If you have ranged characters that need to hit their targets accurately, you should choose the hit rating buff. The ultimate goal of this Went: Refactor gamemode is to break through the two firewalls and defeat the map BOSS. This will allow you to complete the gameplay and earn a huge amount of Bitcoins and other rewards. 

While you are progressing through this mode, you can exit and resume the gameplay at any time, but you have to be careful: each node on the map can only be triggered once, and you can only select nodes that are connected to your current location. If you run out of selectable nodes, you will fail the gameplay and have to start over. Therefore, you have to plan your route wisely and avoid dead ends.

To keep track of your progress and rewards, you can check the progress bar on the left side of the map. It will show you how many resources you have obtained through monster events and how close you are to the limit. Once you reach the limit, you will not be able to earn more resources from monster events, so you should focus on clearing the map and defeating the BOSS.

Daily Calculus

This is a special game mode of Went: Refactor that unlocks after you complete the main chapters 2-5. It is the main way for you to obtain the three basic resources: the value points, the experience cards, and the equipment boxes. The levels in the daily calculation need to be unlocked step by step. 

You will be given three free challenge times every day. If you clear the difficulty level for the first time, the challenge times will not be consumed. The rewards you can get for clearing the levels will increase with the progress of the level; the further you go, the more exciting and valuable the rewards will be.

Daily Dispatch

This Went: Refactor game mode unlocks after you complete the main chapters 3-21. You can send your characters to perform tasks, and you can obtain the resource rewards after a certain period of time. The dispatch tasks will be refreshed at four o'clock in the morning every day. The difficulty and level of the task will determine the quality of the rewards. 

In this Went: Refactor game mode, higher the difficulty and level, the more exciting and valuable the rewards will be. Consuming dark crystals can refresh the star rating of all unaccepted tasks, so remember that if you see a high-level task, you need to accept it first and then refresh it. The higher the star rating, the more likely you are to get great success and earn extra rewards.

Went: Refactor PvP Competition

This is a game mode in Went: Refactor that allows you to compete with other players in exciting battles. You can participate in five competitions for free every day. The system will match you with an opponent based on your strength, current points, and the refresh function. You can use the refresh function to change your opponent if you are not satisfied with the match. When you win or lose a battle, you will gain or lose points. The amount of points you gain or lose is related to the point difference between you and your opponent. 

The bigger the difference, the more points you can earn or lose. You can also earn daily ranking rewards and season ranking rewards based on your ranking. The daily ranking rewards will be distributed at 4 a.m. every day. The season ranking rewards will be issued at the end of the season. These rewards are very generous and can help you improve your team and equipment. However, to get the most out of this game mode, you need to understand how to create a better team. Let's take a look at some tips and strategies for team building.

Went: Refactor Team Building

Before we start on the Went: Refactor team creation, you have to first know that all your characters belong to a faction. Each of these factions has one that they are strong against and one that they are weak against. When creating a team for hard combat, you can use this to your advantage and get better defense and more damage. So this is one thing to keep in mind.

Went: Refactor Team Building

Next, when you are making teams, if you add characters that belong to the same faction, you will get extra buffs according to the number of characters you add. Let's see how it works:

  • 2 characters from the same faction: Attack +5%, HP +5%, Ignore Defense +10%

  • 3 characters from the same faction: Attack +10%, HP +10%, Ignore Defense +15%

  • 2 characters from the same faction: Attack +5%, HP +5%, Explosive damage +15%

  • 3 characters from the same faction: Attack +10%, HP +10%, Explosive damage +25%

There are also special factions in the game, that do not interact with other factions. Their benefits are calculated as follows:

  • 2 characters from the special faction: Attack +5%, HP +5%, Skill damage +6%

  • 3 characters from the special faction: Attack +10%, HP +10%, Skill damage +10%

  • 2 characters from the special faction: Attack +5%, HP +5%, Energy recovery efficiency +10%

  • 3 characters from the special faction: Attack +10%, HP +10%, Energy recovery efficiency +15%

In addition to that, when you add characters from one of these special factions, you will also get additional benefits to the whole team as follows:

  • 1 character: Defense +30%

  • 2 characters: Critical hit +15%

  • 3 characters: Injury avoidance +10%

  • 4 characters: Attack +10%

  • 5 characters: Haste +10%

To create a better team in Went: Refactor, lastly, you should know that there are four types of characters in the game: warriors (act as tanks), control/support characters, healers, and range and melee DPS. Warriors are the tank characters, which means they can withstand a lot of damage. They should be placed in the front, but you will not have access to fully tank characters, so you will have to use the DPS-oriented warriors. Next, what you want is a control character. 

They can stun or lower the effectiveness of your opponent's capabilities by placing various debuffs. Then, you should always have at least one full DPS-oriented character if you are going with two tanks, or you can go with two controls and use warriors that can do decent damage and have some DPS capabilities. 

Lastly, if your team in Went: Refactor can survive with the above-mentioned composition, you can ignore the inclusion of a healer-type character, but if you see their health dropping to dangerous levels, adding a healer to the mix will help you keep the full team until the end of the combat. There are good compositions that you can follow. Let's see what they are.

Two-Warrior + Double-Control + Healer

When creating a team in the early stages, you can create a team based on Wuwu. You can place Wuwu in the front row in the early stage, serving as part DPS and part tank role. If you have more than two control characters, you can use them to create a team with better survival chances and get the DPS needed for the team at the same time. 

When you create a team with such characters, the most popular choice in the early stages would be Jiao Tu and Benzai, an R and SR character, which a novice has a high probability of obtaining in 20 consecutive draws. Moreover, the two characters are in the same faction and can be combined with Wuwu to activate camp effects. 

As the last character, you can add a character from another faction to get the bonus buff or add a healer to increase the survival of the team. Recommended lineup: Wuwu + Xuanyuan + Biancai Tian + Jiao Tu + Wen Yu

Double Range Dps + Double Support + Tank

When creating this type of team, we will be using one ranged character that can do AOE damage and an assassin like Yuchang, who can go to the back row of the enemy team as the core of the team. Since Yuchang is an R-rarity character, he can be easily obtained in the early stages of the game, and you can get more copies and increase his mental leap ability more easily to make him useful even in the hard levels. 

As the AOE range character, you can go with Fish. They can deal considerable damage in battle with their AOE abilities, and they can also do decent damage to even a single target. Also, for free to play players, this is a very cost-effective character to invest in. In addition to output, it is also necessary to add two support characters who can provide control first. In addition, Qing Geng can revive teammates, and Kun can provide group damage reduction, which can be used as support. 

Three-Burst + Double-Control

In this team, you can use Yuchang and Zhongshujun as the core and pair them with any character with burst damage to form a three-burst combination. Pair them with two support characters or two control characters to increase the survival time of 1~2 skills, and you can further improve their defense by adding a character from the same faction as the rest of the team. 

This combination allows the three-burst combination to use multiple skills, cause a lot of damage, and end the battle within 3 to 4 skills. This lineup can be used against most guards plus range/support lineups, but it will be more difficult to face high-support teams. You can make adjustments based on the characters you have. 

That is the basics of Went: Refactor team building. While playing around with these compositions, you will understand what is best for you and what should be replaced to tailor the composition to your needs.

Conclusion

Mastering Went: Refactor is a journey of exploration. Team up with characters, understand the intricacies of the game modes, and strategize for success. Each faction, each challenge, and each choice contribute to your unique experience in this cyberpunk world. So, dive in, enjoy the game on PC with LDPlayer, and uncover the secrets of Went: Refactor. The dystopian adventure awaits!

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