Seven Knights Re:BIRTH Team Compositions Guide for Newbies

Seven Knights Re:BIRTH is a turn-based RPG where careful hero selection and smart positioning make all the difference. You’ll assemble squads of up to five heroes to tackle story missions, dungeons, raids, towers, and competitive arenas. Success comes from balancing roles, exploiting elemental weaknesses, and timing skills for maximum impact within the Seven Knights Re:BIRTH teams. So, here are practical team setups, helping you progress efficiently without wasting resources.
Contents
Core Principles of Seven Knights Re:BIRTH Team Building
When building a Seven Knights Re:BIRTH team, synergy matters more than raw power. Every hero in the Seven Knights Re:BIRTH tier list shares a universal skill cooldown system, meaning you can only use one skill per turn cycle. Pairing abilities that complement each other like debuffs that increase damage or buffs that boost survivability, will make your team stronger.
Here’s what to focus on:
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Roles:
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Tank: Frontline heroes who absorb damage, often with taunts or shields to protect squishy DPS units.
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DPS (Damage Per Second): The main damage dealers, either single-target for bosses or AoE for clearing waves.
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Healer/Support: Restores health, removes debuffs, or boosts allies with buffs like speed or critical rate.
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Debuffer/Buffer: Weakens enemies with defense-down or attack-down effects, or strengthens allies with attack-up or defense-up skills.
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Elemental Matching: Bosses and dungeons have elemental affinities. Matching counters—like water against fire—can give you 20-30% more damage, so plan your team accordingly.
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Positioning: Place tanks in the front row to draw aggro, and keep your ranged DPS and supports in the back row to avoid direct hits.
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Resource Focus: Early on, focus on enhancing 5-6 core heroes. Level them up by 10-15, unlock transcendence abilities at 2T and 6T for skill upgrades, and equip the best gear. Don’t spread resources too thin—quality always beats quantity.
For most setups, aim for one tank, one healer/support, and three DPS. You can adjust depending on the mode, such as using status-immune heroes in raids. Following these principles will help you clear content efficiently while building a balanced, reliable squad.
Beginner Team Building
As a new player, it’s a good idea to aim for at least one S-tier versatile hero when starting out with a Seven Knights Re:BIRTH team. For example, Teo is an excellent choice for AoE DPS. You can use the guaranteed Legendary pull on your first 10-summon to secure a strong starter unit.
Focus on progressing through the story to farm Rubies and unlock auto-battle features. Auto-battle will make EXP grinding much more efficient, helping you level up your core heroes faster and build a solid foundation for harder content later on.
So for a beginner who is dealing with the story as well as in the early dungeons, this is the team we suggest you:
Tank |
Rudy (taunts enemies, shares damage to allies for frontline durability) |
DPS |
Teo (AoE fire damage with critical rate buffs for wave clears) |
DPS |
Jive (mobile single-target strikes, exploits weaknesses) |
Support |
Alice (burst heals and debuff removal to sustain through tough stages) |
Flex |
Shane (paralysis crowd control for early boss stuns) |
This setup clears chapters 1-5 on auto with minimal manual input. Farm Power-Up Dungeon for rank-up materials once your team hits +5 enhancement. Prioritize wind-element heroes for fire-heavy early stages.
Tips for Newbies:
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Use repeat battle for 30-stage farms to level evenly.
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Save Rubies (in-game currency) for rate-up banners featuring Teo or Lina.
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Enhance formations in the team menu to boost stats by 10-15% as your adventurer skill grows.
PvE Team Compositions
PvE emphasizes farming and boss clears. So, exploit elemental edges and include debuffers for 50%+ damage amps for creating a perfect Seven Knights Re:BIRTH team here.
And the recommendation on each of the PvE sections are as follows.
General Farming/Story Team
Focus on AoE clears for quick repeats here and this setup clears 90% of story stages auto. You can swap Teo for water DPS in fire bosses
Tank |
Evan (crowd control, high durability) |
DPS |
Yeon-hee (AoE wind nukes) |
DPS |
Teo (fire AoE with crit synergy) |
Support |
Lina (heals + speed buffs) |
Debuffer |
Klahan (defense down on waves) |
Dungeon Teams
Dungeons rotate elements so you have to focus on build variants. And these are the Seven Knights Re:BIRTH team compositions we suggest you there.
Dungeon Type |
Key Mechanic |
Team Composition |
Rationale |
Fire Dungeon |
Water weakness, burn immunity needed |
Tank: Li; DPS: Rin (water AoE), Mercure (single-target); Support: Yui (buffs); Debuffer: Vanessa (cooldown reduction). |
Water exploits fire; Yui amps damage by 25%. |
Water Dungeon |
Wind weakness, freeze counters |
Tank: Jury; DPS: Yeon-hee (wind burst), Knox (AoE); Support: Rosie (revive on wipes); Debuffer: Miho (guts + debuff cleanse). |
Wind shreds; Rosie prevents full wipes from freezes. |
Wind Dungeon |
Light weakness, stun heavy |
Tank: Rudy; DPS: Pie (burn DoT), Chris (AoE burns); Support: Alice (debuff removal); Debuffer: Biscuit (stun immunity). |
Light counters; burns bypass wind evasion. |
Light Dungeon |
Dark weakness, silence mechanics |
Tank: Spike; DPS: Karma (balanced dark hits), Fai (execute low-HP); Support: Lucy (sustain); Debuffer: Rachel (silence cleanse). |
Dark penetrates; Fai finishes silenced adds. |
Dark Dungeon |
Fire weakness, poison focus |
Tank: Evan; DPS: Teo (fire crits), Jive (mobile strikes); Support: Lina; Debuffer: Klahan (poison amp). |
Fire dominates; Klahan turns poison against foes. |
Raid Teams
Raids demand immunities and sustained DPS. So utility like Rachel's buffs can used in there for multi-raid rotations. Try to farm 6★ gear here for post clear and level 7 Dragon Raid example is:
Tank |
Jury (taunt + shield vs. breath attacks) |
DPS |
Yeon-hee (AoE phases), Pie (burn for DoT) |
Support |
Lina (melody heals during enrages). |
Debuffer |
Klahan (defense shred for 40% more output) |
Flex |
Rosie (revive if adds overwhelm) |
Tower/Endgame PvE (Infinite Tower, Tower of Trials)
This team is survival-focused and it stack revives and shields. You can try to push 50+ floors with this; and rotate for status-heavy levels
Tank |
Evan/Li (crowd control floors) |
DPS |
Teo/Yeon-hee (floor clears) |
Support |
Yui/Lucy (long-haul buffs) |
Debuffer |
Vanessa (speed for faster ascents) |
Healer |
Rosie (6T full revive essential) |
PvP Team Compositions
PvP (Arena, Guild Battles) favors burst and control. So it is better to put limited to 10-20 meta heroes; counter common setups like Teo rushers.
The recommended PvP Seven Knights Re:BIRTH team compositions can be listed as follows:
Aggro Burst Team (Offense)
This team wins 70% vs. slow teams while you are being manual for skill timing
Tank |
Knox (stun opener) |
DPS |
Yeon-hee (apocalyptic nuke), Mercure (single-target delete) |
Support |
Sunday/Vanessa (speed ramp to outpace) |
Debuffer |
Klahan (enemy defense crash) |
Flex |
Miho (guts to survive counters) |
Defensive Sustain Team
For a defensive team, this one holds ladders and it is strong vs. aggro but might be weak to DoT.
Tank |
Jury (unbreakable front) |
DPS |
Rin (debuffed bursts), Pie (DoT grind) |
Support |
Lina (heal melody), Yui (crit sustain) |
Debuffer |
Rachel (cleanse enemy buffs) |
Flex |
Rosie (revive clutch) |
Hybrid Control Team (Balanced)
And here is a versatile Seven Knights Re:BIRTH team composition for mid-ranks. This evolves with Legendary heroes.
Tank |
Spike (stun chains) |
DPS |
Teo (AoE setup), Jive (priority picks) |
Support |
Alice (debuff purge) |
Debuffer |
Biscuit (universal utility) |
Flex |
Lucy (raid crossover sustain) |

Multi-instance & Sync: Operate multiple accounts simultaneously to improve rerolling efficiency
One-key Macro:Record and auto-execute your actions, making resource farming and dungeon clearing a breeze
High FPS & Keyboard Mapping:Smoother combat, precise skill activation, and no lag or frame drops
Video Recorder:Record highlights and turn them into shareable videos
People Also Ask
What are the best heroes to reroll for Seven Knights Re:BIRTH teams?
Target S+ tier like Teo for strong AoE damage or Lina in rerolling for reliable healing and buffs, as they excel in early story clears and scale well into endgame.
How should I position heroes in my team?
Place tanks in the front two slots to absorb hits and draw aggro, while keeping DPS and supports in the back three for safety and ranged attacks.
What's a good PvP team for beginners?
Use an aggro burst setup with Knox as tank for stuns, Yeon-hee and Mercure for damage, Vanessa for speed, and Klahan to weaken defenses, focusing on quick wins against slower opponents.
Conclusion
And those are all our recommended Seven Knights Re:BIRTH team compositions. You can master these setups, and you'll farm endgame gear while climbing arenas. It is okay to experiment based on your summons, but stick to S/A heroes for longevity while claiming Seven Knights Re:BIRTH codes as well.
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I’ve spent over 6 years exploring MMO, RPG, and Simulation games, breaking down complex mechanics to create guides that make gaming easier and more fun. I am a 24 year old computer science student who love studying computer systems, design patterns, and numerical planning in games as those are my field. Beyond that, I enjoy photography and cinematography in general. For me, sharing knowledge is as rewarding as playing itself
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