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Clash Royale Balance Changes - August 2025

2025-09-05

Clash Royale balance changes are some game adjustments made by Supercell and the developers themselves. They make changes and variations to card stats, abilities, and behaviors to maintain a steady yet fair gameplay with them. With that, it actually refreshes the competitiveness of the gameplay. So, let's see what Clash Royale updates are there in August, with new balance changes as follows.

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Clash Royale Balance Changes - August 2025

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Changes from Clash Royale Balance Changes

Here we bring you a clear comparison of pre- and post-change attributes and their intended gameplay outcomes. Here we summarize all changes, categorized by nerfs (reductions in power), buffs (increases in power), and reworks (fundamental alterations with mixed effects). We also include before-and-after values for key stats, percentage shifts where applicable, and direct effects on the gameplay.

Card/Troop

Change

Stat

Before

After

% Change

Gameplay Impact

Changes from Clash Royale Balance Changes

Furnace

Rework + Nerf

Type

Building, spawns Fire Spirits

Ground troop, 6-tile attack, spawns spirits

N/A

Now a troop that fights and spawns, but slower spawns (-40%) and lower HP (-19%) make it easier to counter with spells or tanks.

Changes from Clash Royale Balance Changes

Cannoneer

Nerf

Hit Speed

2.4s

2.1s

-13%

Hits faster but deals less damage (-17%), weaker vs. swarms, better for cycle decks.

Changes from Clash Royale Balance Changes

Dagger Duchess

Nerf

Hit Speed

0.45s

0.5s

+11%

Slower daggers let more enemy troops survive, easing swarm pushes.

Changes from Clash Royale Balance Changes

Royal Chef

Nerf

Cooking Time

21s–35s

23s–38s

+9–10%

Fewer pancakes weaken healing, tougher vs. long battles.

Changes from Clash Royale Balance Changes

Giant Snowball Evo

Nerf

Roll Duration

1.25s

0.75s

-40%

Shorter trap time helps defenders react faster.

Changes from Clash Royale Balance Changes

Skeleton Barrel Evo

Nerf

Death Damage

256

238

-7%

Less splash hurts swarm-clearing in bait decks.

Changes from Clash Royale Balance Changes

Miner

Nerf

Hit Speed

1.2s

1.3s

+8%

Slower hits reduce chip damage, weaker in fast pushes.

Changes from Clash Royale Balance Changes

Rage

Nerf

Duration

5.5s

4.5s

-18%

Shorter boosts nerf big pushes; damage up (+21%) for spell cycling.

Changes from Clash Royale Balance Changes

Spear Goblins

Nerf

Range

5.5 tiles

5 tiles

-9%

Shorter throws cut chip damage in swarm decks.

Changes from Clash Royale Balance Changes

Firecracker

Nerf

Sight Range

8.5 tiles

8 tiles

-6%

Shorter range limits pokes, less evasive (-33% knockback).

Changes from Clash Royale Balance Changes

Spirit Empress (Air)

Buff

Range

4.5 tiles

5 tiles

+11%

Better air control, survives longer (+5% HP).

Changes from Clash Royale Balance Changes

Spirit Empress (Ground)

Buff

Hitpoints

1075

1134

+5%

Tougher for ground pushes.

Changes from Clash Royale Balance Changes

Phoenix

Buff

Tower Death Damage

70% reduced

Full damage

+100%

Stronger air threat, hits towers harder.

Changes from Clash Royale Balance Changes

Golem

Buff

Golemite Damage

48

84

+75%

Golemites force opponents to deal with them.

Changes from Clash Royale Balance Changes

Zappies

Buff

First Hit

1.1s

0.8s

-27%

Faster stuns counter chargers better.

Changes from Clash Royale Balance Changes

Minions & Horde

Buff

Range

1.6 tiles

2.5 tiles

+56%

Stronger air swarms, resist splash better.

Changes from Clash Royale Balance Changes

Witch Evo

Rework

Heal (Own Skeletons)

56

76

+36%

Better self-heals, but no healing from other skeletons.

Changes from Clash Royale Balance Changes

Dart Goblin & Evo

Rework

Poison Cloud (Evo)

4s

1s

-75%

Less area denial; slower hits (+14%) but more damage (+17%).

Changes from Clash Royale Balance Changes

Archers Evo

Rework

Power Shot Damage

215

168

-22%

Weaker shots, easier to trigger (-11% range), base damage up (+5%).

Changes from Clash Royale Balance Changes

Goblin Hut

Rework

Deploy Delay

1s

0.5s

-50%

Faster spawns help defense, slightly slower overall (+6%).

What The Balance Changes Mean for Players

  • Tower Troops: Nerfs to Cannoneer and Dagger Duchess reduce their dominance, allowing more deck variety in higher ladders.

  • Swarm Decks: Spear Goblins, Skeleton Barrel Evo, and Firecracker nerfs weaken swarm and bait setups, making careful placement more important.

  • Air Decks: Phoenix and Minions buffs improve air-based decks, which are especially effective against splash-heavy defenses.

  • Beatdown Decks: Stronger Golemites and Furnace’s rework give heavy push decks like Golem more impact.

  • Cycle Decks: Miner and Rage nerfs slow down fast cycling, though Dart Goblin’s damage buff helps maintain relevance.

What This Means for Players

Conclusion

And those are all the Clash Royale balance changes for August 2025. These changes push a balanced meta, encouraging diverse decks while dialing back overpowered strategies. Now that you know what has changed, take your time to adjust your decks to take the best of your buffs and counter-nerfed cards.

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