Clash Royale Balance Changes - August 2025
Clash Royale balance changes are some game adjustments made by Supercell and the developers themselves. They make changes and variations to card stats, abilities, and behaviors to maintain a steady yet fair gameplay with them. With that, it actually refreshes the competitiveness of the gameplay. So, let's see what Clash Royale updates are there in August, with new balance changes as follows.
Table of Contents
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Changes from Clash Royale Balance Changes
Here we bring you a clear comparison of pre- and post-change attributes and their intended gameplay outcomes. Here we summarize all changes, categorized by nerfs (reductions in power), buffs (increases in power), and reworks (fundamental alterations with mixed effects). We also include before-and-after values for key stats, percentage shifts where applicable, and direct effects on the gameplay.
Card/Troop |
Change |
Stat |
Before |
After |
% Change |
Gameplay Impact |
Furnace |
Rework + Nerf |
Type |
Building, spawns Fire Spirits |
Ground troop, 6-tile attack, spawns spirits |
N/A |
Now a troop that fights and spawns, but slower spawns (-40%) and lower HP (-19%) make it easier to counter with spells or tanks. |
Cannoneer |
Nerf |
Hit Speed |
2.4s |
2.1s |
-13% |
Hits faster but deals less damage (-17%), weaker vs. swarms, better for cycle decks. |
Dagger Duchess |
Nerf |
Hit Speed |
0.45s |
0.5s |
+11% |
Slower daggers let more enemy troops survive, easing swarm pushes. |
Royal Chef |
Nerf |
Cooking Time |
21s–35s |
23s–38s |
+9–10% |
Fewer pancakes weaken healing, tougher vs. long battles. |
Giant Snowball Evo |
Nerf |
Roll Duration |
1.25s |
0.75s |
-40% |
Shorter trap time helps defenders react faster. |
Skeleton Barrel Evo |
Nerf |
Death Damage |
256 |
238 |
-7% |
Less splash hurts swarm-clearing in bait decks. |
Miner |
Nerf |
Hit Speed |
1.2s |
1.3s |
+8% |
Slower hits reduce chip damage, weaker in fast pushes. |
Rage |
Nerf |
Duration |
5.5s |
4.5s |
-18% |
Shorter boosts nerf big pushes; damage up (+21%) for spell cycling. |
Spear Goblins |
Nerf |
Range |
5.5 tiles |
5 tiles |
-9% |
Shorter throws cut chip damage in swarm decks. |
Firecracker |
Nerf |
Sight Range |
8.5 tiles |
8 tiles |
-6% |
Shorter range limits pokes, less evasive (-33% knockback). |
Spirit Empress (Air) |
Buff |
Range |
4.5 tiles |
5 tiles |
+11% |
Better air control, survives longer (+5% HP). |
Spirit Empress (Ground) |
Buff |
Hitpoints |
1075 |
1134 |
+5% |
Tougher for ground pushes. |
Phoenix |
Buff |
Tower Death Damage |
70% reduced |
Full damage |
+100% |
Stronger air threat, hits towers harder. |
Golem |
Buff |
Golemite Damage |
48 |
84 |
+75% |
Golemites force opponents to deal with them. |
Zappies |
Buff |
First Hit |
1.1s |
0.8s |
-27% |
Faster stuns counter chargers better. |
Minions & Horde |
Buff |
Range |
1.6 tiles |
2.5 tiles |
+56% |
Stronger air swarms, resist splash better. |
Witch Evo |
Rework |
Heal (Own Skeletons) |
56 |
76 |
+36% |
Better self-heals, but no healing from other skeletons. |
Dart Goblin & Evo |
Rework |
Poison Cloud (Evo) |
4s |
1s |
-75% |
Less area denial; slower hits (+14%) but more damage (+17%). |
Archers Evo |
Rework |
Power Shot Damage |
215 |
168 |
-22% |
Weaker shots, easier to trigger (-11% range), base damage up (+5%). |
Goblin Hut |
Rework |
Deploy Delay |
1s |
0.5s |
-50% |
Faster spawns help defense, slightly slower overall (+6%). |
What The Balance Changes Mean for Players
-
Tower Troops: Nerfs to Cannoneer and Dagger Duchess reduce their dominance, allowing more deck variety in higher ladders.
-
Swarm Decks: Spear Goblins, Skeleton Barrel Evo, and Firecracker nerfs weaken swarm and bait setups, making careful placement more important.
-
Air Decks: Phoenix and Minions buffs improve air-based decks, which are especially effective against splash-heavy defenses.
-
Beatdown Decks: Stronger Golemites and Furnace’s rework give heavy push decks like Golem more impact.
-
Cycle Decks: Miner and Rage nerfs slow down fast cycling, though Dart Goblin’s damage buff helps maintain relevance.
Conclusion
And those are all the Clash Royale balance changes for August 2025. These changes push a balanced meta, encouraging diverse decks while dialing back overpowered strategies. Now that you know what has changed, take your time to adjust your decks to take the best of your buffs and counter-nerfed cards.
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