Schools of Sword of Justice (Classes Analysis) | The Dawn of the Wuxia World
Sword of Justice, an RPG mobile game published by EnvoyGames, pioneers a beautiful Wuxia world.
Whether a PvP expert or casual player, all can reap full rewards and freely explore the Jianghu through preferred playstyles. By eliminating outdated MMO tropes, it achieves a non-grindy experience.
Gallant heroes, keep reading to discover your destined school and embark on an epic saga through the wuxia world!
Sword of Justice Guide Collection
Beginner Guide | Equipments Guide |
Leveling Guide | Inner Skills |
Content
Nightwaker
As a melee assassin from the Exiled Immortal Isle wielding a long blade, Nightmare excels in flashy combo skills and high burst damage. Its high mobility demands fluid player execution.
However, low defense requires skilled maneuvering to offset vulnerabilities. In teams, Nightwaker often relies on Sylph for support.
Item |
Rating |
Reason |
Ease of Use |
★★★ |
Nightwaker demands mastery of burst combo execution to achieve peak performance, while its limited survival tools necessitate exceptional situational awareness. |
Dungeon Utility |
★★ |
Nightwaker's dungeon utility primarily shines in its unique ability to disperse boss enrage mechanics, though regrettably, few current raid encounters feature mechanics that capitalize on this specialty. |
3v3/6v6 |
★★★ |
3v3:Nightwaker excels in burst damage and heavy healing reduction, allowing it to swiftly eliminate weakened enemies and create numerical advantages. However, its lack of defensive tools makes it vulnerable to focused attacks. 6v6:Nightwaker faces a critical challenge: pre-engagement poke damage from enemy ranged classes can severely weaken it before it even enters the fight. Thus, mitigating ranged pressure and ensuring effective engagement timing are key to maximizing its threat potential in 6v6. |
Ironclad
Ironclad, using the gauntlets,is the Main Tank (MT) in Sword of Justice.
- In PvE, Ironclad specializes in aggro gathering and boss tanking, ideally leading the charge to group enemies or initiate boss fights.
- In PvP, its role shifts to crowd control and ally protection, making it a highly versatile class.
Overall, Ironclad is a quintessential tank with a high skill floor (accessible to beginners) but a low skill ceiling (limited advanced mastery).
Item |
Rating |
Reason |
Ease of Use |
★★ |
From an operational perspective, it is relatively simple. In PVE, mastering the cycle of how to release damage reduction skills, and in PVP, learning how to complete a set of control combos can greatly exert the functionality of the school. |
Dungeon Utility |
★★★★★ |
Irreplaceable in early-game dungeons: Early mobs have high HP; lacking Ironclad’s aggro gathering significantly slows clears. Boss auto-attacks/mechanics deal extreme damage—no school substitutes Ironclad’s tanking role. |
3v3/6v6 |
★★★★ |
3v3: Primarily suppresses enemy's healers and secures wins via control combos. Requires coordinated teamplay in slower-paced matches. 6v6: Excels at crowd control, rescuing low-HP allies (Rescue skill), and stripping enemy buffs/debuffing ATK (Lion’s Roar). In Justice Online’s PvP meta, "no kill occurs until Ironclad falls", making it a mandatory support anchor. |
Bloodstrom
Bloodstrom, another melee school wielding a spear, possesses self-healing capabilities that enhance survivability while dealing damage.
In raids, it leverages crowd control skills and rapid HP recovery to prolong engagements and maneuver unchecked across the battlefield. Additionally, Bloodstrom's AoE (Area of Effect) damage skills prove invaluable for dungeon clearing.
As a balanced offense/defense hybrid, this school suits challenge-seeking players.
Item |
Rating |
Reason |
Ease of Use |
★★★ |
In terms of overall learning difficulty, Bloodstrom is not low. It requires proficient combo execution and flexible chain attacks to fully demonstrate its unique warrior characteristics in both PVE and PVP activities. |
Dungeon Utility |
★★ |
In the current PvE meta, BOSS encounters have minimal demand for off-tank aggro management, diminishing Bloodstrom’s dungeon utility. Additionally, recent skill adjustments have nerfed its DPS, resulting in suboptimal damage output. |
3v3/6v6 |
★★★ |
3v3:Post-balance patch, Bloodstrom exhibits formidable targeted burst damage in PvP, enabling swift elimination of isolated, lower-resilience targets for rapid pickoffs. 6v6:Bloodstrom’s historical weakness lay in its lack of healing reduction tools and inability to establish tempo/HP advantages. However, newly introduced skills now amplify its solo combat prowess and game-changing potential to shatter enemy lines in critical 6v6 moments. |
Celestune
Celestune,Sword of Justice's ranged mage, excels in backline DPS wielding a zither and sword.
It boasts high burst damage and devastating AoE spells, making it a natural counter to melee classes. Additionally, Celestune possesses a vertical teleport escape, enabling clutch dodges against lethal attacks.
However, its poor sustain and low defense demand exceptional mechanical skill to master.
Item |
Rating |
Reason |
Ease of Use |
★★ |
Mechanically, Celestune’s PvE and PvP playstyles diverge sharply: ●PvE: Focuses on fire spells for straightforward, high-yield damage rotations. ●PvP: Demands adaptive form-shifting between fire/wind/ice modes to exploit situational mechanics—the core skill ceiling of the class. |
Dungeon Utility |
★★★★ |
Celestune holds meta-defining dominance in early-game dungeon progression. Its spells deliver exceptional AoE clear speed against trash mobs and top-tier single-target burst on bosses, all while maintaining optimal positioning safety for sustained DPS uptime. |
3v3/6v6 |
★--★★★ |
In 3v3 and 6v6 battles, Celestune's effectiveness hinges entirely on player skill. Its core value lies in zone-controlling melee opponents while contributing consistent pressure damage—but with no shields or self-healing, it remains extremely vulnerable to focus fire. |
Sylph
As the game's only healing school, Sylph players master ally sustain and combat buffs, wielding an elegant silk ribbon as their weapon. The kit blends light damage, soft crowd control, and low-gear-dependency support mechanics, making Sylph exceptionally beginner-friendly.
Item |
Rating |
Reason |
Ease of Use |
★ |
Sylph features intuitive mechanics and a streamlined skill rotation. |
Dungeon Utility |
★★★★★ |
As the only healing class in the game, its status is irreplaceable. |
3v3/6v6 |
★★★ |
3v3 Meta Hierarchy: Dual-Sylph comps < No-Sylph comps < Single-DPS comps 6v6 Advantage: Single-Sylph teams dominate thanks to the 6-class buff synergy, enabling optimal sustain+damage balance. |
Numina
Numina, a summoner class that balances potent damage output with self-sustain, wields the Toxling as its signature weapon.
This versatile specialist serves as a core DPS in team compositions, leveraging consistent damage abilities and self-restoration skills for uninterrupted pressure. Simultaneously, Numina unleashes cursed arts to inflict debilitating damage-over-time effects.
Players can adopt high-damage builds when mastering advanced mechanics or pivot to support-oriented tactics for accessible utility play.
Item |
Rating |
Reason |
Ease of Use |
★★ |
Numina features streamlined mechanics in PvE, while its PvP playstyle demands slightly more tactical precision. |
Dungeon Utility |
★★★★ |
Numina is pivotal for progression raiding and highly team-comp dependent. It elevates magic-damage comps by ramping up allies' DPS through sustained buffs while contributing significant burst damage. Crucially, it applies healing reduction debuffs to raid bosses, crippling their sustain mechanics. |
3v3/6v6 |
★★ |
In 3v3 and 6v6 battles, Numina is often the primary focus target. Players must possess solid matchup knowledge against all schools to execute effective counterplay strategies. |
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