MasterGôl Description
A fun and educational digital quiz application with the first application theme being the passion generated in a global, transgenerational and almost universal way for football.
The ambition is to use the popularity of football to offer a universe that claims to be both fun and learning.
Football can thus be seen beyond a sport, as a means of reviewing one's geography, of learning and retaining historical facts...
The objective pursued is the creation of a fun and learning game application, by designing complementary levels to interest different types of users:
The user looking for relaxation/leisure activity for
uptime.
The regular player, ready to test himself with other players and enter
in a classification logic.
The passionate player who wishes to be part of a logic of
competition, development of a gamification model.
All within the framework of an approach and an objective of being part of an Ed. Tech variation aimed at learning knowledge (history, geography, economics, sciences, etc.) through play. This mix, between playful side and on the educational side, opens up the possibility of a new use of digital technology.
The ambition of MasterGôl through educational modules, knowledge learning or general culture is to bring users/players to a culture that we want to discover.
MasterGôl can and wants to inspire the desire to learn by offering an original approach, exploiting the strong emotions experienced during major sporting events.
The ambition is to use the popularity of football to offer a universe that claims to be both fun and learning.
Football can thus be seen beyond a sport, as a means of reviewing one's geography, of learning and retaining historical facts...
The objective pursued is the creation of a fun and learning game application, by designing complementary levels to interest different types of users:
The user looking for relaxation/leisure activity for
uptime.
The regular player, ready to test himself with other players and enter
in a classification logic.
The passionate player who wishes to be part of a logic of
competition, development of a gamification model.
All within the framework of an approach and an objective of being part of an Ed. Tech variation aimed at learning knowledge (history, geography, economics, sciences, etc.) through play. This mix, between playful side and on the educational side, opens up the possibility of a new use of digital technology.
The ambition of MasterGôl through educational modules, knowledge learning or general culture is to bring users/players to a culture that we want to discover.
MasterGôl can and wants to inspire the desire to learn by offering an original approach, exploiting the strong emotions experienced during major sporting events.
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