Marvel Future Revolution Ultimate Characters Guide

2021-07-21

Marvel Future Revolution is an MMORPG that includes different heroes and villains from the marvel universe. The game allows you to choose from eight different heroes. Each hero has a unique skill set and fighting style, making the player experience feel very indulging. The game came out a few weeks ago, so there isn't enough data about these heroes, affecting the gameplay experience for the player. But you don't need to worry! We have created this guide while keeping both the new and old players in mind, which provides the players with the perfect guide for each hero in the game. This guide notes down all the character skills, pros - cons, and steps to obtain them that one might need to know.

 

Content:

 

 

Storm:

 

MFR Storm

 

Storm is a lightning user in MFR. Her battle mechanics work like a mage commonly found in an MMORPG. There are many abilities and costumes to choose from in the game for her, making her very fun to play. Her ability to use lightning, wind, and ice makes for some amazing elemental skills making her an elemental damage dealer in your party.

 

To understand how Storm works in Marvel Future Revolution, we need to understand how she works. So below are all the abilities listed that storm can use in-game, ranging from her basic attacks to her special skill. All of these attacks will be level 1 for the basic attacks, ultimate skills of special skills.

 

Basic Attacks:

 

Shoots lightning from the tip of her fingers deal 107 percent Shock damage to the target. Attacks stack shock when the enemy gets hit by it and decreases ATK by 25 percent for 7 seconds upon reaching the max count. Making her auto-attack useful the more users stack them.

 

Ultimate Skill:

 

Eye of the Storm

 

Conjures snow, rain, and thunder in a large area to deal 1,348 percent damage of your total ATK stat. Upon each engagement with an enemy, the ability stack shocks. These shocks decrease the ATK by 25 percent for the enemy for 7 seconds upon reaching the max stack count. The ability can also break any enemy's guard and cannot be guarded against.

 

Unlockable Abilities:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Atmosphere Control Lightning Sphere

 

  • Class: Lightning Cloud
  • Cooldown: 6.6 s 
  • Required Stamina:12 

 

Throws a lightning Sphere that explodes upon landing on a target that deals 144 percent shock damage. The attack will stack shocks upon landing the skill and will decrease 25 percent ATK for 7 seconds depending on the max count. The guard break for this ability is the lowest.

 

Bonus Tip – Using this ability against the enemy with higher attack stats will allow you and your team to have a better sustain.

 

Atmosphere Control Electric Explosion 

 

  • Class: Lightning Cloud 
  • Cooldown: 9.1s
  • Required Stamina: 17

 

She throws a lightning Sphere to deal 202 percent shock damage. An electric current that deals damage over time will be created at the explosion site. Upon landing, the ability storm will stack shocks which will decrease ATK by 25 percent for 7s upon reaching max stack count. The guard break for this ability is in the lowest category.

 

Bonus Tip – Try to bring as many enemies in the radius of the attack to increase the shock damage.

 

Atmospheric Control Frozen Sphere

 

  • Class: Deep Freeze
  • Cooldown: 9.1s
  • Required Stamina: 14

 

Storm throws an ice sphere towards the enemy dealing 103 percent Chill damage and also freezing the area, followed by an explosion. The attack also knocks down enemies when the skill lands and stacks chill. It also decreases the movement speed and dodge rate by 30 for 7 s for the enemies upon reaching max stats. Enemies freeze for 4 seconds upon reaching max stack count. Guard Break for this ability is high.

 

Bonus Tip – This ability can be used to create openings for other chargeable attacks, making it a very good support attack in team fights.

 

Atmosphere Control High Pressure

 

  • Class: Air Current 
  • Cooldown: 9.2 s
  • Required Stamina: 17 

 

Storm Throws a wind sphere towards the enemy to deal 186 percent damage. The wind sphere creates a vortex at the explosion site and pulls enemies to the center. The attack drags enemies when the skill lands, and the guard break by the ability is Medium.

 

Bonus Tip – The ability drags all the enemies together, which makes it easier for other heroes to hit them with a high damage attack that has a lower hitbox.

 

Weather Witch

 

  • Class: Lightning Cloud 
  • Cooldown: 6.8s
  • Required Stamina:13

 

Storm shoots lightning from her fingertips to deal 182 percent Shock damage to a target and nearby enemies. The attack stack Shocks at each land and at seven stacks Decrease enemy ATK by 25 percent.

 

Bonus Tip – Abilities low cooldown make it a great option to be spam able ability, but try to attack in such a linear manner that all enemies fall into the attack's reach.

 

Weather Witch Chain Lightning

 

  • Class: Lightning Cloud 
  • Cooldown: 8.8s
  • Required Stamina: 18

 

Strom shoots lightning that moves from the target to nearby enemies to deal 214 percent Shock Damage. The lightning can hit the same target again. With each attack, Shock gets Stacked at reaching max Stacks the enemy ATK decreases by 25 percent for 7 seconds. The guard break on this ability is low.

 

Bonus Tip – Hitting targets that are in close proximity will allow you to do extra AOE damage against hordes of enemies.

 

Weather Witch Electrocution 

 

  • Class: Lightning Cloud 
  • Cooldown: 21.2s
  • Required Stamina: 37

 

Strom drops lightning upon a single target continuously to deal 686 percent Shock damage. With each attack, Strom stacks Shock, decreasing Enemies ATK by 25 percent upon reaching max stack count. Guard break on this ability is low.

 

Bonus Tip – To get the most out of this ability, pair it with one of the storm's chill stacking abilities so you will be able to hit the enemy with the entire attack.

 

Wind Rider:

 

  • Class: Air Current 
  • Cooldown: 8.4s
  • Required Stamina: 11

 

Storm summons a strong wind in front of herself to deal 99 percent damage and knocks down the attacked enemy. The enemy gets knocked down when this skill lands, and the guard break on this ability is low.

 

Bonus Tip – The attacks knock-up provides a great opportunity to start different combos.

 

Wind Rider Polar Easterlies

 

  • Class: Air Current 
  • Cooldown: 9.4 s
  • Required Stamina: 19

 

Strom summons a strong wind in front of herself to deal 229 percent damage and stuns enemies continuously while pushing them back. Each enemy hit by this skill gets knocked back, and the guard break on this ability is low.

 

Bonus Tip – If you find yourself ever being cornered, just use this ability to knock back any target that’s a potential threat.

 

Wind Rider Microburst

 

  • Class: Air Current 
  • Cooldown: 34.4 s
  • Required Stamina: 39

 

Strom Controls the air pressure in the area to send enemies into the air. When the duration is over, she deals 346 percent damage and knocks down enemies. The enemy levitates for 4.5 seconds when the skill lands, and the guard break is high on this ability.

 

Bonus Tip – The levitate on this ability can be used to buy some time for you and your allies to reposition.

 

Wind Rider Mist of Darkness

 

  • Class: Air Current 
  • Cooldown: 29.5 s
  • Required Stamina: 21

 

Storm creates a fog in the area to increase her and her allies' dodge rate. The increased dodge rate is 19 percent for 8 s.

 

Bonus Tip – Use this ability against enemies with high DPS to increase your chance of dodging abilities that cannot be guard against.

 

Icicle Crash Glacier Strike

 

  • Class: Deep Freeze 
  • Cooldown: 8.2 s
  • Required Stamina: 16

 

Storm Drops a large icicle on the enemy's location, dealing them 191 percent Chill damage. When the skill lands, it stacks Chills and decreases movement speed and Dodge Rate by 30 percent for Max Stack Counts. It also freezes the enemies for 4 seconds on max stack count and has a medium guard break.

 

Bonus Tip – If you want to get the most out of this attack, try aiming in the middle of all the targets in the area for more damage.

 

Icicle Crash Icicle Spear

 

  • Class: Deep Freeze 
  • Cooldown: 10.4 s 
  • Required Stamina: 21 

 

Strom raises an ice crystal spear from the ground in order to deal 233 percent Chill damage to the enemy. The skill stack chills upon landing and decreases movement speed and doge rate at max stacks. The attack also freezes the enemy for 4 s at max count; the guard break on this ability is high.

 

Bonus Tip – The attack huge hitbox makes the attack very hard to dodge, so use it against those pesky agile enemies.

 

Icicle Crash Explosive Hail

 

  • Class: Deep Freeze 
  • Cooldown: 16.4s
  • Required Stamina: 33

 

Storm Drops six large hailstones on the enemy location to deal 507 percent chill damage. The skill stack chills on landing, decreasing movement speed and dodge rate by 30 percent for 7s upon reaching max stack count. The skill also freezes the enemy for 4 seconds at full stacks and has a medium Guard break.

 

Bonus Tip – The attack is very useful in positions where you need AOE damage on you, like in Omega Wars.

 

Icicle Crash Snowstorm Shield

 

  • Class: Deep Freeze 
  • Cooldown: 30.0s
  • Required Stamina: 34

 

Strom surrounds herself with a chill barrier and becomes invincible for a short duration. Then breaks the barrier to deal 364 percent chill damage. When she uses this ability, she becomes immune to damage and debuffs for 4s and has a high Guard break. Upon the skill landing, it stacks Chill, decreasing Movement Speed and Dodge Rate by 30s for 7s at max stacks. The attack also freezes for 4 s at max stack count.

 

Bonus Tip – You can use this ability to dodge abilities that you cannot guard against due to the invincibility it provides.

 

Lightning Attack Bolt Strike

 

  • Class: Lightning Cloud 
  • Cooldown: 11.0s
  • Required Stamina: 16

 

Strom drops a thunderbolt on the enemy's location to deal 136 percent Shock damage and knocks down the attacked enemies. Strom crashes when the skill lands and Stack shocks. At max stacks, Enemy ATK decreases by 25 percent for 7 seconds. This ability has a high Guard break.

 

Bonus Tip – The ability is a good way to deal chip damage to enemies around you at once.

 

Lightning Attack Cloud Pursuit

 

  • Class: Lightning cloud 
  • Cooldown: 15.4 s 
  • Required Stamina: 17

 

Storm creates a cloud that strikes lightning on the enemy's location. The cloud follows the enemy and strikes lightning to deal 164 percent Shock Damage. At each skill landing, it Stacks shock, and at the max count, it Decreases ATK by 25 percent for 7s for the enemies. The guard break on this ability is Medium.

 

Bonus Tip – The ability can be used to deal with enemies while you are focusing on a different one.

 

Lightning Attack Thunder Crash

 

  • Class: Lightning cloud 
  • Cooldown: 16.9 s
  • Required Stamina: 34

 

Storm causes a thunderbolt in a large area to deal 413 percent shock damage. The attack stacks shock at landing skill, decreasing ATK by 25 percent at max stacks. Guard break on this ability is high.

 

Bonus Tip – Combining this ability with a burn ability will allow the storm to do some ridiculous area damage.

 

Lightning Attack High Voltage Current

 

  • Class: Lightning Cloud 
  • Cooldown: 20.8s
  • Required Stamina: 30

 

Storm Drops a thunderbolt on the enemy's location to deal 286 percent Shock damage and knocks down the attacked enemy. Creates an electric current where the thunderbolt drops to deal shock damage over time. The attack crashes when the skill lands and stacks shock on enemies. At max stack, it decreases ATK by 25 percent for the next 7 seconds. Guard break is high on this ability.

 

Bonus Tip – This ability can be used to push back enemies which gain a little too much ground on you.

 

Atmokinesis Wall Of Lightning

 

  • Class: Lightning Cloud 
  • Cooldown: 30.8s
  • Required Stamina: 8

 

Storm surrounds herself with a lightning barrier to increase DEF. It deals shock damage to nearby enemies while the skill lasts. The attack increases DEF by 17 percent for 10 s and stacks shock for each enemy hit. The skill decreases enemy ATK by 25 percent for the next 7 s upon reaching max stack count.

 

Bonus Tip – The ability is really useful against Most Wanted villains as in the late game, the DEF just translates to more damage due to her sustain.

 

Atmokinesis Nature's Strength

 

  • Class: Lightning Cloud 
  • Cooldown: 45.4s
  • Required Stamina: 10

 

Storm calls lightning to herself to recover stamina. The lightning also reaches nearby enemies to deal 126 percent Shock damage. The attack increases stamina recovery by 23 percent for the next 10 s while also getting shock stacks at each hit. The ATK decreases by 25 percent for 7 seconds upon reaching max stacks.

 

Bonus Tip – This is one of the only abilities that allow the storm to regain stamina, so to save some potions in-game, you can use this as a substitute.

 

Atmokinesis Wall of Wind

 

  • Class: Air Current 
  • Cooldown: 45.4 s
  • Required Stamina: 10

 

Storm surrounds herself with a wind barrier to decrease skill cooldown. Decrease skill cooldowns by 23 percent for 8 seconds.

 

Bonus Tip – Using this ability in combination with your high cooldown abilities allows storm to do a good chunk of damage at short intervals.

 

Atmokinesis Wall Of Frost

 

  • Class: Deep Freeze
  • Cooldown: 37.7 s
  • Required Stamina:11

 

Strom surrounds herself with an ice barrier. Increasing DEF significantly and interfering with the nearby enemies' movements while the barrier is active. The attack increases the DEF by 27 percent for 10s while also stacking chill on each skill landing. The attack decreases Movement Speed and Dodge Rate by 30 percent for 7 s upon reaching the max stack. The target is also frozen for 4s at max stacks.

 

Bonus Tip – Using this attack to start the engagement will provide you with greater sustain during the fight.

 

Pressure Manipulation Whirlwind: 

 

  • Class: Air Current 
  • Cooldown: 10.0 s
  • Required Stamina:13

 

Storm creates a whirlwind to deal 125 percent damage and sends the attacked enemy into the air. The Enemies will be airborne when the skill lands, and the guard breaks in medium on this ability.

 

Bonus Tip – This attack can be used to create an opening against high guard enemies by knocking them up.

 

Pressure Manipulation Wind Slash

 

  • Class: Air Current
  • Cooldown: 7.8s
  • Required Stamina: 16

 

Storm creates three tornadoes in the front to deal 149 percent damage and pushes back the attacked enemy. The attack knockbacks the enemy when the skill lands and the guard breaks on this ability, is Medium.

 

Bonus Tip – Try to arrange this attack in a linear fashion so that all enemies get hit by it.

 

Pressure Manipulation Updraft

 

  • Class: Air Current 
  • Cooldown: 15s
  • Required Stamina: 17

 

Storm creates a big tornado near the enemy to deal 120 percent damage and send the attacked enemies mid-air. The skill airbornes the enemy and has a medium Guard break.

 

Bonus Tip – The ability’s hitbox is very big, so it’s good against enemies with a higher dodge rate.

 

Pressure Manipulation Central Whirlwind

 

  • Class: Air Current 
  • Cooldown: 16.7
  • Required Stamina: 33

 

Storm surrounds herself with an air current and sends whirlwind indiscriminately to deal 437 percent damage and pushes back the attacked enemies. The skill knockbacks when landed and guard breaks at medium.

 

Bonus Tip – Use this ability to do quick work out of hordes of enemies.

 

Deep Freeze Absolute Zero

 

  • Class: Deep Freeze 
  • Cooldown: 8.8s
  • Required Stamina: 16

 

Storm creates a snowstorm on the enemy's location to deal 191 percent Chill damage. The attack stack chills when it lands at max stacks. The movement speed and dodge rate decrease by 30 percent for 7s. The attack also freezes for 4 seconds at the max count and has a low guard break.

 

Bonus Tip – The ability provides a good CC opportunity and lets your teammates

 

Deep Freeze Shattering Ice

 

  • Class: Deep Freeze 
  • Cooldown: 18.7s
  • Required Stamina: 37 

 

Strom drops hailstones on enemies' locations continuously to deal 499 percent chill damage. The attack stacks Chills which reach max stack, decreases the enemy’s movement speed and dodge rate by 30 percent for 7s. It also freezes the enemies for 4 seconds at the max stack and has a low guard break.

 

Bonus Tip – The attack range lets the attack do a big range CC like freeze and decrease movement speed.

 

Deep Freeze Ice Sphere

 

  • Class: Deep Freeze 
  • Cooldown: 12.9s
  • Required Stamina: 26 

 

Storm creates a sphere that scatters ice crystals and deals 300 percent Chill damage to enemies in front of her. Upon the skill landing, it stacks Chills which at max stacks count decreases Movement Speed and Dodge Rate by 30 percent for 7 s. It all freezes the enemies for 4 seconds at reaching max stacks and has a low guard break.

 

Bonus Tip – The attack is great to clear out enemies in front of you, creating a clear pathway for your team and you.

 

Deep Freeze Whiteout

 

  • Class: Deep Freeze 
  • Cooldown: 20.7s
  • Required Stamina: 41

 

Storm creates a vast snowstorm around herself to deal 611 percent chill damage. The attack stacks Chill at the landing, and at max stacks Decreases the enemies movement speed and dodge rate by 30 percent of 7s. The attack freezes the enemies at the max count and has a low guard break.

 

Bonus Tip – The ability has a very high stamina consumption, so keep it in mind while using it so.

 

Everything You Need to Know About Storm before Picking Her:

 

Storm is good in both PvE and PvP. She has a very good AOE. Her AOE damage is almost the best ones in the entire game; however, their cooldown duration is very long. If you are looking for great DPS damage, storm is a good pick as it's amazing in blitz and deals good damage against a single enemy or multiple of them.

 

She has two different form defenses; one is an invulnerability block while the other one is a buff which increases the dodge rate of her and her entire team. She has a very fun play style and is noticeably good at Omega Wars and Blitz Mode in-game. She is also good at raids, but if you are not good at positioning, there is a high chance of you getting caught out by enemies because of her 0 mobility. 

 

If you are looking to play her, keep your distance from the enemies and keep on going for different stacks as it will provide you with different CC. If staying in the back and dealing with high damage abilities while giving buffs to your mage is your play style go for her. If you are someone who's more of a melee fighting kind of person, she is a very bad pick for you. Just remember, Storm can be a really good support hero for your squad while picking up a character.

 

 

Doctor Strange:

 

MFR doctor strange

 

Doctor Strange, master of mystic art, is a long-range mage character in Marvel Future Revolution. He has a wide variety of abilities to choose from and has a lot of CC on them. Doctor Strange can be selected from the squad list to decide how to customize him and then main him from there.

The character is designed to take long-range fights and can get in trouble if enemies get too close. Below are all the skills and abilities that Doctor Strange can learn. After going through it all, you can decide whether the doc is for you or not.

 

Basic Attack:

 

Doctor Strange does use magic on enemies to deal 112 percent damage. He uses a long-range beam attack which is cast through a magic circle.

 

Ultimate Attack:

 

Soul Sunderer

 

Doctor strange controls gravity in the immediate area and sends enemies in the air to deal 866 percent damage. The enemies will levitate 4.5 s when the skill lands, and they won't be able to guard this ability.

 

Unlockable Skills:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Master of The Mystic Arts Crimson Bands of Cyttorak 

 

  • Class: Illusion Magic 
  • Cooldown: 8.8s
  • Required Stamina:12

 

Doctor Strange snares the enemy and deals 115 percent Damage. The enemy gets snared when the skill lands for 5s and has a low guard break.

 

Bonus Tip – You should use this ability when you want to buy some time for your team and do it by slowing your enemies down.

 

Mystic Arts Circar Shackles

 

  • Class: Illusion Magic
  • Cooldown: 13.6s
  • Required Stamina:23

 

Doctor Strange creates a circular band around enemies to group them in one place then deal 231 percent damage. The skill drags the enemies and has a low guard break.

 

Bonus Tip – This ability is great in scenarios where you have to deal with multiple enemies, so if you want to deal with small fires quickly, you should use this ability.

 

Master of The Mystic Arts Barrier Curse

 

  • Class: Illusion Magic
  • Cooldown: 14.0s
  • Required Stamina: 24

 

Doctor Strange snares the target to deal 276 damage to great Guard damage. The snare on this ability lasts for 3s, and the ability has the highest level of Guard Break.

 

Bonus Tip – This ability is Great against enemies with high Guard, so if you want to break it and deal a good chunk of damage, do use it against Most wanted enemies.

 

Master of The Mystic Arts Soul Enhance 

 

  • Class: Touch Of The Vishanti
  • Cooldown:22.2s
  • Required Stamina: 24

 

Doctor Strange casts a spell disc of enhancement to increase his and his allies' Defense Pier Rate. The ability increases the Defense Pierce Rate by 13 percent for 10s.

 

Bonus Tip – Having this ability against enemies with a really high DEF stat will let you and your teammate bypass it.

 

Seven Rings of Raggadorr Starved Shackles 

 

  • Class: Mystic Arts
  • Cooldown:7.2s
  • Required Stamina:13

 

Doctor strange attacks the target and nearby enemies consecutively to deal 182 percent Damage. Doctor strange also creates distance from the enemies if they are close.

 

Bonus Tip – Use this ability to deal damage to enemies while getting distance from them, allowing you to have a better sustain.

 

Seven Rings of Raggadorr Chain Reaction 

 

  • Class: Mystic Arts
  • Cooldown:8.9s
  • Required Stamina: 17

 

Doctor Strange Casts a spell to attack the target and nearby enemies consecutively to deal 230 percent damage. Doctor Strange also creates a distance from the enemies if they are too close. The guard break is the lowest on this ability.

 

Bonus Tip – Get this ability if you are looking for something that will give you AOE damage and dashes to have a more agile playstyle.

 

Seven Rings of Raggadorr Magic Explosion 

 

  • Class: Illusion Magic
  • Cooldown:20.2s
  • Required Stamina:26

 

Doctor Strange attacks the target and nearby enemies consecutively, causing an additional explosion to deal 277 percent damage and knocks back the attacked enemies. He also creates a distance from enemies if they are close.

 

Bonus Tip – Get this ability if you are looking for something that will let you deal a high chunk of damage while giving you some sort of CC and Dash.

 

Gateway Summoning Threshold of Banishment 

 

  • Class: Mystic Art
  • Cooldown:7.3s
  • Required Stamina:15

 

Doctor Strange sends a gateway towards the enemies then closes the gateway to deal 196 percent damage. The ability has a low guard break.

 

Bonus Tip – This ability is great if you are looking for something that you can use but has a low cooldown and Stamina cost.

 

Gateway Summoning Gateway Lunch

 

  • Class: Mystic Arts
  • Cooldown:27.2s
  • Required Stamina:49

 

Doctor Strange uses a gateway to trace the enemy and fires an electric beam to deal 866 percent damage.

 

Bonus Tip – The ability has a high Stamina Requirement, but in return, it provides very serious damage, so use it against Enemies with high HP or DEF stats.

 

Gateway Summoning Portal Bolt

 

  • Class: Illusion Magic
  • Cooldown:15.6s
  • Required Stamina:31

 

Doctor Strange energy flow between two gateways to deal 440 percent damage to enemies in a linear area and push them back. It has a Low Guard Break.

 

Bonus Tip – This ability is great when it comes to deal AOE damage to enemies, so pick it up but be careful as the Stamina requirement is high.

 

 Gateway Summoning Gate of The Edge

 

  • Class: Mystic Arts
  • Cooldown:16.9
  • Required Stamina:33

 

Doctor Strange surrounds the target with multiple gateways to deal 432 percent damage to enemies between spell disc.

 

Bonus Tip – This ability is great for ensuring hits as it's very hard to dodge this ability. So use this ability against Enemies with high dodge speed.

 

Mirror Dimension Dimensional Lockdown

 

  • Class: Illusion Magic
  • Cooldown:13.4s
  • Required Stamina:17

 

Doctor Strange locks enemies in the Mirror Dimension to deal 151 percent damage. The enemies get banished to the mirror Dimension for 3s. The guard break is medium for this ability. 

 

Bonus Tip – This ability is amazing for you to get some time and think about what is the next step to do. So it's a must in your ability set.

 

Mirror Dimension Invitation to The Abyss

 

  • Class: Illusion Magic
  • Cooldown:29.4s
  • Required Stamina:31

 

Doctor Strange locks enemies in the Mirror Dimension to deal 255 percent damage. After the enemies leave the Mirror Dimension, they get knocked up in the air. The guard break on this ability bis medium 

 

Bonus Tip – This ability is great in fights in which you need abilities with great cc potential and high damage outputs. 

 

Mirror Dimension Shield Of Mirage

 

  • Class: Touch of The Vishanti
  • Cooldown: 25.2s
  • Required Stamina: 23

 

Doctor Strange casts a small Mirror Dimension around allies to recover his and his allies' guard gauges and decrease guard damage received. The ability recovers guard gauge by 20 percent and reduces guard damage by 20 percent for 10 seconds.

 

Bonus Tip – Use this ability against Enemies that have high DPS, allowing you to have a better sustain 

 

Mirror Dimension Dimensional Collapse

 

  • Class: Mystic Arts
  • Cooldown: 10.9s
  • Required Stamina: 22

 

Doctor Strange creates the Mirror Dimension and drops a dimension fragment to deal 230 percent damage and causes hit enemies to bleed. The guard break on this ability is Medium. The bleed decreases health regeneration by 50 percent for 7s.

 

Bonus Tip – This ability goes great against enemies with high health regeneration as it applies to bleed on them. 

 

Eye of Agamotto – Blast

 

  • Class: Touch of the Vishanti
  • Cooldown: 30.1s
  • Required Stamina: 12s

 

Doctor Strange summons an orb that follows him around. The orb attacks nearby enemies at random. The summoned orb duration is 10s and applies percent of Doctor Strange ATK.

 

Bonus Tip – This ability is great for your stamina reserves against weak enemies as it helps you use your stamina efficiently.

 

Eye of Agamotto - Beam

 

  • Class: Touch of the Vishanti
  • Cooldown: 30.0s
  • Required Stamina: 22

 

Doctor Strange summons an orb that follows him around. The orb focuses only on a single target, dealing 70 percent of Doctor Strange ATK, and the orb lasts only for 10s.

 

Bonus Tip –   This ability is great against single target enemies that are respawning one after another.

 

Eye Of Agamotto Tranquilli Guardian

 

  • Class: Touch of the Vishanti
  • Cooldown: 25.1 s
  • Required Stamina: 27

 

Doctor Strange casts a spell of protection to send nearby enemies floating mid-air, then removes all debuffs from himself and allies for 10s and blocks debuffs for a short duration.

 

Bonus Tip – The ability is really useful against enemies or most wanted, which has stats debuffs as part of their kits.

 

Eye of Agamotto Glare of Confusion 

 

  • Class: Illusion Magic
  • Cooldown: 40.1
  • Required Stamina: 26

 

 Doctor Strange creates an illusion to confuse enemies and deal 201 percent continuous damage. The Enemy gets confused for 5 s

 

Bonus Tip – Use this ability against enemies with high DPS as they will hit themselves and increase your dodge rate.

 

Astral Projection Astral Walk 

  • Class: Touch of The Vishanti
  • Cooldown: 11.9s
  • Required Stamina: 15

 

Doctor Strange becomes ethereal and moves through enemies to deal 142 percent damage to enemies in a linear area and weaken them. It becomes invisible while ethereal.

 

Bonus Tip – The ability is a great way to deal damage to enemies and get out from a sticky position. While doing so, use it as a damaged dash.

 

Astral Projection Soul Predator 

 

  • Class: Touch of The Vishanti
  • Cooldown: 11.4 s
  • Required Stamina: 19

 

Doctor Strange becomes ethereal and moves through enemies to deal 273 percent damage to enemies in a linear area and recover stamina to the number of enemies hit and also becomes invisible while doing so. 

 

Bonus Tip – At each hit, doctor strange recovers 4.7 percent stamina, so try your best to go through as many enemies as you can.

 

Astral Projection Illusionist

 

  • Class: Touch of the Vishanti
  • Cooldown: 40.1 s
  • Required Stamina: 22

 

Doctor Strange creates an illusion of himself to attack enemies. The illusion will last 15s and have 20 percent of Doctor Strange ATK.

 

Bonus Tip – This ability is great to increase your dodge rate and, while doing so, deal a little bit more damage to the enemies, so use it against Most wanted enemies. 

 

Astral Projection Avenging Illusion 

 

  • Class: Illusion Magic
  • Cooldown: 40.2 s
  • Required Stamina: 23

 

Doctor Strange creates an illusion of himself and provokes enemies. The illusion uses the Sword of space fragment to deal damage to nearby enemies.

 

Bonus Tip – This ability is great for taking care of small enemies while you are fighting the main boss as it will help you focus on the boss while the Illusion kills the minions.

 

Book of The Vishanti Mystic Pioneer 

 

  • Class: Mystic Arts
  • Cooldown: 9.2s
  • Required Stamina: 17

 

Doctor Strange deals 202 percent damage to enemies in a straight line and pushes them back.

 

Bonus Tip – Use the ability in a place where you feel you are cornered from all sides to make yourself a way out.

 

Book of The Vishanti Magical Absorption

 

  • Class: Touch of The Vishanti
  • Cooldown: 14.0s
  • Required Stamina: 24

 

Doctor Strange deals 304 percent damage to enemies in a straight line and recovers stamina relative to the number of enemies hit. 

 

Bonus Tip – Always use this ability when you are on low stamina, as it increases stamina by 4.7 percent per target hit.

 

Book of The Vishanti Lesson of Wisdom

 

  • Class: Touch of the Vishanti
  • Cooldown: 40.2 s
  • Required Stamina: 21

 

Doctor Strange creates a spell disc of time to decrease his and his allies' skill cooldowns. The ability decreases the cooldown by 15 percent for 10s. 

 

Bonus Tip – If you are fighting enemies with your squad, this ability is a great way to do quick work out of them.

 

Book of The Vishanti Vishanti Assault 

 

  • Class:  Mystic Arts 
  • Cooldown: 20.6s
  • Required Stamina: 37

 

Doctor Strange uses magic spells consecutively to deal 506 percent damage to enemies within the range.

 

Bonus Tip – Use this ability when you want to take out a lot of low-level enemies with one attack due to the nature of the attack.

 

Eldritch Sword Antimatter Sword 

 

  • Class: Illusion Magic
  • Cooldown: 7.5s
  • Required Stamina: 15

 

Doctor Strange summons a sword and throws it at the enemy to deal 201 percent Bleed damage. Pushes the enemy back.

 

Bonus Tip – The ability is great in positions where enemies are too close to you, as Doctor Strange doesn't have that many close-range options.

 

Eldritch Sword Tao Mandalas

 

  • Class: Mystic Arts 
  • Cooldown: 18.7s
  • Required Stamina: 33

 

Doctor Strange creates multiple Tao Mandalas and throws them at enemies to deal 482 percent damage.

 

Bonus Tip – Use this ability at higher level enemies as the attack is very high in DPS and allows for a good Attack stamina trade. 

 

Eldritch Sword Bladed Defense 

 

  • Class: Touch of the Vishanti
  • Cooldown: 21.6s
  • Required Stamina: 17

 

Doctor Strange summons a sword near himself and spins it fast to deal 527 percent damage to enemies. The Guard break is low on this ability.

 

Bonus Tip – This ability is perfect for you in times when you are surrounded by enemies letting you deal damage to them which you try to get away.

 

Everything You Need to Know About Doctor Strange Before Picking Him:

 

Doctor Strange is kind of a Warlock in this game. He has moves that do AOE damage or target each individual one by one making him great at dealing with hordes of enemies. Strange has a lot of CC in his kit, making him extremely useful when it comes to fighting against enemies who have higher DPS as you can slow them down or stun them and make their charge abilities useless.

Doctor Strange is a well-balanced and overall fun-to-play character, whether it's PVE or PVP. He performs great in both game modes due to all of his CC he can provide, which is really annoying for the enemies. He also has a few assist abilities, which allows him to heal or increase his allies' DEF against higher-level enemies.

However strange is a character who likes to play at the range, so always keep that in mind. Doctor Strange can one-shot enemies if he gets the perfect setup but can also be taken out very quickly, so if you want to play him, you need to keep your distance from your enemies while you are in combat.

 

 

Iron Man:

 

MFR Iron man

 

Iron Man is a long-ranged fighter with many dashes to him, making him a very mobile character. You can choose him from the hero selection and use him as your primary or secondary squad character. Iron Man kit revolves around High DPS and AOE damage meaning that it supports a very high Damage build. The basic theme of this character is to use abilities that involve things like guns, missiles, and beams with a few dashes here and there. If you are looking to play Iron Man, below are the abilities he possesses, and after going through it, you can choose whether Tony is for you or not.

 

Basic Attack:

 

Iron Man launches a short-ranged Attack on nearby enemies and a long-ranged Attack on flying enemies. Iron Man deals 121 percent Damage per hit.

 

Ultimate Attack:

 

Reactor Overdrive

 

Iron Man fires a high-powered unibeam and shoulder missiles towards the front in a straight line dealing 1833 percent damage to everyone it hits. The attack knocks back any target. It hits and also cannot be blocked by anyone.

 

Unlockable Abilities:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

 Unibeam Arc Incineration

 

  • Class: Repulsor Energy
  • Cooldown: 8.5s
  • Required Stamina: 17

 

Iron Man shoots the unibeam in a linear area to deal 286 percent damage and pushes back the attacked enemy.

 

Bonus Tip – Use the attack in places where you found yourself cornered or see enemies clustered to get the best results.

 

Unibeam Unibeam Spin

 

  • Class: Repulsor Energy
  • Cooldown: 12.4 s
  • Required Stamina: 25

 

Iron Man shoot the unibeam while spinning to deal 463 percent damage and pushes back the attacked enemy. The guard break on this ability is Medium.

 

Bonus Tip – The ability is great to take out smaller enemies and deal AoE damage in a linear manner.

 

Unibeam Focal Energy Shot

 

  • Class: Repulsor Energy
  • Cooldown: 29.5s
  • Required Stamina: 50

 

Iron Man shoots the unibeam in a linear area for a longer duration to deal 1540 percent damage and pushes back the attacked Enemy. Guard break on this ability is the lowest.

 

Bonus Tip – Using this attack paired up with CC like freeze from Storm can make for an amazing combo

 

Unibeam Charge Wave

 

  • Class: Repulsor Energy
  • Cooldown: 14.7 s
  • Required Stamina: 22

 

Iron Man shoots the unibeam in a linear area to deal 266 percent damage and stuns the attacked enemy.

 

Bonus Tip – The attack stun can provide amazing opportunities for other charged attacks.

 

Extra Firepower Missile Barrage

 

  • Class: Weapon Cartridges
  • Cooldown: 6.4 s
  • Required Stamina: 13

 

Iron Man Drops bombs in an area to deal 180 percent damage. The guard break on this ability is low.

 

Bonus Tip –   This attack is a very cheap AOE alternative in terms of stamina consumption, making it a good clean-up ability in early rounds.

 

Extra Firepower Precision Bombing

 

  • Class: Weapon Cartridges
  • Cooldown: 21.8 s
  • Required Stamina: 32

 

Iron Man strikes the bombing site during aerial bombing to deal 537 Percent damage and knock down the attacked enemy. The ability guard break is high.

 

Bonus Tip – Use this ability when Enemies are charging toward you as it will knock them down.

 

Extra Firepower Incendiary Bomb 

 

  • Class: Weapon Cartridges
  • Cooldown: 16.7s
  • Required Stamina: 22

 

Iron Man secures distance with Dodge Maneuver, then launches an Incendiary bomb to deal 202 percent flame damage. 

 

Bonus Tip – The attack increases the damage enemy takes for the next 6 s by 20 percent, making it a must-have if you are going a high DPS kit.

 

Extra Firepower Guided Missile 

 

  • Class: Weapon Cartridge
  • Cooldown: 9.3s
  • Required Stamina: 18

 

Iron Man launches missiles to deal 183 percent damage. Iron Man launches up to 16 enemies dealing greater damage when missiles stack on a target. The guard break on this ability is medium.

 

Bonus Tip – The attack is great against single high HP enemies due to its stack effects, so use this ability against higher level bosses.

 

Nanite Plasma Energy Blade 

 

  • Class: Weapon Cartridges
  • Cooldown: 10.0s
  • Required Stamina: 20

 

Iron Man creates an energy blade to deal 311 percent damage in a linear area. Guard break on this ability is Medium.

 

Bonus Tip – You can also use this ability to get out of sticky situations by utilizing the dash perfectly.

 

Nanite Plasma Laser Cutter

 

  • Class: Weapon Cartridges
  • Cooldown: 14.0 s
  • Required Stamina: 18

 

Iron Man shoots laser energy to deal 127 percent damage in a large area and decreases DEF while it lasts. The enemy defense decreases by 15 percent for 5s when the skill lands. The guard breaks if this ability is Medium.

 

Bonus Tip – Always use this ability as your beginning ability as it lowers down the enemies' DEF and increases your total combo damage.

 

Nanite Plasma Battering Ram

 

  • Class: Weapon Cartridges
  • Cooldown: 17.9 s 
  • Required Stamina: 26

 

Iron Man strikes enemies hard with hammer-shaped energy to deal 274 percent Damage and knocks down the attacked enemy. Increases enemies guard damage taken while the skill lasts. The increased guard damage received is 22 percent for the next 10s. The guard break is highest for this ability. 

 

Bonus Tip – Use this ability as a close gapper if you want to get real close and personal to the enemies.

 

Nanite Plasma Spin Blade

 

  • Class: Weapon Cartridges
  • Cooldown: 19.3s
  • Required Stamina: 39

 

Iron Man creates an energy blade to deal 668 percent Damage up to 3 enemies in a linear area. Upon landing the skill, it also leaves bleed on the enemy, decreasing their HP recovery by 50 percent for 7 s. The guard break on this ability is Medium.

 

Bonus Tip – If you are going to encounter an enemy with high Regeneration speed, this ability will be really helpful for you in that instance.

 

Tactile Satellite Satellite Support 

 

  • Class: J.A.R.V.I.S
  • Cooldown: 18.5s
  • Required Stamina: 24

 

Iron man shoots energy from a tactile Satellite to deal 266 percent Damage to nearby enemies and pushes back the attacked enemies. It also recovers the ultimate Skill gauge by 6 percent of your allies. Guard break for this ability is the lowest. 

 

Bonus Tip – The ability is great supportability, so always try to be near your allies while using it to give them a little extra Ultimate ability cooldown.

 

Tactile Satellite Ion Cannon

 

  • Class: J.A.R.V.I.S
  • Cooldown: 41.0 s
  • Required Stamina: 52

 

Iron Man fires an ion cannon from a tactile Satellite to deal 804 percent damage to the target and knocks down attacked enemies. The ability has a high Guard Break.

 

Bonus Tip – This ability is better against enemies like supervillains and most wanted, so try to save your stamina by not spending on lower-tier enemies.

 

Tactile Satellite Party Time Protocol

 

  • Class: J.A.R.V.I.S
  • Cooldown: 40.3 s
  • Required Stamina: 31

 

Iron Man charges forwards to deal 330 percent damage and knocks down the attacked enemy. He also controls 2 Iron Man suits remotely to support the battle while the skill lasts. The summoned suit duration is 15 s and dish out 18 percent of Iron Man's ATK. The guard break on this ability is low.

 

Bonus Tip – Use the ability when you are fighting against a boss so that your suits can deal with the minions saving you time and stamina.

 

Tactile Satellite Satellite Bombing

 

  • Class: J.A.R.V.I.S
  • Cooldown: 18.5 s
  • Required Stamina: 27

 

Iron Man shoots energy from a tactical satellite to deal 268 percent Damage to a nearby enemy and pushes back the attacked enemy. He also decreases his and his allies' guard damage received by 20 percent for the next 8s.

 

Bonus Tip – Use this ability Against enemies with high DPS near your allies as it will greatly reduce the damage taken for them.

 

Micro Missiles Anti- Tank missile 

 

  • Class: Weapon Cartridge
  • Cooldown: 8.6s
  • Required Stamina: 16

 

Iron Man deals 223 percent damage with a missile after attacking. 

 

Bonus Tip – This ability has a very low stamina cost making it an excellent follow-up attack for your combos.

 

Micro Missiles Chain Split Shots 

 

  • Class: Weapon Cartridges
  • Cooldown: 12.4 s
  • Required Stamina: 18

 

Iron Man deals 166 percent damage with a missile that explodes consecutively after attacking and knocks back the attacking enemy. The guard break on this ability is very high.

 

Bonus Tip – This ability is a great way to stop enemies from charging their attacks or jumping on you due to its high Guard break and knock up.

 

Micro Missiles Napalm Bomb

 

  • Class: Weapon Cartridges
  • Cooldown: 13.8s
  • Required Stamina: 18

 

Iron Man launches a napalm bomb to deal 115 percent Flame damage, then burns the ground to deal continuous damage. The burn damage increases the total damage taken by 20 percent for 6 secs on the enemies. The ability has a medium Guard break.

 

Bonus Tip – Having this ability as your starting attack allows you to deal more damage than your normal combo.

 

Micro Missiles EMP Shot

 

  • Class: Weapon Cartridge
  • Cooldown: 13.8s
  • Required Stamina: 23

 

Iron Man fires an electromagnetic pulse shot which explodes upon hitting the target and deals 198 percent damage. It also removes all the attacked enemies’ buff and decreases their movement speed. The guard break on this ability is high.

 

Bonus Tip – The ability is amazing against enemies which are buffed as they get completely neutralized, so use it in Blitz mode.

 

Artificial Intelligence Weakness Scan 

 

  • Class: J.A.R.V.I.S
  • Cooldown: 27.8 s
  • Required Stamina: 10

 

Iron Man deals 101 percent damage to nearby enemies and pushes back the attacked enemies. Increased ATK by 26.38 percent for the next 10 seconds for the player.

 

Bonus Tip – The ability is best when you find yourself cornered and are looking for a combo opening; the increased ATK stat and knock-back allows that.

 

Artificial Intelligence Operation Speed Amplifications

 

  • Class: J.A.R.V.I.S
  • Cooldown: 34.8 s
  • Required Stamina: 14

 

Iron Man deals 162 percent damage to nearby enemies and pushes back the attacked enemies. He also decreases cooldowns and recovers the ultimate Skill gauge. Ultimate skills down are recovered by 11.12 percent, and the skill cooldown is decreased by 27.8s.

 

Bonus Tip – If you are running a very high cooldown build, this ability is a must as it will help you lower your cooldown marginally.

 

Artificial Intelligence Sleep Mode

 

  • Class: J.A.R.V.IS
  • Cooldown: 24.4 s
  • Required Stamina: 9

 

Iron Man Deals 91 percent damage to nearby enemies and pushes back the attacked enemies. He also Decreases stamina consumption of all skills by 29.16 percent for 10 s while the skill lasts.

 

Bonus Tip – Pair this ability with a high stamina consumption kit, and you will be able to abuse High Damage attacks in the late game.

 

Arc Energy Repulsor Blast

 

  • Class: Repulsor Energy
  • Cooldown: 7.6s
  • Required Stamina: 15

 

Iron Man fires Repulsor to deal 206 percent Damage. The guard on this ability is low.

 

Bonus Tip – This ability can do a lot of chip damage on super-villains from a distance, so keep your distance while using this ability to use it efficiently.

 

Arc Energy Repulsor Energy

 

  • Class: Repulsor Energy
  • Cooldown: 12.0 s
  • Required Stamina: 26

 

Iron Man charges forward and creates a shockwave in a circular area to deal 307 percent damage and knock them down. The guard break on this ability is low.

 

Bonus Tip – Use this ability as a last resort escape route when the enemy gets too close.

 

Arc Energy Repulsor Charge 

 

  • Class: Repulsor Energy
  • Cooldown: 14.6 s
  • Required Stamina: 27

 

Iron man focuses the Repulsor output on dealing 378 percent damage. The guard break on this ability is Medium.

 

Bonus Tip – The ability is good at dealing great damage at a low range. So pair it with a dash, and it will work like a charm.

 

Arc Energy Repulsor Fire

 

  • Class: Repulsor Energy 
  • Cooldown: 2.4s
  • Required Stamina: 42

 

Iron Man fires the repulsor multiple times at the target to deal 217 percent damage. 

 

Bonus Tip – The attack is great against agile characters as it deals with high DPS and does quick work out of them.

 

Arc Gauntlets Gauntlet Shot 

 

  • Class: Repulsor Energy
  • Cooldown: 10.4 s
  • Required Stamina: 19

 

Iron Man using the Gauntlet, shoots an enhanced Repulsor beam in a linear area to deal 235 percent damage and pushes back the attacked enemy.

 

Bonus Tip – Don’t be shy from using this attack as frequently as you can, as it has a low Stamina consumption.

 

Arc Gauntlets Ballistic Barrage 

 

  • Class: Repulsor Energy
  • Cooldown: 27.8 s
  • Required Stamina: 48

 

Iron Man using the Gauntlet, fires the Repulsor in a linear area multiple times and fires one powerful repulsor shot. Deals 766 percent damage and pushes back the attacked enemies. 

 

Bonus Tip – Try to hit the last Repulsor shot as it's the most powerful one and packs a strong punch.

 

Arc Gauntlets Buster Smash 

 

  • Class: Repulsor Energy
  • Cooldown: 21.3 s
  • Required Stamina: 31

 

Iron Man uses the gauntlet to charge towards the target and gathers energy to fire a powerful Repulsor shot. Deals 314 percent damage and knocks down the attacked enemies.

 

Bonus Tip – Use the attack as a close gaping tactic or a way to run away from enemies while dealing damage to anyone in your way.

 

Everything You Need to Know About Iron Man Before Picking Him:

 

Iron Man is one of the most balanced characters in the game. The hero is very beginner-friendly and has a very simple kit to understand. He shines in PvP, and He shines in PvE and is very funny to play. Iron Man is also a really good pick in-game modes like Omega war as well. However, his ultimate ability is kind of hard to get used to as it has a smaller hitbox compared to other champions like Storm and Spiderman.

 

Iron Man is almost in the top 3 prime targets in the game, meaning it has a very good success rate. This might be due to the ease of playing him or him just being a good character, but whatever the case is, his damage is no joke. But his lack of CC abilities in-game may cause some issues for players as Iron Man is essentially a ranged character.

 

Iron Man has one of the greatest damages moves in the game, making him really useful in battles where DPS is a big deal. Pair him up with champions like Strom or Star-lord to get some CC and his chargeable ability to delete an enemy health bar in seconds.

 

Iron Man is one the most mobile characters in the game, allowing him to dodge enemy attacks and getting on to them really quickly. So, if you are looking for a character with decent overall stats, Iron Man is a must-pick for you.

 

 

Spider-Man:

 

MFR spider man

 

Spider-Man is a fun and compelling kind of character in the Marvel Future Revolution. His kit makes him a mix of both brawler and crowd control support. He feels very rewarding to play as his webs and abilities make the most obnoxious combinations to deal with in the entire game. His adaptability as a cc fighter makes him a very viable pick for your party.

 

To understand how he works in MFR, we need to know his ability rundown. Therefore, all the abilities ranging from his basic attack to special skills are listed below for you to play the best among your friends!

 

Basic Attacks:

 

Spider-Man launches a short-ranged attack on nearby enemies. The attack becomes long-ranged if there are flying enemies or enemies at a distance while dealing 61 percent damage to the said target.

 

Ultimate Skill:

 

Spider-Man shoots out a wide electrified web dealing 980 percent shock damage to the target. While the Web is maintained, Spider-Man continuously deals damage. This skill stacks shock, and upon reaching maximum stacks, the ATK of the target is decreased by 20 percent for the next 7 seconds. The ability can also break any enemy's guard and cannot be guarded against.

 

Unlockable Skills:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Spider-Sense Combat:

 

  • Class: Spider Combat
  • Cooldown: 6.7s
  • Required Stamina: 12

 

Spider-Man attacks after tumbling mid-air and deals 211 percent damage to a target. The ability knocks back the attacked enemy upon successful landing. The Guard break for this ability is low.

 

Bonus Tip – This ability is excellent in gaining distance and disengaging.

 

 

Spider-Sense Combat Launch Kick:
 

  • Class: Spider Combat
  • Cooldown: 14.0s
  • Required Stamina: 21

 

Spider-Man kicks the enemy with both feet and deals 228 percent damage to the target. Upon successful landing. The attack will make the enemies airborne. The Guard Break for this ability falls in the medium category.

 

Bonus Tip – Use this ability on multiple enemies to maximize its effectiveness.

 

Spider-Sense Combat Binding Kick: 

 

  • Class: Spider Combat
  • Cooldown: 15.6s
  • Required Stamina: 20

 

Spider-Man binds and attacks the target with webs and deals 292 percent damage. Upon the successful landing of the ability, the enemies are knocked down. The guard break for this ability is high.

 

Bonus Tip – This ability is good for getting out of an encirclement of multiple enemies.

 

Spider-Sense Tumble Web Shot: 

 

  • Class: Spider Combat
  • Cooldown: 11.7s
  • Required Stamina: 21

 

Spider-Man Kicks the enemy while tumbling. He then fires a web shot that deals 405 percent damage to the target and knocks back the targeted enemy while interfering with their movements upon the successful landing of the attack. The guard break for this ability is low.

 

Bonus Tip – This ability is excellent for focus firing because of the great damage.

 

Web Shooter Mastery: 

 

  • Class: Web-Shooters
  • Cooldown: 10.7s
  • Required Stamina: 20

 

Spider-Man shoots a web that deals 174 percent damage to the target and interferes with the targeted enemy's movements. This attack can target up to 9 enemies on a single cast. The skill stacks Web upon successful landing that can decrease the target's movement speed by 30 percent and accuracy rate by 15 percent for 7s upon reaching max stacks. It also cocoons the target for 4s on max stacks. The guard break for this ability is very low.

 

Bonus Tip – This ability has a great area of effect crowd control and is very effective against multiple enemies.

 

Web Shooter Mastery Electro-Web: 

 

  • Class: Web-Shooters
  • Cooldown: 19.1s
  • Required Stamina: 25

 

Spider-Man shoots taser webs multiple times that deal 186 percent shock damage. Spider-Man can attack up to 9 enemies simultaneously and deals more significant damage with stacked taser webs on a single target. Upon reaching max stack count, the enemy's ATK is decreased by 25 percent for 7s. The guard break for this ability is low.

 

Bonus Tip – This ability is suitable as a multiple target debuff.

 

Web Shooter Mastery Web Wrapping: 

 

  • Class: Web-Shooters
  • Cooldown: 12.0s
  • Required Stamina: 20

 

Spider-Man shoots multiple webs that deal 220 percent damage to enemies. The range of this attack is fan-shaped. This skill stacks Web upon successful landing and decreases movement speed of the affected targets by 30 percent; The accuracy rate is also decreased by 15 percent for 7s; Spider-Man also cocoons the targets for 4s all upon reaching maximum stacks. The guard break for this ability is low.

 

 

Bonus Tip – Since there is a set range, this ability can be used to slow the enemies approaching from a direction to take care of the enemies from the opposite one. This avoids the situation of being pincered from all directions.

 

Web Shooter Master Focused Web-Wrap: 

 

  • Class: Web-Shooters
  • Cooldown: 23.3s
  • Required Stamina: 33

 

Spider-Man focus-fires webs on a single enemy that deals 569 percent damage and interferes with the affected target's movements and stacks web. Upon successful landing, the ability decreases the movement speed by 30 percent and accuracy rate by 15 percent of the affected target for 7s and cocoons then for 4s on max stack count. The guard break for this ability is low.

 

Bonus Tip – The great damage of this ability makes it perfect for dealing with stronger enemies.

 

Spider Swing

 

  • Class: Spider Combat
  • Cooldown: 10.5s
  • Required Stamina: 20

 

Spider-Man launches himself up with his webs and attacks the enemies from behind, dealing 286 percent damage. The guard break for this ability is low.

 

Bonus Tip – Use this ability to attack the enemy in an advantageous spot.

 

Spider Swing Spider-Ambush

 

  • Class: Spider Combat
  • Cooldown: 21.7s
  • Required Stamina: 32

 

Spider-Man attacks the target from behind with a Web Swing and deals an additional attack that inflicts 355 percent damage on the target and knocks them down. Spider-Man then crashes when the skill lands. The guard break for this skill is high.

 

Bonus Tip – An excellent ability for timely repositioning, especially when the enemy has its guard up.

 

Spider Swing Endless Swing

 

  • Class: Spider Combat
  • Cooldown: 15.9s
  • Required Stamina: 32

 

Spider-Man attacks the enemy with consecutive Web Swings to deal 417 percent damage. The guard break for this skill is medium.

 

Bonus Tip – The animation time acts as an excellent break to think about your following combo.

 

Spider-Swing Swing Shot

 

  • Class: Spider Combat
  • Cooldown: 16.9s
  • Required Stamina: 29

 

Spider-Man attacks the enemy with a Web Swing then shoots a sticky web to deal 359 percent damage that stacks Web on successful hits. Upon max stacks, the target's movement speed decreases by 30 percent and accuracy rate by 15 percent for 7 seconds. Spider-Man also cocoons the enemy for 4s on max web stacks. The guard break for this skill is low.

 

Bonus Tip – Use this to inflict long-range stuns or debuffs on enemies

 

Web Craft

 

  • Class: Web-Shooting
  • Cooldown: 12.9s
  • Required Stamina: 17

 

Spider-Man makes a giant fist with webs and punches forward and knocks down while dealing 218 percent damage to the targets and knocks them down. This skill stacks web on successful landing, decreasing the movement speed by 40 percent and accuracy rate by 15 percent for 7s and cocoons them for 4s upon reaching max stacks. The guard break for this ability is low.

 

Bonus Tip – Use this skill to increase the gap between your enemies

 

Web Craft Stadium Slam

 

  • Class: Web-Shooters
  • Cooldown: 22.1s
  • Required Stamina: 32

 

Spider-Man swings a web bat to hit an enemy with a web ball, inflicting 345% damage to the target and knocking them down. Upon a successful hit, the skill applies a stack of Web. On max stack count, the skill decreases the movement speed by 30 percent and accuracy rate by 15 percent of the target for 7s. The skill also cocoons the enemy for 4s on reaching max stacks. The guard break for this skill is the highest.

 

Bonus Tip – This ability is good for dealing with multiple waves of enemies.

 

Web Craft Gyroscope

 

  • Class: Web-Shooters
  • Cooldown: 9.0s
  • Required Stamina: 18

 

Spider-Man connects webs to a web ball to make a giant yoyo. He then throws the yoyo forward and pulls it back to deal 239 percent damage. Spiderman then Drags upon the successful landing of the skill and stacks web, which decreases the enemy's movement speed by 30 percent and accuracy rate by 15 percent for the next 7s and cocoons the target for 4s upon max stacks. The guard break for this ability is medium.

 

Bonus Tip – The skill's low stamina costs make It spammable whenever the cooldown timer is up.

 

We Craft Web Grip

 

  • Class: Web-Shooters
  • Cooldown: 15.9s
  • Required Stamina: 21

 

Spider-Man creates large hands with his Web and swings them dealing 223 percent damage. On successful landing, the skill stuns the target for 3 seconds and applies a stack of Web. On max web stacks, the target's movement speed is reduced by 30 percent, with the accuracy dropping by 15 percent for a duration of 7s; the target is also cocooned for 4 seconds. The sill knocks back the target on successful landing and has a low guard break.

 

Bonus Tip – The long stun duration makes it ideal to be used against formidable enemies

 

Spider Wrap

 

  • Class: Web-Shooters
  • Cooldown: 8.9s
  • Required Stamina: 12

 

Spider-Man pulls multiple enemies with his webs to inflict 124 percent damage while knocking down the attacked enemies on successful landing. The guard break for this ability is low.

 

Bonus Tip – An excellent way to gap close while applying knockdowns.

 

Spider Wrap Webbing Lasso

 

  • Class: Web-Shooters
  • Cooldown: 11.0s
  • Required Stamina: 16

 

Spider-Man pulls more enemies with his webs while dealing 155 percent damage and knocking them down on successful hit. The guard break for this ability is low.

 

Bonus Tip – Use this to pull groups of enemies from long range

 

Spider Wrap Web Collapse

 

  • Class: Web-Shooters
  • Cooldown: 10.7s
  • Required Stamina: 16

 

Spider-Man shoots multiple webs that hit the enemies, inflicting 138% damage and knocking them down on successful hits. The guard break for this skill is high.

 

Bonus Tip – Use this ability to apply long-range crowd control to enemies.

 

Spider Wrap Taser Web

 

  • Class: Web-Shooters
  • Cooldown: 14.4s
  • Required Stamina: 21

 

Spider-Man shoots a Taser web that hits multiple enemies while dealing 223% damage. The skill applies shock stacks on a successful hit. Upon maximum shock stacks, the target's ATK is decreased by 25 percent for 7 seconds. This skill has a low guard break.

 

Bonus Tip – This skill is an effective long-range debuff for enemies with great damage per second

 

Spider Grenade

 

  • Class: Web Tech
  • Cooldown: 9.0s
  • Required Stamina: 11

 

Spider-Man tosses a Web Grenade while jumping backward that deals 131 percent damage and knocks down the attacked enemies in the area of impact. This skill applies to Web stacks. Upon max web stacks, the enemy's movement speed decreases by 30 percent and accuracy rate by 15 percent, and the enemy is afflicted with a cocooned state for 4 seconds. The guard break for think skill is high.

 

Bonus Tip – Best utilized as a counter engage towards multiple enemies.

 

Spider Grenade Web Explosion

 

  • Class: Web Tech
  • Cooldown: 12.8s
  • Required Stamina: 14

 

Spider-Man tosses a Web Grenade That deals 156 percent damage. The grenade then explodes multiple times and keeps the enemy in a state of being airborne upon successful landing. The guard break for this skill is medium.

 

Bonus Tip – Use it when pincered by multiple enemies to create gaps.

 

Spider Grenade Grand Grenade

 

  • Class: Web Tech
  • Cooldown: 11.3s
  • Required Stamina: 14

 

Spider-Man tosses a web grenade that deals 173 percent damage while knocking the targets back and applying stacks of shock. The skill crashes upon a successful hit. At max shock stacks, the target's ATK is decreased by 25 percent for 7 seconds. This skill has a medium guard break.

 

Bonus Tip – Use this skill to disengage from multiple enemies safely.

 

Spider Grenade Super Glue Grenade

 

  • Class: Web Tech
  • Cooldown: 9.7s
  • Required Stamina: 14

 

Spider-Man tosses a Web Grenade to deal 204 percent damage. Upon successful landing, stacks of Web are applied to the affected enemy. Upon reaching max web stacks, the target's movement speed is decreased by 30 percent and attack speed by 15 percent for a total of 7 seconds; The target is also put in a cocooned black state for 4 seconds on max stack count. This skill has a low guard break.

 

Bonus Tip – Great for slowing down large incoming waves of enemies.

 

Things you need to know about Spider-Man before picking him:

 

Spider-Man is arguably the best Player versus Player character to choose in MFR. His abilities enable him to continuously CC and provide a vast array of debuffs towards the enemy. He also has a very high guard break. His cocoon is very obnoxious to deal with as it further amplifies the applied CC.

 

Spiderman has a decent mixture of ranged and melee abilities and is an allrounder when it comes to gameplay. His damage is decent enough with many guard-breaking abilities that empower him to become a "hard to deal with "kind of character. Realistically speaking, spider man's ability to chain cc his target makes him essential for high-level raids and missions where you have to deal with strong enemies.

 

His CC is not only limited to stuns and can also apply shock stacks and attack debuffs. Spider-Man's ability to lock an enemy down continuously makes him very good against player versus environment single target bosses. His dodge rate is also very high, so much that he can over cap the dodge rate in MFR. So, he cannot be damaged unless the enemy is building a hit rate.

 

He is admittedly hard to level up but is the most fun character to play due to his high mobility with many dashes. Therefore, he is an easy character to pick up for newbies and can provide great utility regardless of the skill level.

 

Marvel Future Revolution has given Spider-Man a whopping set of 105 skins as of yet, so you never get bored playing your favorite character. His stuns provide you and your teammate's crucial security. Pair that with his unbelievably high dodge rate, and he is a one-person army by himself.

 

However, that does not mean that there is no counterplay to spiderman. While he has high utility value, most of his abilities are not suitable for serious damage per second. This means that he is not the most suitable character for soloing tanky bosses. It is not impossible to do so, but it takes a lot of unnecessary time.

 

All in all, Spider-Man is designed to be played by players of all skill levels. If you are a veteran or a newbie, as long as you keep smashing abilities and be aware of your surroundings, it is highly likely that you will do just fine.

 

 

Black Widow:

 

MFR Black Widow

 

Black widow is a stealth-based high mobility character in the Marvel Future Revolution. Her kit makes her suitable for assassination-type gameplay. Black widow feels unique and fun to play as her speed and stealth make her pretty hard to deal with in the game. Her ability to deal with massive amounts of single target damage makes her a viable pick for your party.

 

To understand how her kit works in MFR, we need to break down her ability rundown. So do not fret as we have listed all her abilities ranging from agility to burst combos for you to know and get better at her!

 

Basic Attacks:

 

Black widow launches a short-ranged attack on the nearby enemy. This attack turns into long ranged for flying enemies and enemies at a distance. The attack itself deals 76 percent damage. Basic attacks do no consume stamina and are therefore perfect for drawn-out fights.

 

Ultimate Skill:

 

Black widow completely vanishes from her enemy's sight for a total of 6 seconds. If black widow attacks or gets attacked while being invisible, the vanish effect of the skill will be canceled. If she attacks while being in the vanished state, her damage increases by 25 percent, and she can inflict critical hits on the target. For skill activation, the gauge automatically charges with time.

 

Unlockable Skill:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Martial Arts Expert:

 

  • Class: Close Quarters Combat
  • Cooldown: 9.8s
  • Required Stamina: 20

 

Black Widow hit's the target's pressure points and deals consecutive damage of 264 percent while pushing back the attacked enemy. The guard break for this skill is high.

 

Bonus Tip – This ability is excellent for disengaging.

 

Martial Arts Expert Backflip Kick:
 

  • Class: Close Quarters Combat
  • Cooldown: 14.2s
  • Required Stamina: 18

 

Black Widow kicks the enemy while dealing 189 percent damage. Upon a successful hit, the target is thrown mid-air and goes into the airborne state. The guard break for this skill falls in the medium category.

 

Bonus Tip – Use this ability on fast attacking enemies to maximize its effectiveness.

 

Martial Arts Expert Leg Sweep: 

 

  • Class: Close quarters Combat
  • Cooldown: 11.7s
  • Required Stamina: 24

 

Black widow kicks a target and deals 332 percent damage while pushing back the targeted enemy upon a successful hit. The guard break for this ability is medium.

 

Bonus Tip – This ability is good for gaining distance in PvP.

 

Martial Arts Expert Crescent Kick: 

 

  • Class: Close Quarters Combat Combat
  • Cooldown: 10.7s
  • Required Stamina: 14

 

Black widow strikes downwards and deals 163 percent bleed damage while knocking the target down upon successful hit. The attack inflicts bleed stacks which decrease the enemy recovery by 50 percent for 7 seconds. This skill has a medium guard break.

 

Bonus Tip – This ability is excellent against self-healing bosses.

 

Firearm Expert: 

 

  • Class: Deadly Aim
  • Cooldown: 7.5s
  • Required Stamina: 16

 

Black widow fires a pistol consecutively while maintaining her distance from the enemy and deals 229 percent damage. The guard break for this ability is one of the lowest in the game.

 

Bonus Tip – This ability gives good long-range access.

 

Firearm Expert Leap Shot: 

 

  • Class: Deadly aim
  • Cooldown: 11.2s
  • Required Stamina: 26

 

Black Widow leaps towards the target and fires a pistol at random, which deals 410 percent damage. The guard break for this ability is one of the lowest in the game.

 

Bonus Tip – This ability is suitable as great damage engagement.

 

Firearm Expert Frag Bullets: 

 

  • Class: Deadly Aim
  • Cooldown: 14.2s
  • Required Stamina: 21

 

Black Widow fires an explosive bullet towards her enemies and fires additional shots that detonate the explosive shell. This skill deals 271 percent damage on the area of impact and knocks the target down on a successful hit. The guard break for this skill is low.

 

Bonus Tip – Very useful in creating distance among hordes of enemies. This avoids the situation of being pincered from all directions.

 

Firearm Expert Sniper Shot: 

 

  • Class: Deadly Aim
  • Cooldown: 20.6s
  • Required Stamina: 17

 

Black widow snipes the enemy dealing 675 percent damage. The guard break for this skill is low.

 

Bonus Tip – The great damage of this ability makes it perfect for dealing with or straight up one-shotting a stronger enemy.

 

Trap Expert

 

  • Class: Espionage Devices
  • Cooldown: 9.0s
  • Required Stamina: 13

 

Black widow tosses a trap towards the enemy that releases electricity in its path dealing 129 percent shock damage to enemies affected in that path. This ability stacks shock which decreases ATK by 25 percent for 6 seconds. This ability has a low guard break.

 

Bonus Tip – Use this ability to attack multiple enemies at once, leaving them in a debuffed state for an easy finish.

 

Trap Expert Trap Deluge

 

  • Class: Espionage Devices
  • Cooldown: 14.2s
  • Required Stamina: 21

 

Black widow tosses a trap that unleashes electricity and self detonates to deal 225 percent shock damage. This ability stacks shock and decreases the enemy's ATK by 25 percent for 6 seconds. The guard break for this ability is low.

 

Bonus Tip – An excellent ability for dealing area of effect damage to enemies. Since black widow is not AOE-focused, this is a remarkable ability to cover for that.

 

Trap Expert Sticky bomb:

 

  • Class: Espionage Devices
  • Cooldown: 9.1s
  • Required Stamina: 14

 

Black Widow attaches a trap on a target. That trap consecutively releases shockwaves that deal 130 percent damage and applies shock stacks on a successful hit. At full stacks, The enemies have their ATK reduced by 25 percent for 6 seconds. The guard break for this ability is one of the lowest in the game.

 

Bonus Tip – The low cooldown and high usage time make this ability spammable and valuable against multiple enemies.

 

Trap Expert Poison Trap

 

  • Class: Espionage Devices
  • Cooldown: 9.2s
  • Required Stamina: 16

 

Black widow tosses a trap in a direction that releases poison that deals 181 percent poison damage. This ability stacks poison on successful hits and reduces the stamina recovery rate by 50 percent for 8 seconds. This skill has one of the lowest guard breaks in the game.

 

 

Bonus Tip – Use this to inflict long-range debuffs on enemies

 

Widow's Wire

 

  • Class: Espionage Devices
  • Cooldown: 8.5s
  • Required Stamina: 15

 

Black widow stabs with her wire in a straight line and retracts it back. The wire can pierce enemies, dealing 206 percent damage, and pulling the enemies in from Black Widow upon retracting her wire. This ability has one of the lowest guard breaks in the game.

 

Bonus Tip – Use this skill to Instantly gap close at a target.

 

Widow's Wire Taser Shot

 

  • Class: Espionage Devices
  • Cooldown: 9.6s
  • Required Stamina: 13

 

Widow's bit shoots an electric net that deals 109 percent shock damage to the target and traps it upon a successful hit. This ability stacks shock and decreases the ATK of the affected target by 25 percent for 6 seconds. This ability has one of the lowest guard breaks.

 

Bonus Tip – Use this ability to immobilize enemies at your behest.

 

Widow's Wire Knee Dive

 

  • Class: Espionage Devices
  • Cooldown: 8.8s
  • Required Stamina: 18

 

Black widow locks the wire on an enemy and quickly approaches it to deal 297 percent bleed damage and kicks it with her knee. This ability stacks bleed upon successful landing and decreases the target's hp recovery by 50 percent for 7 seconds. This ability has a medium guard break.

 

Bonus Tip – This skill is highly effective for gap closing on an enemy with great health regeneration.

 

Widow's Wire Upward Slash

 

  • Class: Espionage Devices
  • Cooldown: 15.2s
  • Required Stamina: 32

 

Black Widow swings the wire-like a whip dealing 494 percent damage to the target. This ability has a low guard break.

 

Bonus Tip – Its range makes it an effective PvE finisher.

 

Explosives Expert

 

  • Class: Espionage Devices
  • Cooldown: 12.2s
  • Required Stamina: 12

 

Black Widow throws a grenade at the enemy that deals 100 percent flame damage upon impact and knocks up the affected enemies into the air. This ability stacks burn and increase the target's damage received by 20 percent for 6 seconds. This ability has a low guard break.

 

Bonus Tip – This ability can be used for barraging all the areas of effect spells to one-shot multiple enemies.

 

Explosives Expert Flare Gun

 

  • Class: Espionage Devices
  • Cooldown: 20.0s
  • Required Stamina: 15

 

Black Widow throws a grenade that stuns the enemies by applying stacks of the blind, which lasts for 3 seconds and deals 126 percent damage. This skill has a low guard break.

 

Bonus Tip – Use this as a disengage and reengage tool.

 

 

Explosives Expert Chemical Grenade

 

  • Class: Espionage Devices
  • Cooldown: 10.3s
  • Required Stamina: 15

 

Black widow throws a grenade that deals 176 percent damage and applies poison stacks to the affected enemy upon a successful hit. The poison reduces the stamina recovery of affected targets by 50 percent for 8 seconds. This ability has a low guard break.

 

Bonus Tip – Use this ability to apply ranged crowd control to enemies.

 

Explosives Expert Laser Grenade

 

  • Class: Espionage Devices
  • Cooldown: 8.7s
  • Required Stamina: 15

 

Black Widow throws a high-tech grenade that fires lasers midair dealing 213 percent bleed damage to the affected targets. This ability stacks bleed and decrease the HP recovery rate of the targets by 50 percent for 7 s upon a successful hit. This skill has a low guard break.

 

Bonus Tip – Use this as an effective ranged debuff.

 

Trained Assassin

 

  • Class: Close Quarters Combat
  • Cooldown: 5.1s
  • Required Stamina: 11

 

Black Widow pierces the enemy dealing 144 percent damage. This ability has a low guard break.

 

Bonus Tip – Best utilized as a repositioning skill.

 

Trained Assassin Cleave Tackle

 

  • Class: Close Quarters Combat
  • Cooldown: 18.0s
  • Required Stamina: 24

 

Black widow pierces the target and jumps while dealing 273 percent damage and crashes upon a successful hit. The guard break for this ability is high.

 

Bonus Tip – Effective tool to break guards and reposition at the same time. Use a follow-up skill to create a proper combo.

 

Trained Assassin Shock Piercer: 

 

  • Class: Close Quarters Combat
  • Cooldown: 14.9s
  • Required Stamina: 22

 

Black Widow pierces the target and deals 236 percent shock damage through a high voltage attack. This ability stacks shock and decreases the affected enemy's ATK by 25 percent for 6 seconds. The guard break for this skill is medium.

 

Bonus Tip – Use this skill to disengage from multiple enemies safely.

 

Trained Assassin Quick-Step Strike

 

  • Class: Close Quarters Combat
  • Cooldown: 12.2s
  • Required Stamina: 26

 

Black Widow hits an enemy and switches target to deal 459 percent damage. The guard break for this ability is medium.

 

Bonus Tip – Great for dealing a large amount of damage as a finisher move and repositioning.

 

Widow's Sting

 

  • Class: Deadly Aim
  • Cooldown: 5.3s
  • Required Stamina: 10

 

Black Widow releases stingers with widow's bit and deals 127 percent area of effect damage. The guard break for this ability is low.

 

Bonus Tip – Great area of effect range for dealing with large amounts of enemies.

 

Widow's Sting Double Shot

 

  • Class: Deadly Aim
  • Cooldown: 10.9s
  • Required Stamina: 21

 

Black Widow releases consecutive stingers with widow's bit that deals 309 percent damage in a large area.

 

Bonus Tip – Best at dealing with massive numbers of enemies.

 

Widow's Sting Electric Explosion

 

  • Class: Deadly Aim
  • Cooldown: 9.6s
  • Required Stamina: 12

 

Black Widow releases stingers coated with electricity with the widow's bit to deal 130 percent shock damage to the target in a large area. The ability applies shock stacks and decreases the ATK of the affected enemies by 25 percent for 6 seconds.

 

Bonus Tip – Use this ability as an extensive range debuff to maximize its effectiveness.

 

Widow's Sting Concentrated Fire: 

 

  • Class: Deadly Aim
  • Cooldown: 18.3s
  • Required Stamina: 33

 

Black Widow fires her blaster in the front direction multiple times and deals 574 percent damage. This skill has a medium guard break.

 

Bonus Tip – Use this as a finisher or when you are not drawing enemy aggro to maximize its effectiveness.

 

Master Spy

 

  • Class: Close Quarters Combat
  • Cooldown: 8.6s
  • Required Stamina: 12

 

Black Widow approaches the target quickly and points the baton forward with force to inflict 123 percent damage and make them airborne. The guard break for this ability is high.

 

Bonus Tip – Good skill to break the target's guard and follow up with a damage heavy combo.

 

Master Spy Stun batons

 

  • Class: Close Quarters Combat
  • Cooldown: 12.5s
  • Required Stamina: 18

 

Black Widow uses her batons to release a high voltage current that deals 209 percent shock damage. This skill stacks shock and decreases the affected enemy's ATK by 25 percent for a total of 6 seconds. This ability has a medium guard break.

 

Bonus Tip – Use this as a gap-closing tool for reengaging purposes. 

 

Things you need to know about Black Widow before picking her:

 

Black Widow is arguably the strongest Player versus Player character to choose in MFR. Her abilities enable her to deal great damage per second and disengage reengage at optimal times. She also possesses good agility, and her fast-paced skills can be hard to react to in PvP modes as she posses a multitude of blink abilities.

 

Black Widow is a good take on the assassination gameplay as her kit allows her to deal great damage per second with her ranged and melee attacks. When it comes to gameplay, she feels powerful and fast, and her damage lets her get out of sticky situations without getting punished. Realistically speaking, Black Widow's ability to hundred to zero her target makes her essential for high-level raids and missions where you have to deal with formidable and tanky enemies.

 

Her kit is not only limited to base damage and can also apply shock and poison debuffs. Her great damage and reposition skills make her very good against player versus environment single target bosses. Currently, she is considered as the highest single target DPS among all the Marvel Future Revolution characters.

 

She is straightforward and fast to level up and has one of the best 1v1 potentials, along with someone like Spider-Man. On top of all that, she can go invisible and can dash and crit. Black Widow is highly fun to play and hard to play against.

 

Marvel Future Revolution has given her 13 brand new skins as of yet and will hopefully continue to do so in the future. Her sniping potential provides great damage coverage on raids. Pair that with her pandemonium of dodges, and she can easily solo most missions by herself.

 

However, that does not mean that Black Widow has no counterplay. In fact, her great single-player damage per second makes her more suited towards 1v1s. Her kit is not built for the area of effect damage. This means that she is not the most suitable character to fight an army of mobs by herself. It is not impossible to do so, but it takes a lot of unnecessary time and skill to do so.

 

All in all, Black Widow is well optimized for teams versus single boss modes. Her skill cap is higher compared to other heroes and therefore is more suited towards experienced players. 

 

 

Captain Marvel:

 

MFR Captain Marvel

 

Captain Marvel is one of the strongest Marvel universe heroes, and the same can be said for her in-game. Captain Marvel is a brawler slash range character making her good at both long and close ranges. Apart from that, her dashes and lunging abilities allow her to have some great engagement. You can choose Captain Marvel from the Hero selection option in-game and make her join your squad. Her debuff abilities make it so that she is fantastic support for your allies, making her a very important asset to the game. So if you are looking to play Captain Marvel, you need to go through her abilities and what they provide to understand her better.

 

Basic Attack:

 

Captain Marvel launches a short-ranged attack on nearby enemies and a long-ranged attack on flying enemies or enemies at a distance go deal 79 percent Damage.

 

Ultimate Attack:

 

Binary Eruption 

 

Captain marvel Unleashes her binary powers to deal 764 percent damage to Enemies within a circular range and knocks them down. Captain Marvel's ATK increases by 26 percent for 20 s in Binary mode, and she becomes immune to all debuffs for the 20s. This ability cannot be guarded against.

 

Unlockable Abilities:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Mighty Flight Sonic Boom

 

  • Class: Lightspeed Movement
  • Cooldown: 7.7s
  • Required Stamina: 14

 

Captain marvel gathers energy to cause an energy explosion and deals 206 percent damage to the target and their surroundings.

 

Bonus Tip – Use this ability from afar so you won't get interrupted while charging it.

Mighty Flight Lightspeed Dash

 

  • Class: Lightning Movement
  • Cooldown: 14.8 s
  • Required Stamina: 19

 

Captain Marvel jumps towards an enemy and throws a big punch to deal 186 percent damage, then knocks down the attacked enemy.

 

Bonus Tip – You can also use this attack as a gap-closing ability to catch enemies off guard.

 

Mighty Flight Forward Flight

 

  • Class: Lightspeed Movement
  • Cooldown: 18.8 s
  • Required Stamina: 25

 

Captain Marvel Charges forward to cause an energy explosion and deals 286 percent damage with a backblast and knocks down the attacked enemy. The guard break on this ability is Medium.

 

Bonus Tip – Use this ability to force your way out from a horde of enemies.

 

Mighty Flight Enforcing Charge

 

  • Class: Lightspeed Movement
  • Cooldown: 16.9 s
  • Required Stamina: 18

 

Captain Marvel charges forward and deals 445 percent Damage, sending enemies into the air. She also gathers strength and strikes the airborne enemies to deal additional damage and decrease their DEF by 20 percent for the next 5 s. Guard break on this ability is the highest.

 

Bonus Tip – Use this ability as your starting ability as it provides you a knock-up and decreases enemy defense, making it perfect for a combo executor.

 

Photon Charge Energy Expulsion

 

  • Class: Cosmic Energy 
  • Cooldown: 7.3 s
  • Required Stamina: 15

 

Captain Marvel gathers Energy and causes an explosion to deal 161 percent damage to nearby enemies. The ability has a high Guard Break. 

 

Bonus Tip – This ability AOE damage allows you to take on many enemies at once.

 

Photon Charge Blast Cone

 

  • Class: Cosmic Energy
  • Cooldown: 14.7 s
  • Required Stamina: 17

 

Captain Marvel shoots an energy beam to deal 146 percent damage to enemies in a linear area. She causes an explosion near the attacked enemy and increases their damage by 15 percent for 5 s.

 

Bonus Tip – Following up with AOE attacks after this ability allows you to deal even more damage and take out tons of enemies with a combination of 2 abilities.

 

Photon Charge Energy Drain 

 

  • Class: Superhuman Strength
  • Cooldown: 19.6 s
  • Required Stamina: 25

 

Captain Marvel deals 270 percent damage to Enemies and recovers stamina by 4 percent relative to the number of enemies hit. The guard break on this ability is low.

 

Bonus Tip – Use this attack when you are running low on Stamina and want to deal damage while compromising your stamina gauge.

 

Photon Charge Energy Beam

 

  • Class: Cosmic Energy 
  • Cooldown: 9.5 s
  • Required Stamina: 20

 

Captain Marvel swings an energy beam to deal 122 percent damage, which causes an energy explosion near the target to deal 122 percent additional damage. The guard break on this ability is low.

 

Bonus Tip – Use this attack to create room for you and your squad when swamped by enemies.

 

Energy Impact Downward Strike 

 

  • Class: Lightspeed Movement
  • Cooldown: 12.5 s
  • Required Stamina: 18

 

Captain Marvel soars up and strikes the ground to deal 189 percent damage and knocks back the target. The guard break on this ability is Medium. 

 

Bonus Tip – You can also use this ability to gap close and knock enemies while doing so.

 

Energy Impact Cosmic Recharge

 

  • Class: Lightspeed Movement
  • Cooldown: 23.1 s
  • Required Stamina: 26

 

Captain Soars up and strikes the ground to deal 222 percent damage. She also knocks down the attacked enemy and recovers her ultimate Skill gauge by 10 percent.

 

Bonus Tip – Use this Ability in Synergy with your ultimate, so as soon as you use this, you have enough ultimate Skill gauge to cast it.

 

Photon Flight Further 

 

  • Class: Lightspeed Movement 
  • Cooldown: 6.8s
  • Required Stamina: 14

 

Captain Marvel flies at light speed to deal 158 percent damage to Enemies in a linear area. The guard break on this ability is Medium.

 

Bonus Tip – Use this ability in combo with Photon Flight Faster, and you will have a frenzy of dashes.

 

Photon Flight Faster 

 

  • Class: Lightspeed Movement
  • Cooldown: 11.6 s
  • Required Stamina: 23

 

Captain Marvel flies at light speed to deal damage to enemies in a linear range, then changes direction at light speed to deal 286 percent damage.

 

Bonus Tip – Make sure that there are a few enemies standing Infront of each other and optimize it to its fullest potential.

 

Photon Flight Higher 

 

  • Class: Lightspeed Movement 
  • Cooldown: 34.3 s
  • Required Stamina: 44

 

Captain Marvel Sends enemies into the air and hits them consecutively at the speed of light dealing 527 percent damage. The ability has a medium Guard Breakability. 

 

Bonus Tip – Use this ability against higher-level enemies as the stamina consumption is too high for this ability.

 

Photon Flight Hero's Entrance

 

  • Class: Lightspeed Movement
  • Cooldown: 29.8 s
  • Required Stamina: 43

 

Captain Marvel flies at light speed and deals damage to enemies within the range, and powerfully lands on the ground to deal 498 percent additional damage. The ability has the highest guard break.

 

Bonus Tip – Use this attack for starting an engagement as it packs a punch and knocks down all the enemies in the area of effect.

 

Photon Blast Blast Beam

  • Class: Cosmic Energy 
  • Cooldown: 7.1 s
  • Required Stamina: 15

 

Captain Marvel Fires a beam in a linear area to deal 190 percent damage. The ability has a low Guard Break. 

 

Bonus Tip – Try to aim your attack in such a manner that a number of enemies fall into the laser beam.

 

Photon Blast Mighty Will 

 

  • Class: Cosmic Energy
  • Cooldown: 12.5 s
  • Required Stamina: 26 

 

Captain Marvel Fires several beams in a linear area to deal 371 percent damage. The guard break on this ability is low. 

 

Bonus Tip – Try to cc the enemies in such a manner that it allows guaranteed hit, making you deal guaranteed great damage.

 

Photon Blast Cosmic Energy 

 

  • Class: Cosmic Energy 
  • Cooldown: 24.8 s
  • Required Stamina: 52

 

Captain Marvel Focuses on a single enemy to deal 1,544 percent Damage. Increases damage dealt based on the time hit by the blast.

 

Bonus Tip – Try to pair up with a storm to freeze the enemy or any other hero that ensures that you can hit the entire ability for some broken damage.

 

Photon Blast Photon Wave 

 

  • Class: Cosmic Energy
  • Cooldown: 9.7 s
  • Required Stamina: 21

 

Captain Marvel fires a beam in a Fan-Shaped area to deal 263 percent damage. The guard break on this ability is low.

 

Bonus Tip – Try to attack from as close as you can to deal more damage to the enemy.

 

Kree Power Power Combo

 

  • Class: Superhuman Strength
  • Cooldown: 15.3 s
  • Required Stamina: 20

 

Captain Marvel hits the enemies quickly and consecutively to deal 231 percent damage. The guard break on this ability is Medium.

 

Bonus Tip – Use this ability with other abilities to deal more damage by integrating it in a combo.

 

Kree Power Guard Break

 

  • Class: Superhuman Strength 
  • Cooldown: 26.3 s
  • Required Stamina: 35

 

Captain Marvel hits the enemy quickly and consecutively and kicks down to deal 420 percent damage. She also knocks down all the attacked enemies.

 

Bonus Tip – Use this ability as an ending ability as it knocks everybody back, ending whatever combo you were doing.

 

Kree Power Cosmic Combo

 

  • Class: Superhuman Strength
  • Cooldown: 36.8 s
  • Required Stamina: 49

 

Captain Marvel knocks the enemy down on the ground and hits them consecutively. Then she releases cosmic energy to deal 846 percent damage. The Guard break on this ability is high.

 

Bonus Tip – Make sure you are up close with the enemy so when you cast the ability as the ability has a very high stamina cost. 

 

Kree Power Corkscrew Kick

 

  • Class: Superhuman Strength 
  • Cooldown: 40.4 s
  • Required Stamina: 42

 

Captain marvel kicks the Enemy quickly and consecutively to deal 502 percent Damage and decreases the attacking enemy DEF by 20 percent for 5 s. The guard break on this ability is Medium. 

 

Bonus Tip – Using this ability to start your engagement helps you to deal more damage to the enemy, so always start with it.

 

Photon Energy Photon Explosion 

 

  • Class: Superhuman Strength
  • Cooldown: 9.7 s
  • Required Stamina: 12

 

Captain Marvel causes a photon energy explosion from the ground to deal 114 percent damage and knocks down the attacked enemy. The guard break on this ability is Medium.

 

Bonus Tip – To get the most you can from this ability, use it in a position where you are surrounded by enemies from all sides.

 

Photon Energy Photon Absorption 

 

  • Class: Superhuman Strength 
  • Cooldown: 17.5 s
  • Required Stamina: 20

 

Captain Marvel causes a photon energy explosion to deal 144 percent damage and knocks down the attacked enemy. She also absorbs the exploded Energy back to increase DEF by 25 percent for 8s. The guard break on this ability is Medium.

 

Bonus Tip – Use this ability against enemies with high DPS as they will get knocked back, and your DEF stats will increase as well.

 

Photon Energy Photon Overflow 

 

  • Class: Cosmic Energy
  • Cooldown: 17.0 s
  • Required Stamina: 33

 

Captain Marvel shoots photon energy in the air and drops energy fragments to the ground to deal 455 percent damage in a wide area.

 

Bonus Tip – Use this ability to do quick work out of a horde of enemies.

 

Photon Buster Spherical Outburst

 

  • Class: Cosmic Energy
  • Cooldown: 7.5 s
  • Required Stamina: 16

 

Captain Marvel launches multiple energy spheres to deal 200 percent damage up to 8 Enemies. The guard break on this ability is low.

 

Bonus Tip – Using this on one target will let you stack the damage and increase your damage by many times.

 

Photon Buster Photon Orbs 

 

  • Class: Cosmic Energy 
  • Cooldown: 10.7 s
  • Required Stamina: 23

 

Captain Marvel gathers multiple energy spheres and throws them to deal 260 percent damage to enemies in a linear range. The guard break on this ability is low.

 

Bonus Tip – Position this ability in such a way that you hit most of them in one go as the ability goes through its target, dealing damage.

 

Photon Buster Focal Energy Shot

 

  • Class: Cosmic Energy
  • Cooldown: 13.7 s
  • Required Stamina: 24

 

Captain Marvel focus fires the energy spheres on a single enemy to deal 444 percent damage.

 

Bonus Tip – Try hitting the enemy with the most HP around you as the attack deals with high DPS.

 

Photon Buster Buster Sphere

 

  • Class: Cosmic Energy
  • Cooldown: 22.5 s
  • Required Stamina: 33

 

Captain Marvel deals 324 percent damage in a large area with one big energy sphere. The enemies affected by the ability get knocked down. The guard break on this ability is high.

 

Bonus Tip – When you find yourself getting surrounded by enemies, Buster Sphere is an easy way for you to get out of that sticky situation.

 

Everything You Need to Know About Captain Marvel Before Picking Her:

 

Captain Marvel is a great bruiser in-game with tons of dashes to go along with her allowing her to be a super agile mid-battle. Captain Marvel's basic attacks allow her to be a melee or a ranged hero, making her good at taking out hordes of enemies. However, she is a little bit clunky cause it's not easy to swap between targets in-game.

Captain Marvel isn't really the best heroin PvP or PvE right now due to her lack of identity. She can make both ranged and melee attacks, but none of those are really that impressive. Plus, all her dashes are one-way gap closers making her jump over to them and stuck there with no other way to get out other than beating your enemy.

Captain Marvel kits allow her to perform really well in team fights late game due to all the buff and debuffs she gets. Her ability allows her to deal more damage to certain enemies while taking less damage from them and these abilities aren't only for her but also for her teammates.

So if you are looking forward to playing Captain Marvel, just keep in mind that she is not a solo Carry. You can play her as a high DPS character if you want, but her team fighting abilities and buffs are a way better combo for your squad.

 

 

Star-Lord:

 

MFR Star Lord

 

Star-Lord is a long-ranged fighter in-game, which highly relies on his equipment and Movement. The character's kit has different elements, which allows him to use different kinds of cc, making him one of the best support characters in the game. Star-lord can be selected from the hero selection option in-game and be made part of your team. He has 105 costumes in-game and 34 different skills to choose from, making him a very versatile hero. Unlike other heroes, Star-Lord attacks effectiveness depends entirely on the casting sequence the player chooses. To get to know about Star-Lord a little better, below are all his abilities.

 

Basic Attack:

 

Star-lord fires the elemental Blaster to deal 66 percent damage. Star-lord shoots at his Enemy, alternatively switching his guns.

 

Ultimate Attack:

 

Elemental Hadron Enforcer

 

Star-Lord Rocket Racoon masterpiece. He launches giant elemental shots to deal 1193 percent damage and also pushes the enemy over and burns, Chill and shocks them. Burn increases damage received to enemies by 20 percent for 6 s. Chill slows down enemy dodge rate by 30 percent for 6 s, and shock Decreases enemies ATK by 25 percent for 6 s. The ability can't be guarded against making it a 100 percent hit.

 

 Unlockable Abilities:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Space Pirate Bolt Shot

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 6.2 s
  • Required Stamina: 12

 

Star-lord fires the blaster to deal 153 percent Flame damage. The ability stack shocks decrease enemy ATK by 25 percent for 7 s at max stacks.

 

Bonus Tip – Use this ability in combination with his auto attacks to do extra damage.

 

Space Pirate Burning Multi Blast

 

  • Class: Apply Element - Flame Shot
  • Cooldown: 16.8 s
  • Required Stamina: 31

 

Star-lord fires the blaster consecutively to deal 481 percent Flame damage. The Burn stack at reaching max stacks increases the damage taken by the enemies by 20 percent for the next 7 s. 

 

Bonus Tip – Use this ability at the start of an engagement as it will increase your overall damage due to the burn buff.

 

Space Pirate Chill Out

 

  • Class: Apply Element - Chill Shot
  • Cooldown: 11.4s
  • Required Stamina: 23

 

Star-Lord Fires the blaster multiple times and launches a powerful finisher attack to deal 283 percent Chill damage. He also stacks Chill stacks that freezes an enemy and Decreases their speed and dodge rate by 30 percent for the next 7 s at max stacks. The guard break on this ability is Medium.

 

Bonus Tip – Using this ability alongside a chargeable attack allows you to have enough time to hit the enemy.

 

Space Pirate Meteor Shower 

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 7.4 s
  • Required Stamina: 13

 

Star-Lord shots the fire blaster in an area to deal 166 percent shock damage. The shock stacks and at max stacks decrease the enemies' ATK by 25 percent for 7 s. The guard break on this ability is low.

 

Bonus Tip – Try to use this ability on a group of enemies for maximum efficiency and to lower their ATK stats.

 

Problem Solver Frozen Rapid Fire

 

  • Class: Apply Element - Chill Shot
  • Cooldown: 6.4 s
  • Required Stamina: 12

 

Star-Lord Fires at nearby enemies while spinning to deal 129 percent Chill damage. The attack stacks Chill, and at max stacks, it decreases the enemies movement speed and dodge rate by 30 for 7 s and also freezes them for 4 s. The guard break on this ability is Medium.

 

Bonus Tip – Use this ability when you are surrounded by enemies from all sides to deal that extra bit of damage.

 

Problem Solver Rewind

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 12.1 s
  • Required Stamina: 24

 

Star-Lord Fires while spinning and moving towards enemies firing additionally to deal 292 percent Shock damage. The guard break on this ability is the lowest. Each attack stack shocks, and at max stacks, the enemies' ATK decreases by 25 percent for 7 s.

 

Bonus Tip – The ability dash can also be used to get out of sticky situations, so try to save this ability for the time when enemies start getting too close.

 

Problem Solver Explosive Crescendo 

 

  • Class: Apple Element - Chill Shot
  • Cooldown: 13.6 s
  • Required Stamina: 28

 

Star-lord spins and fires the blaster dealing 332 percent chill damage, and then lands an additional attack. Each attack will give him Chill stacks, which decreases enemy Movement speed and Dodge Rate by 30 percent for 7 s and also freezes them for 4 s at max stacks. The guard break on this ability is medium.

 

Bonus Tip – This ability is amazing for situations in which you are cornered into a place as it allows you to counterattack enemies with AOE damage and dashes.

 

Problem Solver Rapidfire Spin

 

  • Class: Apple Element - Flame Shot
  • Cooldown: 19.5 s
  • Required Stamina: 35

 

Star-Lord fires his blaster at a single enemy when flying to deal 630 percent flame damage. The attack also gives a burning stack, which at max stacks increase the damage received by the enemy by 20 percent for 7 s. The guard break on this ability is low.

 

Bonus Tip – It's always good to have this attack against enemies like supervillains or most wanted as the attack has high DPS and has a relatively low cooldown.

 

Blaster Charge Cherry Bomb

 

  • Class: Apply Element - Flame Shot
  • Cooldown: 6.6 s
  • Required Stamina: 12

 

Fire lord fires a shotgun blast to deal 137 percent Flame damage and push back the attacked enemies. The attack stacks burn on enemies and at max stack increases the damage taken by enemies by 30 percent for the next 7 s. The guard break on this ability is low.

 

Bonus Tip – Use a high Damage AOE attack as a follow-up to this attack to do quick work out of them.

 

Blaster Charge Freeze-Out Avenue

 

  • Class: Apple Element - Chill Shot 
  • Cooldown: 6.6 s
  • Required Stamina: 14

 

Star-Lord fires a shotgun blaster to deal 133 percent Chill damage and push back the attacked enemy. The attack also stacks Chill, decreasing Enemies Dodge Rate and Movement Speed by 30 percent for the next 7 s while also freezing them for 4 s at max stacks. The guard break on this ability is medium.

 

Bonus Tip – Due to the low cooldown on this ability, you can abuse it to slow down enemies by constantly using CC on them.

 

Blaster Charge Dance Electric

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 13.3 s
  • Required Stamina: 27

 

Star-Lord fires quickly two times then releases the electric energy to deal 374 percent shock damage. The attack stacks shock for each hit, and at max stacks, it decreases the enemy's ATK by 25 percent for 7s. The guard break on this ability is the lowest.

 

Bonus Tip – Try to aim this ability in such a way that you can hit as many enemies as you can by the electrical shock it releases.

 

Blaster Charge Burn Baby Burn 

 

  • Class: Apply Element - Flame Shot
  • Cooldown: 12.2 s
  • Required Stamina: 23

 

Star-Lord releases flame energy forward to deal 269 percent flame damage. The attack stacks burn for each hit, increasing the damage done to enemies by 20 percent for the next 7 s at max stacks. The ability has a low Guard break.

 

Bonus Tip – The ability of additional buffs and low Stamina consumption allows it to be a great engagement ability.

 

Gravity Bomb Anti - Gravity Grenade

 

  • Class: Assist
  • Cooldown: 10.3 s
  • Required Stamina: 11

 

Star-Lord reverse gravity to deal 97 percent damage and send the attack enemies mid-air. The ability has a medium guard break.

 

Bonus Tip – Using this ability knocks up the enemies allowing the user to start combos. It can also be used to protect your squadmates who are in trouble by knocking the enemies up.

 

Gravity Bomb Grenade Scatter 

 

  • Class: Assist 
  • Cooldown: 16.7 s
  • Required Stamina: 19

 

Star-Lord scatters Grenades while retreating to deal 167 percent damage in a large area and send the attacked enemies flying. 

 

Bonus Tip – This ability can be very useful against enemies that are running towards you and will also let you make them break their charge.

 

Gravity Bomb Black Hole 

 

  • Class: Assist
  • Cooldown: 15.7 s
  • Required Stamina: 15

 

Star-Lord gathers enemies within the range in one place to deal 112 percent damage and stuns the enemy for 5 s. The guard break on this ability is medium.

 

Bonus Tip – Try to position the ability in such a way that it falls in the radius of the black hole, allowing you to do extra AOE Damage to enemies in the area.

 

Gravity Bomb Hypergravity Zone 

 

  • Class: Assist
  • Cooldown: 14.0 s
  • Required Stamina: 15

 

Fire Lord creates a Hypergravity Zone that lasts for a set duration to deal 120 percent damage and launches the affected enemies into the air. The guard break on this ability is high.

 

Bonus Tip – Hang on to this ability until you find yourself cornered, as it will knock back all the enemies and allow you an easy way out.

 

Elemental Blaster Ice Storm Bullet

 

  • Class: Apply Element - Chill Shot
  • Cooldown: 7.6 s
  • Required Stamina: 15

 

Star-Lord creates a whirlwind with wind element shots. Then fires ice element shots to deal 160 percent chill damage. The attack stack chills and at max stacks Decreases movement speed and dodge rate by 30 percent for 7s and also freezes the enemies for 4s. The guard break on this ability is medium.

 

Bonus Tip – This Ability allows you to freeze enemies for 4 s and its low cooldown makes for a deadly combo due to its low cooldown nature.

 

Elemental Blaster Firestorm Bullet

 

  • Class: Apply Element - Flame Shot
  • Cooldown: 20.3 s
  • Required Stamina: 24

 

Star-Lord creates a whirlwind with wind element shoots, then fires flame elements To deal 232 percent flame damage and send the enemy into the air. The attack also stacks burns at enemies, and at reaching max stacks, the enemies receive 20 percent extra damage for the next 7 s. The guard break on this ability is low.

 

Bonus Tip – The attack is a very useful fight initializer as it increases the damage done to the enemy and knocks him into the mid-air as well.

 

Elemental Blaster Shock Storm Bullet 

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 9.7 s
  • Required Stamina: 20

 

Star-Lord creates a whirlwind with element shots, then fires shock element shots to deal 246 percent shock damage. The guard break on this ability is the lowest. The skill also stacks shock at a hit, decreasing ATK by 25 percent for 7 s upon reaching max stacks.

 

Bonus Tip –  The attacked combo with another bullet storm will allow you to deal way more damage.

 

Elemental Blaster Snownado Shot

 

  • Class: Apply Element - Chill Shot
  • Cooldown: 11.6 s
  • Required Stamina: 23

 

Star-Lord shoots ice element shots at a whirlwind to create a chill in Whirlwind that deals 272 percent chill damage to Enemies. It pushes back anyone in its path. The attack stacks Chill at each hit and decrease movement rate and dodge rate by 30 percent for the next 7 seconds while also freezing them for 4 s at max stacks. The guard break on this ability is medium.

 

Bonus Tip – Try to use this ability in a linear manner so you can get a lot of enemies in one go.

 

Jet Boots Jet explosion 

 

  • Class: Apple Element - Shock Shot
  • Cooldown: 8.3 s
  • Required Stamina: 16

 

Star-Lord kicks the enemy to leap up and fires a blaster that causes electrical explosions to deal 265 percent shock damage in a large area. The attack stack shocks at its landing and at max stack decrease enemies' attack by 25 percent for the next 7 seconds. The guard break on this ability is low.

 

Bonus Tip – This attack can also be used as a close gaping ability to get close and personal to your enemies.

 

Jet Boots Burning Jets 

 

  • Class: Apple Element - Flame Shot
  • Cooldown: 12.0 s
  • Required Stamina: 21

 

Star-Lord kicks with jet Boots sending a flame to deal damage in a large area, and fires the blaster while landing to deal 308 percent flame damage. The attack Stack burns upon landing and at max stacks increases the damage received by the enemies by 20 percent for the next 7 s. The guard break on this ability is medium.

 

Bonus Tip – Use this ability to do extra damage in your combos or to increase your AOE damage output.

 

Jet Boots Icy Slide

 

  • Class: Apply Element - Chill Shot
  • Cooldown: 9.0s
  • Required Stamina: 18

 

Star-Lord kicks the Enemy to leap up and fires to deal 241 percent damage. The attack on landing will stack chills which at max count will decrease enemy movement speed and dodge rate by 30 percent for 7 sec while it also freezes the enemy for 4 s. The guard break on this ability is high.

 

Bonus Tip – The ability can also be used to make your way out of sticky situations due to its high Guard break.

 

Jet Boots Lightning Rider 

 

  • Class: Apply Element - Shock Shot
  • Cooldown: 11.6 s
  • Required Stamina: 17

 

Star-Lord kicks the enemies to leap up and fires the powerful blaster once to deal 201 percent shock damage and stuns the attacked enemies for 3 s. The attack also on landing stack shocks which reach its max stack count, decreases enemy ATK by 25 percent for 7s. The guard break on this ability is low.

 

Bonus Tip – The stun on the ability can be used to stop enemies from making a chargeable attack or can stop them from running away.

 

Everything You Need to Know About Star-Lord Before Picking Him:

 

Star-lord is a hero that uses different elements in his kit to deal damage and Cc champs. He is really the buffer of your team. He provides your team with different kinds of buffs like Shocks, Chills, and Burn. All these buffs allow your character and its allies to deal more damage to the enemy, making him a very good support character in-game.

The debuffs he uses as a character can really affect the game a lot, but however, due to his low damage and low duration of the debuffs in-game, the hero isn't played that often. All of his attacks use different kinds of guns and blasters, which makes him really fun to play.

In PVP and PVE, Star-Lord is considered to be one of the best support characters, but however, he isn't really that good at the high DPS part due to her kit mostly focusing on CC. So to be a better star-lord player, it will help you greatly to use abilities with a lower cooldown and that Cc enemy so you can damage them while keeping your distance.

If you are looking to play Star-Lord, just remember this character has a lot of potentials and a really high skill ceiling, so you will need to be patient with him. There are some really good Star Lords in the game right now in the top ranks meaning that this hero is reliable. You just need to learn how to use his kit.

 

 

Captain America:

 

MFR captain America

 

Captain America is one the most iconic Marvel characters in the marvel universe, which makes him a very often pick in Marvel Future Revolution. Captain America kits entirely rely on his melee attacks meaning that the captain likes it close and personal. He has 100 plus different costumes and 34 different abilities to choose from, making his kit very diverse and having a little for everyone. Captain American can be selected from the Hero selection option and be a part of your squad. Due to the number of Abilities that he possesses, it can be hard sometimes to understand him but don't worry, below is a list of each ability that the cap possesses to help you know about him more.

 

Basic Attack:

 

Captain America launches a short-ranged attack on nearby enemies and a long rapid attack on flying enemies or enemies at a distance to deal 72 percent damage.

 

Ultimate Attack:

 

Impact urgent 

 

Captain America provokes nearby enemies in a guard stance to focus their attacks himself and strike them with his Shield to deal 1409 percent damage. Captain America also decreases damage received while in guard stance and increases damage dealt up to 2 times based on damage received. The ability can't be guarded against and has the highest guard break.

 

Unlockable Abilities:

 

These skills can be unlocked by reaching the required level and spending 30,000 gold on each one of them.

 

Combat Proficiency One-Two Punch

 

  • Class: Hand to Hand Combat
  • Cooldown: 6.9 s
  • Required Stamina: 14

 

Captain America throws two punches to deal 202 percent damage. The guard break on this ability is the lowest.

 

Bonus Tip – Try to only use this ability when you know it's enough to damage to take them out so you won't get lashed back on.

 

Combat Proficiency Power-Up Punch

 

  • Class: Hand To Hand Combat 
  • Cooldown: 14.4 s
  • Required Stamina: 26

 

Captain America gathers strength and rapidly approaches enemies to throw a big Punch and deal 407 percent damage. The Guard break on this ability is low.

 

Bonus Tip – Use this ability from a very so you don't get attacked during the charging time.

 

Combat Proficiency Disruptive Strike 

 

  • Class: Hand to Hand Combat
  • Cooldown: 9.9 s
  • Required Stamina: 20

 

Captain America alternates between throwing punches and his Shield to deal 255 percent damage and pushes back the attacked enemy. The guard break on this ability is high.

 

Bonus Tip – You can also use this ability to gap close on enemies to get real close and personal as Cap is a melee hero.

 

Combat Proficiency Tumbling Kick

 

  • Class: Hand to Hand Combat
  • Cooldown: 15.1 s
  • Required Stamina: 20

 

Captain America kicks while flipping to deal 191 percent damage to the enemy and sends the hit enemy in mid-air.

 

Bonus Tip – Using this ability as a part of your combo will allow you to get an easy knock-up for your combo.

 

Promise Victory Shield Slam

 

  • Class: Vibration Release
  • Cooldown: 7.5 s
  • Required Stamina: 12

 

The captain jumps and strikes down with his Shield to deal 130 percent damage knocking the attacked enemy down. The Guard Break on this ability is Medium.

 

Bonus Tip – This ability has vibration Release making you deal 30 percent additional when using vibration gauge so use it carefully while doing so.

 

Promise Victory Victorious Leap

 

  • Class: Vibration Release 
  • Cooldown: 12.0
  • Required Stamina: 24

 

Captain America jumps and strikes with his Shield, then swings it to deal 254 percent damage knocking down the attacked enemy. The guard break on this ability is highest.

 

Bonus Tip – Use this ability to get past any enemy defense as Cap will just break his guard.

 

Promise Victory Shield Chain Strike

 

  • Class: Vibration Release
  • Cooldown: 20.8 s
  • Required Stamina: 27

 

Captain America jumps and strikes the ground with his Shield and then jumps once more to deal 332 percent Bleed Damage knocking down the attacked enemy. Vibration Release allows Cap to do 30 percent additional damage using vibration gauge and decreases HP recovery by 50 percent for 7s due to the bleed effect. The guard break on this ability is high.

 

Bonus Tip – Using this attack Against Enemy with HP regeneration will slow it down and make it easier for you to defeat them.

 

Promise Victory Bulwark Breaker 

 

  • Class: Vibration Release 
  • Cooldown: 26.6 s
  • Required Stamina: 33

 

Captain Strikes the ground with his Shield and jumps up and kicks the enemy to deal 406 percent damage, and knocks down the attacked enemy. The Ability deals 30 percent additional damage when using a Vibration gauge and has a hard guard break.

 

Bonus Tip – The attack is really useful as a combo ending ability as it deals a lot of damage and pushes the enemy back.

 

Unbreakable Will Shield of Courage

 

  • Class: Vibration Release
  • Cooldown: 8.2 s
  • Required Stamina: 11

 

Captain America deals 107 percent damage with a shock wave from his Shield. The attacked enemy gets stunned for 3s. The attack also deals additional 30 percent damage by using a Vibration gauge. The guard break on this ability is medium.

 

Bonus Tip – The stun on this ability allows Cap to do a charge attack making it a good opening for your higher damage attacks.

 

Unbreakable Will Shield Impact

 

  • Class: Vibration Release
  • Cooldown: 19.2 s
  • Required Stamina: 28

 

Captain America holds up Shield to defend himself, then counterattacks to deal 404 percent damage pushes back the attacked enemy. Vibration release increases the damage by 30 percent by using a Vibration Gauge. Captain also takes 30 percent less damage for 1.5s. The guard break on this ability is medium.

 

Bonus Tip – Use this ability when you find yourself cornered To deal some damage and get out of that situation.

 

Unbreakable Will Neutralization 

 

  • Class: Vibration Release
  • Cooldown: 9.5 s
  • Required Stamina: 14

 

Captain America pushes the Shield and sends a Shockwave to deal 155 percent damage and removes all debuffs from the attacked enemies. Vibration release increases the damage by 30 percent by using a Vibration gauge. The guard break on this ability is high.

 

Bonus Tip – You can use this ability to close gaps on your enemies and catch them off guard.

 

Unbreakable Will Subdue

 

  • Class: Vibration Release 
  • Cooldown: 25.7 s
  • Required Stamina: 32

 

Captain swings his Shield and creates a shock wave to deal 492 percent damage with consecutive attacks, then knocks them down.

 

Bonus Tip – If you are looking for an attack that will launch a fury of attacks, this will do the job for you.

 

Spearhead Lead the Charge 

 

  • Class: Shield Absorption
  • Cooldown: 6.7 s
  • Required Stamina: 13

 

Captain Dashes towards enemies with his Shield to deal 163 percent damage to enemies on his path and push back the attacked enemies. The guard break on this ability is medium, and the shields vibration Absorption absorbs 20 percent of vibration damage. 

 

Bonus Tip – Remember use can always use the dash to get out of unfavorable places where you won't like to be.

 

Spearhead Go the Distance 

 

  • Class: Shield Absorption
  • Cooldown: 13.1 s
  • Required Stamina: 26

 

Captain America charges a long distance while holding up his Shield and kicks to deal 371 percent damage pushing back the attacked enemies. The vibration Absorption absorbs 20 percent of the vibration gauge. The ability has a high Guard break.

 

Bonus Tip – This ability can allow you to get past enemies to get to a certain boss, so use it when you are trying to gap close.

 

Spearhead Forefront

 

  • Class: Shield Absorption
  • Cooldown: 16.7 s
  • Required Stamina: 31

 

Captain America charges towards the enemies while holding up his Shield 2 times in a row to deal 497 percent damage and pushes back the enemy. The vibration absorbs 20 percent of the vibration gauge. The ability has a medium guard break.

 

Bonus Tip – The ability lets you dash up to two times, so try to dash on two different targets one after another to get the best out of it.

 

Spearhead Forward Resolution

 

  • Class: Shield Absorption
  • Cooldown: 18.1 s
  • Required Stamina: 26

 

Captain America charges towards the enemies while holding up the Shield and swinging it to deal 289 percent damage and knock the enemy down. The vibration absorption uses 20 percent of the gauge, and the ability has the highest guard break.

 

Bonus Tip – The ability guard break level allows it to break any enemy guard, so use it to get an opening against an enemy.

 

Sentinel of Liberty High Speed 

 

  • Class: Shield Absorption
  • Cooldown: 9.8 s
  • Required Stamina: 20

 

Captain America spins at high speed to deal 305 percent damage to nearby enemies. Vibration Absorption uses a 20 percent of vibration Gauge. The guard break on this ability is medium.

 

Bonus Tip – Try to use this ability in places where you are surrounded by enemies from all sides to the ability efficiently. 

 

Sentinel of Liberty Pulverization Vortex

 

  • Class: Shield Absorption
  • Cooldown: 17.6 s
  • Required Stamina: 35

 

Captain America spins at high speed to pierce enemies and deal 548 percent damage. The enemy also gets pulled together and gets caught up in the spin. The ability Absorb 20 percent of the vibration gauge. The ability has a medium guard break.

 

Bonus Tip – Try to position your attack in such a way that a lot of enemies get caught up in the vortex hence increasing the AOE damage u deal.

 

Sentinel of Liberty Line of Fire

 

  • Class: Shield Absorption
  • Cooldown: 14.5 s
  • Required Stamina: 29

 

Captain America spins at high speed to hit nearby enemies and throws his Shield to deal 408 percent Bleed damage. The vibration Absorption absorbs 20 of the gauge. The attack also left a bleed on the enemy, decreasing their HP Regeneration by 50 percent for the next 7 s.

 

Bonus Tip – Using the ability against enemies with high Health regen will allow you to stop your hip from healing that much and make quick work of him.

 

Sentinel of Liberty Indomitability 

 

  • Class: Vibration Release 
  • Cooldown: 35.3 s
  • Required Stamina: 35

 

Captain America spins at high speed to deal 783 percent damage to nearby enemies and strikes down on the ground to knock back the enemies. The vibration release uses a vibration gauge, but it deals an additional 30 percent damage. The guard break on this ability is high.

 

Bonus Tip – Try to stay in close proximity to enemies to ensure that you hit this ability, as it is very demanding when it comes to stamina.

 

Captain's Leadership Captain's Command 

 

  • Class: Assist
  • Cooldown: 23.5 s
  • Required Stamina: 22

 

Captain America increases his and his allies' DEF by 20 percent for the next 10 s.

 

Bonus Tip – The ability is a great team ability, so if you find yourself to be in a boss fight, use it to help your Squadmates.

 

Captain's Leadership Captains Resolution

 

  • Class: Assist
  • Cooldown: 35.2 s
  • Required Stamina: 27

 

Captain Recovers HP by 12 percent and increases HP recovery by 18 percent for the next 10 s 

 

Bonus Tip – Having this ability on you is a must as this is the only ability that helps Cap Regen apart from the potions. So if you want to save gold on a potion, opt for this ability.

 

Captain's Leadership Captains Provocation

 

  • Class: Assist
  • Cooldown: 29.0 s
  • Required Stamina: 30

 

Captain America provokes nearby enemies to focus their attacks on himself. He also decreases the incoming damage received by Cap by 15 percent for 6s. The Ability to provoke lasts till 6 s. 

 

Bonus Tip – This ability is a great way to distract your enemies while your teammates damage them for you.

 

Captain's Leadership Captains Patience

 

  • Class: Assist
  • Cooldown: 40.1 s
  • Required Stamina: 27

 

Captain America creates a Barrier of 15 percent max HP for himself and nearby allies for 10s.

 

Bonus Tip – The ability is great to guard against abilities that can't be dodge as Cap’s Shield absorbs most of the damage.

 

Reporting for Duty Shield Ricochet

 

  • Class: Shield Absorption
  • Cooldown: 10.2 s
  • Required Stamina: 13

 

The captain throws his Shield to deal 111 percent damage. The attack also decreases enemies DEF by 15 percent for 5s. The ability absorbs 20 percent of the vibration gauge. The guard break on this ability is low. 

 

Bonus Tip – If you want the most out of this ability, use it to start the engagement as it will decrease the enemy defense and let you do a lot of damage.

 

Reporting for Duty Vibration Rebound 

 

  • Class: Shield Absorption
  • Cooldown: 16.0 s
  • Required Stamina: 23

 

Captain America gathers up strength and throws his Shield to deal 221 percent damage; he also deals double guard damage to flying enemies. The vibration Absorption absorbs 20 percent of the vibration gauge. The guard break on this ability is high.

 

Bonus Tip – Using this enemy against those pesky flying targets will allow you to take them out quicker due to abilities greater damage against flying targets.

 

Reporting for Duty Shield Slice

 

  • Class: Shield Absorption
  • Cooldown: 9.3 s
  • Required Stamina: 19

 

Captain America throws his Shield to deal 240 percent Bleed damage. The attack leaves bleed on the target reducing their HP recovery by 50 percent for the next 7 s. The vibration Absorption absorbs 20 percent of the gauge. The guard break on this ability is low.

 

Bonus Tip – This ability is very good to deal Chip damage to enemies that are very far away from you.

 

Reporting for Duty Precise Attack

 

  • Class: Shield Absorption
  • Cooldown: 20.7 s
  • Required Stamina: 27

 

The captain throws his Shield and strikes down to deal 299 percent damage and knocks down the attacked enemy. Cap also decreases enemies DEF by 15 percent for 5 s. The ability absorbs 20 percent of the vibration gauge and has a medium guard break.

 

Bonus Tip – This ability can be used as an engagement allowing you to gap close and deal increased damage to the enemies.

 

Hero's Duty Heroic Age 

 

  • Class: Hand to Hand Combat 
  • Cooldown: 9.6 s
  • Required Stamina: 20

 

Captain quickly strikes enemies multiple times to deal 284 percent damage. The guard break on this ability is medium.

 

Bonus Tip – Try to use this attack as a follow-up to an attack that lowers the enemies' DEF to increase your damage output.

 

Hero's Duty Breakthrough

 

  • Class: Hand to Hand Combat
  • Cooldown: 16.7 s
  • Required Stamina: 33

 

Captain America strikes enemies multiple times to deal 497 percent damage, then generates strength to deal guard damage and push them away. The guard break on this ability is highest.

 

Bonus Tip – The Ability's guard break allows you to break through any defense, allowing you to make openings for your team and damage the enemy.

 

Hero's Duty Mighty Combo

 

  • Class: Hand to Hand Combat
  • Cooldown: 19.1 s
  • Required Stamina: 36

 

Captain strikes enemies multiple times for a long time to deal 628 percent damage. The guard break on this ability is medium.

 

Bonus Tip – Try to stay close to the Enemy when casting ability to make sure you don't waste such a high damage ability.

 

Hero's Duty Unerring Blow

 

  • Class: Hand to Hand Combat
  • Cooldown: 24.1 s
  • Required Stamina: 31

 

Captain America strikes enemies multiple times quickly to deal 321 percent damage and swings the Shield to send enemies flying. The guard break on the ability is high.

 

Bonus Tip – The ability is good in scenarios where you want to deal great damage in a short period of time and get out of there.

 

Everything You Need to Know About Captain America Before Picking Him:

 

Captain America is the best Melee hero in the game right now. He is someone that scales very well late game due to all the defense he stacks. All this defense eventually turns into extra damage due to his abilities. He also is a very good support character and gives your teammates shields and Hp regeneration depending on the ability you used.

 

Captain America can easily get one shot some enemies in-game if given the right circumstances making him the very broken late game. His provoke ability allows him to tank for his teammate's making him a good shield for your squad while your DPS heavy heroes like iron deals damage to the enemies.

 

Captain America, in the beginning, levels is very annoying to level up as, unlike other heroes, he can't fly and has issues with dealing with flying enemies. But as the game progresses, he deals more and more damage, making him really reliable, plus all the flying targets problem also gets solved with the abilities he unlocks late game.

 

If you are looking to play Captain America, you should go for it. The character is very fun to play but has issues early in the game. So it would be better if you try to level him up as your second character and then change it to your primary as it will allow you to rank up faster and avoid that low-level issue completely.

 

 

Conclusion:

 

The above guide contains everything you need to know about the heroes available in Marvel Future Revolution. It will help the player to understand the hero's abilities and their uses. This guide will help you differentiate between favorable and unfavorable fights while also helping you save your time and character ranking, so if you are hoping to climb the rank ladder of the game, choosing the character that perfectly Synergizes with your play style is very important. This guide will help you understand and allow you to perform to the best of your abilities. If you are looking for tips and tricks to get better at the game, check out our tips and tricks guide on Marvel Future Revolution.

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