Mech Arena: Robot Showdown – Mech Overview + Recommendations

2021-08-22

Mech Arena: Robot Showdown is a Robot-Based third-person shooter that has taken the gaming world by storm. With tons of classes and weapons at your disposal, players always wonder about the best combination for a weapon and a class. As such, here's a complete guide that tells you just yet with an overview of what each class does in the game. If you haven't already, you can download Mech Arena: Robot Showdown for free on LDPlayer.

 

Classes in Mech Arena: Robot Showdown:

 

Mech Arena: Robot Showdown is a class-based third-person shooter. This means that you have a lot of freedom to choose your classes, weapons and decide on your playstyle. There's a lot of variety in picking your class and weapons, which makes the game extremely interesting as there's always something new you can try and experiment with.

 

The game also then has a very clearly defined meta that changes with every update. Some classes that were particularly useful in the last patch lose all their strength, while some weapons also lose their charm. One factor that remains the same is their overall role in the game. However, what particular Mech is the best for each class will change throughout the meta. This is an updated list for 2021 that provides you with all the information you need to know about selecting the best Mech and the playstyle of each class.

 

Tanks:

 

As the name suggests, Tanks are the sturdiest and toughest mechs in the game. They are the slowest robots in the game in terms of movement speed. However, they more than makeup for it with their high health and the fact that they have an extremely high energy capacity, allowing them to use heavy weapons with ease.

 

 

Mech Arena: Robot Showdown – Mech Overview + Recommendations

 

Tanks are primarily used as area defense as they are extremely tough and can act as an impenetrable wall in most cases. However, their main disadvantage is that they are unable to run after any fast or agile target. Tanks are a primary component of almost every team and are vital. They are one of the only robots that can run energy robots and use them without completely running out of energy extremely quickly.

 

Attacker:

 

The Attacker is perhaps the most balanced class in the game in terms of its caveats. It is considered an all-rounder class and offers the highest energy capacity in the game, allowing you to use even stronger weapons, which makes the class quite popular. However, they do not have a lot of health as compared to tanks. However, they are known for their prowess in both attacking and defending. If you've been playing the game recently, you'll notice that most players opt for this class as it is very versatile and can dynamically change itself according to the needs of your team.

 

Scout:

 

As the name suggests, Scouts are primarily meant for exploration and getting intel on the enemy team. They are extremely quick and agile and have the highest movement speed and mobility in the game. They are not known for possessing high firepower. But, they are great at tagging targets and being an overall nuisance.

 

Scouts are also great at being on the sidelines, capturing objectives, or distracting the enemy team with their shenanigans. However, Scouts are lethal at closer ranges since they usually have weapons with high rates of fire which are impossible to deal against at closer ranges. Plus, their speed and dexterity give them an unforeseen advantage over weapons with a slower fire rate, as they can be quite hard to track in some situations.

 

Support:

 

Support Mechs are perhaps the most misunderstood amongst all the classes. They are extremely dynamic and do not have a set role. They are meant to adapt to the matter at hand and provide their team with utility that helps accelerate a win or decrease the chances of a less. They can set down traps that damage the enemy and also heal teammates. Moreover, they are the only class in the game with CC (Crowd Control), allowing you to stun enemies or disable them for a temporary duration.

 

While Supports are not frequently played as compared to other classes, they still are quite fun due to the variety they possess within them. In most cases, you are bound to find a few sub-classes present within a Support, such as those that primarily focus on Healing, those that deal damage, and others meant for niche topics such as recon and AOE attacks.

 

Recommended Tank Mech:

 

 

Mech Arena: Robot Showdown – Mech Overview + Recommendations

 

Energy Capacity: 12

HP: 32,300

Speed: 18 km/h

Ability Cooldown: 12s

Shield Durability: 8000

 

When the game launched, there were Tank Mechs available, and they're still are. Each Tank in the game has a few powerful tricks up their sleeve, making them a menace to deal with. In our opinion, the Brickhouse is the strongest Mech (and the most expensive) for tanks. However, we would go for Ares for our pick as it seems to be much more well-rounded and reasonably priced.

 

While the Mech has a very average capacity to hold only 12 energy points, when you accessorize and upgrade it, you will be dealing some serious damage. While you still won't compete with Attackers for raw DPS, that isn't your point. The Ares is known for its insane defensive potential, which is why it can be utilized strongly in any lineup. The Mech can put down a huge barrier that blocks enemy fire until it completely breaks. You can use this Barrier to hold down objectives, defend players, and help them when they are reloading, healing someone else, or in a vulnerable spot.

 

The Ares has quickly trickled itself into the realms of popularity, with more players going for it due to the amount of utility it provides that lets you save your team in times of turmoil very effectively.

 

Recommended Attacker Mech:

 

 

Mech Arena: Robot Showdown – Mech Overview + Recommendations

 

Energy Capacity: 24

HP: 40,700

Speed: 16 km/h

Ability Duration: 6s

Ability Cooldown: 8s

 

The Attacker is primarily known for its offensive capabilities. Your primary role as the Attacker is to deal as much damage as possible in the shortest amount of time while trying to stay alive for a long period. Attackers in this game generally have good special skills, making it hard to recommend just one that takes the lead.

 

However, as mentioned earlier, your main damage as an Attacker relies on the weapons you equip as well. If that is the case, Redox is the best Mech for its class in the game as it has the highest energy capacity in the entire game. With such a high energy capacity, you can go for more obscure weapon combinations with relative ease.

 

If you are a beginner, Redox is an absolute gem since you won't be worried about Energy Capacity, and neither will you be stressed out about running out of ammo mid-fight. While not comparable to a Tank, Redox is still quite tough and can take a few hits before it goes down. Your active skill damages and slows everyone in an area around you, which makes you extremely useful when you enter an area as a frontline mech and need to deal some serious damage.

 

The special skill is also useful against Scouts, who are generally hard to catch for Tanks and Attackers. You can use this skill to slow down a Scout considerably if you are near enough allowing you to mow them down. With the Attacker Class, you will not use the Stasis Beam 16 as it uses 16 Energy per unit.

 

Recommended Scout Mech:

 

 

Mech Arena: Robot Showdown – Mech Overview + Recommendations

 

Energy Capacity: 18

HP: 32,600

Speed: 20 km/h

Ability Duration: 5s

Ability Cooldown: 8s

 

Scouts are designed to be the most agile class in the game. They are meant to zip across the battlefield from one point to the other. Due to their speed, they also work for recon and intelligence gathering so that you can find out where the enemy is situated. Moreover, you can also help your team in setting up ambushes for the enemy while also alerting your teammates from your ambushes.

 

However, their utility comes at the price of being extremely fragile and vulnerable to attack from all fronts. They are not tough either and can be taken down in a few hits. But, when it comes to the best Scout in the game, there is one that stands out due to its high energy capacity and the fact that it can take down enemies with relative ease compared to other units.

 

Surprisingly, this Scout unit has the highest energy capacity out of all mechs, surpassing almost every class except the most expensive Attacker mech. This Scout is known as the Surge and has an energy capacity of 18 units which means you can take on almost every weapon combo in the game. However, it is also the slowest Scout in the game and is an easier target.

 

While it may be the slowest Scout in the game, it is still faster than any other Mech of a different class. Moreover, its unique ability allows the Surge to charge towards an area at extremely high speed and unleash a devastating EMP attack that deals damage in an AoE. This helps alleviate some of the issues most players have with this particular Scout, which revolves around them not catching other Scouts due to the Surge's slow movement speed. With the EMP, you can slow down other Scouts and shred them down since you are tougher and deal more DPS.

 

All in all, if you are looking for a fast and agile unit that is also offensive and can take a few hits before breaking down completely, then the Surge is the Mech we recommend for Scouts.

 

Recommended Support Mech:

 

 

Mech Arena: Robot Showdown – Mech Overview + Recommendations

 

Energy Capacity: 6

HP: 15,700

Speed: 22 km/h

Ability Duration: 10s

Ability Cooldown: 12s

 

Support is the most versatile class in the game. You can't find the best Support Mech as all of them are great for different use cases. Your choice for this particular Mech will depend entirely on what you are looking for when it comes to the best Support mech. In most cases, our recommendation is to go for a Mech that has relatively high HP and is generally able to heal other teammates.

 

Being on low HP is a free kill for the enemy team and leads to a respawn timer and an overall deficit for your team. If you can somehow counteract that with Healing and save your teammates, it'll be much more advantageous to your team’s overall composition. Therefore, we’ve picked a Support that does exactly just that. M.D’s Repair Field allows you to quickly heal teammates around you.

 

However, that's not all that M.D does; you can also use Cheetah to put down mines in a particular area which deals tons of damage. You can use Zephyr to deal with an EMP attack that does excessive damage to enemies. The EMP acts as crowd control and disables the weapons of all enemies for a short duration of time, and also renders them immobile. As mentioned earlier, the Mech you pick for this particular category is greatly reliant on the utility that your team expects from you.

 

While this may not apply to other classes, do not be afraid to switch out of your Mech once in a while and explore different possibilities with which you can help your team. For example, if you feel like your team isn't doing enough damage, you can go for a Support Mech that has a DPS-reliant special ability. If your teammates cannot get a hold of Scouts running around the map, then the Zephyr or Cheetah makes the most sense. However, if your team is getting mauled down by the enemy, then the M.D’s heal will pull you through.

 

Conclusion:

 

That concludes everything you need to know about the Mech classes and our recommendations for each class in the game. We always recommend experimenting and checking out all the Mechs yourself so that you have an idea of the caveats and advantages of each Mech to produce an effective counter-strategy.

Download Mech Arena - Shooting Game on PC

If you're intrigued by this game and eager to dive in, simply click the button below to start playing this game online right in your browser!

Play Mobile Games on Browser