Counter Side Guide for Mech Team | SSR, SR & R Units

2021-06-06

Hello, Bosses from Counter Side. Have you recruited characters to the company? Do they have the best powers and abilities to fight within the company? Have you managed to deal with the monsters and humans in the world to reveal their secrets? If not, you need to and do it with the powerful Mech.

 

Counter Side Guide for Mech Team | SSR, SR & R Units

 

In Counter Side, Mech teams are coming under three categories as SSR, SR and R. Each indicates a rising strength increasing with them, and they are really helpful for the game to deal with the battles. So today, we are going to identify these mech teams from their three categories, and before all, download Counter Side on PC and start the guide.

 

Mech Teams in Counter Side

 

Mech teams are different from the usual characters in the game, and they are machines. There are three types of Mech Teams as SSR, SR and R. if we identify them one by one, we can see them.

 

Mech SSR

 

Mech SSR means the strongest mech in Counter Side. They are performing well into the battle and have more powers within the game to defeat the opponents. These are mech characters coming under the SSR category.

 

Counter Side Guide for Mech Team | SSR, SR & R Units

 

Titan

 

Titan is a striker, and he can target on the ground. DPS of Titan is the Tank. This is a character that becomes self-improve with AI. The skills of Titan are as follows.

 

  • Stationing and shooting enemies within 14 seconds until they move away or die
  • If an enemy dies at the field, Titan can improve his damage resistance with a 3%
  • Become a shooting rocket to the range attacking and knowing up his targets
  • Immune to the interruption caused by the special skills

 

Anti Lincolin

 

Anti Lincolin is a striker, and it can target all of its enemies. DPS of this character is the Semi Tank. His skills are

 

  • shooting range to the AOE ground attack
  • can hit his enemies with a passive attack on air unit
  • shooting rocket for the range attacks
  • increasing HP from 3%

 

ATF 35 Thunderbolt

 

This character is a Ranger, and it is targeting the air. Can be identified as an Anti-Air character

 

  • Launching missile at enemies
  • Increasing the attack speed by 20% within 15 seconds once It has deployed
  • AOE attack Shooting range
  • Each time it is using its skills, gaining a recharge of skill with 10% speed and a maximum 30% of capacity

 

ATAC 130 Gunship

 

This is a towering character, and it can target the ground. ATAC is a defend station character.

 

  • When the character is deployed, it can hover an area with damage over time in that certain area
  • Reducing the attack and the evasion from 30 % for all of the targets within the specific location
  • While it is hovering, ATAC is reducing the damage which are taken by 10%
  • Increasing the damage dealing of allies in the Air Unit within the specific location by 10%

 

 YVLET

 

This is a striker, and it can target the ground. Tank is the DPS of YVLET.

 

  • Attacking nonstop to the closest targets
  • Increasing the damage for defender units by 5%
  • When a basic attack happens more than for 3 seconds, it can increase the attacking power by 15% for 3 seconds
  • Increasing the attack speed for 8 seconds by 15%

 

Estak

 

Estak is a sniper, and it can target the ground. Thus, it is a character for the long-range station.

 

  • Setting up in the position and shooting for far away enemies
  • Attacking power is increasing by 3% when hitting the enemies.
  • Each of Estak’s basic attack can increase power of attack by 2%. 10% would be the maximum point.
  • Estak is making his targets be hit with an attack speed of 10% within 3 seconds.

 

Janus

 

Janus is a transformer, and its skills are as follows.

 

  • Dealing with Air fire on AOE cannon to the ground. So it can strike the enemies with arms.
  • Staring with an air form and can reduce the defence by 90%. When Janus’ speed is lower than 50%, it can transform into a ground unit defender. When it is in the defender position, Janus is changing the penalty change into the attack power and reducing the critical rate by 50%
  • Can shoot AOE to the front units when Janus in the air. When it is in the ground, it can perform an energy strike to the forward and taunt the enemies for 5 seconds.
  • After the transformation, Janus can create a 50% HP field that is immune to the disruption.

 

Sigma

 

Sigma is not a machine, and she is a character. However, she will be a supply depot, and these are the skills of hers.

 

  • Performing range attacks to the front
  • Reducing the damage received to the allies by 30%, but she can’t recover the stigma
  • Adding one cost to the resource and consuming 15% of maximum HP
  • Can summon an irrecoverable machine godfather that deals with high damage around him. It can be burnt for three seconds and reducing the attack powers of enemies by 10%

 

You can also check our recommended SSR characters for the players here.

 

Counter Side Guide for Mech Team | SSR, SR & R Units

 

Mech SR

 

These are the mech units that are only second to the SSR.

 

Buzzaro

 

Buzzaro is a sniper, and it can target the ground. Its skills are

 

  • Performing basic AOE range attacks
  • Have a 3& increased attack power
  • Reducing the damage get by the air units by 2%

 

Black Tail

 

Black Tail is a ranger and who can target all. Its skills are

 

  • Dealing with a basic range attack
  • Summoning two scout soldiers when it is destroyed
  • Increasing the damage to the ground units by 10%

 

Ripper

 

Ripper is a sniper who is skilled in ground targeting. It’s a bomber, and the skills of Ripper are as follows.

 

  • Dropping bombs to the deployed locations
  • After the bomb has dropped, Ripper is flying to the map end and refunding one cost if it is not destroyed
  • Increasing the damage vs Sniper units by 20%

 

Arachne x2

 

This is a range unit, and it can target all opponents

 

  • Perform a basic range attack
  • Increasing the damage for Mech units by 10%
  • Increasing the attack power by 1% for each basic attack and the maximum stack would be 10%

 

ACH 4

 

This is a tower unit that can target the ground.

  • Dealing with a basic attack range
  • Deploying four soldiers and consuming 10% of HP for each soldier within 5 seconds
  • When it is destroyed, dropping two assault units with its same level

 

ATB 1B

 

ATB 1B is a Ranger that is targeting the ground

 

  • Dropping bombs from the start to end from the map
  • Refunding 1 cost is the bomb is not destroyed
  • When deploying, ATB 1B can gain 20% of maximum HP with an HP shield for 3 seconds

 

HM Missile

 

HM Missile is a sniper who is targeting the ground

 

  • Performing AOE damaging to the front
  • Increasing the damage for soldiers by 25%
  • Increasing the damage to the siege unit by 20%

 

Leno

 

Leno is a Siege unit that which is capable of ground target

 

  • Ignoring every obstacle and moving to the ram, the boss, or ship
  • Holding an immunity to CC cause by the Mech
  • Increasing the CC resistance by 3%

 

Ballista

 

Ballista is a tower unit that is targeting at all. Its DPS is the Turret

 

  • Performing nonstop attacks to closest enemies and gives priority to the air unit
  • When deployed, it can gain a shield of 35% maximum HP and consuming 2% of HP. While Ballista is under the shield, it can increase the attack power by 25%
  • Basic attacks of Ballista has the power to push back the effects, and it also increases the damage to the striker by 10%

 

Tarask

 

Tarask is a ranger which as targeting all

 

  • Firing high power laser to the front units
  • Equipped with a high technology weapon and increasing his attack power from 3%
  • When it is deployed, it can increase the attack power by 10% for 15 seconds

 

Mech R

 

Mech R units are the least skilled ones from both SSR and SR.

 

Charlie

 

Charlie is a striker, and it can target all. Pusher is the DPS of Charlie.

 

  • Performing basic attacks to the front units
  • Shooting with a little knockback effect
  • Reducing the damage taken from defender units from around 10%

 

MA Hummer

 

Hummer is a striker who is targeting at all. Its skills are

 

  • Performing basic attacks to the front
  • Shooting with a little knockback effect
  • Reducing the damage taken by defender units from 15%

 

ZSU

 

ZSU is a Ranger who can target all. This has an Anti-Air Aura

 

  • Basic attacks are requiring a setup time, and after that, they can shoot to the front units
  • All of the allies around the game will deal with 10% of damage to the air unit

 

PZH

 

PZH is a Siege that is targeting the ground. It has a Boss Rush.

 

  • Need a setup time and then firing to the Ship or Boss
  • Increasing the damage vs tower unit by 50%

 

Tactical Transporter

 

This is a tower unit, and it can summon units in the game.

 

  • Deploying the same level of rifleman for every 5 seconds. Each deployment will consume 15% of HP.

 

Houno

 

Houno is a defender, and it can target the ground. This is also a pusher to the game.

 

  • Performing basic attacks to the front
  • Hitting back to the enemies by an attack for 5 seconds
  • Have an instant push forward, and it is resulting for enemies to knockback

 

If you want to know the reroll tier list and easy reroll within Counter Side, check our Counter Side Reroll Guide.

 

Counter Side Guide for Mech Team | SSR, SR & R Units

 

Conclusion

 

Counter Side is an upcoming yet interesting game to rise within the RPG world. To engage in better performance, you need to know every aspect of the game. It is common to the Mech as well. So take advantage of this Mech guide and know which will be better at deploying into the game.

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